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A Light in the Fog
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A Light in the Fog
Type: Scenario
Encounter Set: A Light in the Fog
[Skull]: –1. If your location is flooded, reveal an additional chaos token.
[Cultist]: –2. If you fail, after this test ends, increase the flood level of your location.
[Tablet]: –3. If you fail this test and your location is flooded, take 1 damage.
[Elder Thing]: –4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.
[Cultist]: –2. If you fail, after this test ends, increase the flood level of your location.
[Tablet]: –3. If you fail this test and your location is flooded, take 1 damage.
[Elder Thing]: –4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.
[Skull]: –2. If your location is flooded, reveal an additional chaos token.
[Cultist]: –2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).
[Tablet]: –3. If you fail this test and your location is flooded, take 2 damage.
[Elder Thing]: –4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement.
[Cultist]: –2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).
[Tablet]: –3. If you fail this test and your location is flooded, take 2 damage.
[Elder Thing]: –4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement.
Quantity: 1
Number: 231a
Illustrator: —————






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Armageddon
Type: Asset
Class: Mystic
Cost: 4
Level: 4
Wild: 0
Slot: 1 Arcane
Spell. Cursed.
Uses (3 charges).
[Action] Spend 1 charge: Fight. This attack uses [Willpower] instead of [Combat]. You get +2 [Willpower] and deal +1 damage for this attack. For each token revealed during this attack, you may deal 1 damage to an enemy at your location or place 1 charge on Armageddon.
[Action] Spend 1 charge: Fight. This attack uses [Willpower] instead of [Combat]. You get +2 [Willpower] and deal +1 damage for this attack. For each token revealed during this attack, you may deal 1 damage to an enemy at your location or place 1 charge on Armageddon.
Quantity: 2
Number: 226
Illustrator: Imad Awan






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Deep One Hatchling
Type: Enemy
Encounter Set: A Light in the Fog
Fight: 1
Health: 1
Evade: 1
Damage:
Horror: 1
Monster. Deep One.
Surge.
Forced – After you engage Deep One Hatchling: Either lose 1 action or it attacks you.
Forced – After you defeat Deep One Hatchling: Move the nearest ready, unengaged Deep One enemy once toward your location. That enemy loses aloof during this movement.
Forced – After you engage Deep One Hatchling: Either lose 1 action or it attacks you.
Forced – After you defeat Deep One Hatchling: Move the nearest ready, unengaged Deep One enemy once toward your location. That enemy loses aloof during this movement.
Quantity: 4
Number: 255
Illustrator: Ãlvaro Calvo Escudero






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Deep One Nursemaid
Type: Enemy
Encounter Set: A Light in the Fog
Fight: 3
Health: 2
Evade: 2
Damage: 1
Horror: 1
Humanoid. Monster. Deep One.
Aloof. Retaliate.
While Deep One Nursemaid is unengaged, each other Deep One enemy at its location or connecting locations gets +1 fight and +1 evade.
Forced – After Deep One Nursemaid engages you: Draw the top card of the encounter deck. That card loses surge.
While Deep One Nursemaid is unengaged, each other Deep One enemy at its location or connecting locations gets +1 fight and +1 evade.
Forced – After Deep One Nursemaid engages you: Draw the top card of the encounter deck. That card loses surge.
Quantity: 2
Number: 254
Illustrator: Apterus






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Eye of Chaos
Type: Asset
Class: Mystic
Cost: 5
Level: 4
Wild: 0
Slot: 1 Arcane
Spell. Cursed.
Uses (3 charges).
[Action] Spend 1 charge: Investigate. Investigate using [Willpower] instead of [Intellect]. You get +2 [Willpower] for this test. If you succeed, discover 1 additional clue at this location. For each token revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.
[Action] Spend 1 charge: Investigate. Investigate using [Willpower] instead of [Intellect]. You get +2 [Willpower] for this test. If you succeed, discover 1 additional clue at this location. For each token revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.
Quantity: 2
Number: 227
Illustrator: Alexandre Honoré







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Falcon Point Cliffside
Type: Location
Encounter Set: A Light in the Fog
Falcon Point.
Falcon Point Cliffside cannot be fully flooded.
Falcon Point Cliffside cannot be fully flooded.
[Action] If you control the white key: Using the white key, you peer out into the dark, stormy horizon, and something sparks in your memories. Read Flashback XII in the Campaign Guide.
[Action] If you control the white key: Using the white key, you peer out into the dark, stormy horizon, and something sparks in your memories. Read Flashback XII in the Campaign Guide.
The sharp cliffside juts over the Innsmouth coast. Dark waves crash against the jagged rocks. A fall from here would certainly be deadly.
Quantity: 1
Number: 242
Illustrator: Alexandre Honoré







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Falcon Point Gatehouse
Type: Location
Encounter Set: A Light in the Fog
Falcon Point.
Falcon Point Gatehouse cannot be fully flooded.
Falcon Point Gatehouse cannot be fully flooded.
[Action]: Resign. You head back into the woods, leaving the lighthouse and its mysteries behind. If you control the black or red keys, place each one you control on the current act.
[Action]: Resign. You head back into the woods, leaving the lighthouse and its mysteries behind. If you control the black or red keys, place each one you control on the current act.
Thick fog obscures your approach as you climb the trail leading to Falcon Point. With any luck, the lighthouse will be abandoned…but luck hasn’t been on your side as of late.
Quantity: 1
Number: 239
Illustrator: Adam Bray






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Fey
Type: Skill
Class: Seeker
Level: 1
Wild: 2
Innate. Cursed.
If a token is revealed during this skill test, you may return Fey to your hand when this test ends.
“Those that Hobgoblin call you and sweet Puck,
You do their work, and they shall have good luck…â€
– William Shakespeare, A Midsummer Night’s Dream
Quantity: 2
Number: 222
Illustrator: Sarah Lindstrom







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Finding the Path
Type: Act
Encounter Set: A Light in the Fog
Clue Threshold: –
Objective – If an investigator enters Lighthouse Basement before the agenda advances, advance.
You use Oceiros’s key to open the basement door of the lighthouse, expecting to find a small stone cellar. What you find instead is a network of flooded caverns extending deep into the cliffside of Falcon Point, perhaps even below sea level. You were right to come here—who knows what secrets the Order keeps here, away from prying eyes?
If Oceiros Marsh is in play, add him to the victory display.
Put Sunken Grotto (Lower Depths) into play directly below Sunken Grotto (Upper Depths) and Sunken Grotto (Final Depths) into play directly below Sunken Grotto (Lower Depths). Then, put random set-aside Tidal Tunnel locations into play until there are exactly 4 locations on each row, except for the row with the Lantern Room. (See Campaign Guide for diagram.)
Shuffle each set-aside copy of Taken Captive into the encounter deck.
Advance the agenda directly to agenda 3a (do not resolve agenda 2b).
If Oceiros Marsh is in play, add him to the victory display.
Put Sunken Grotto (Lower Depths) into play directly below Sunken Grotto (Upper Depths) and Sunken Grotto (Final Depths) into play directly below Sunken Grotto (Lower Depths). Then, put random set-aside Tidal Tunnel locations into play until there are exactly 4 locations on each row, except for the row with the Lantern Room. (See Campaign Guide for diagram.)
Shuffle each set-aside copy of Taken Captive into the encounter deck.
Advance the agenda directly to agenda 3a (do not resolve agenda 2b).
Falcon Point contains many secrets the Order does not wish you to know. Perhaps dealing with Oceiros will open the way.
Quantity: 1
Number: 237
Illustrator: —————







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Fog on the Bay
Type: Agenda
Encounter Set: A Light in the Fog
Doom Threshold: 4
Locations on the same row are connected to one another.
Forced – When this agenda advances: Move all doom on it to the next agenda.
Forced – When this agenda advances: Move all doom on it to the next agenda.
You don’t see the attack coming until it is too late. Just as you round a corner, you are struck across the head and sent reeling. Your ambusher pins you against the wall, his grin full of sharp, jagged teeth. You recognize the repulsive face from your memories.
“It’s you again,” Oceiros says with a hint of surprise in his croaking voice. “So you’re the ones who’ve been snooping around. No matter. Your meddling ends now.”
Spawn the set-aside Oceiros Marsh enemy engaged with the lead investigator. Place the set-aside blue key on Oceiros Marsh.
Shuffle each set-aside copy of Worth His Salt into the encounter deck.
Each investigator loses each of their clues.
Put the set-aside Lighthouse Basement location into play directly below Lighthouse Stairwell.
Advance the act directly to act 2a (do not resolve act 1b).
“It’s you again,” Oceiros says with a hint of surprise in his croaking voice. “So you’re the ones who’ve been snooping around. No matter. Your meddling ends now.”
Spawn the set-aside Oceiros Marsh enemy engaged with the lead investigator. Place the set-aside blue key on Oceiros Marsh.
Shuffle each set-aside copy of Worth His Salt into the encounter deck.
Each investigator loses each of their clues.
Put the set-aside Lighthouse Basement location into play directly below Lighthouse Stairwell.
Advance the act directly to act 2a (do not resolve act 1b).
A curl of mist wraps the lighthouse in an otherworldy veil. The waves lap at the rocks on the shoreline like hungry, wet tongues. Overhead, the moon gleams unnaturally bright in the sky. You have a curious feeling you are not alone...
Quantity: 1
Number: 232
Illustrator: Alex Eckman-Lawn






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Guided by the Unseen
Type: Asset
Class: Seeker
Cost: 2
Level: 3
Wild: 0
Slot: 1 Arcane
Ritual.
Uses (4 secrets).
[Free] During a skill test at your location: Search the top 3 cards of the performing investigator’s deck for a card that can be committed to this test. You may spend 1 secret to commit that card. Shuffle the performing investigator’s deck.
[Free] During a skill test at your location: Search the top 3 cards of the performing investigator’s deck for a card that can be committed to this test. You may spend 1 secret to commit that card. Shuffle the performing investigator’s deck.
Quantity: 2
Number: 223
Illustrator: Alexandre Honoré






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Harmony Restored
Type: Event
Class: Survivor
Cost: 3
Level: 2
Wild: 0
Fortune. Blessed.
Search the chaos bag for X tokens and return them to the token pool. X is the number of tokens in the chaos bag. Gain 1 resource for each token removed in this way.
Even the skeins of fate can be untangled, for a time.
Quantity: 2
Number: 230
Illustrator: Adam S. Doyle






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Hideous Lullaby
Type: Treachery
Encounter Set: A Light in the Fog
Terror.
Revelation – If there are no Deep One enemies in play, Hideous Lullaby gains surge. Otherwise, find the Deep One enemy with the highest fight value. Test [Willpower] (X), where X is that enemy’s fight value. If you fail, take 2 horror.
Quantity: 3
Number: 256
Illustrator: Ãlvaro Calvo Escudero







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Holding Cells
Type: Location
Encounter Set: A Light in the Fog
Victory: 1
Cave.
Holding Cells cannot be flooded.
Enemies cannot enter or spawn at Holding Cells (if one would spawn here, spawn it at any Sunken Grotto instead).
[Action]: Test [Combat] (3) to break the bars or [Agility] (3) to pick the locks. If you control the yellow key, this test automatically succeeds. If you succeed, free an investigator who is captured here.
Enemies cannot enter or spawn at Holding Cells (if one would spawn here, spawn it at any Sunken Grotto instead).
[Action]: Test [Combat] (3) to break the bars or [Agility] (3) to pick the locks. If you control the yellow key, this test automatically succeeds. If you succeed, free an investigator who is captured here.
The first time an investigator is captured, read the following:
You are bound and dragged deep underground, then thrown into a sealed prison cell, surrounded on all sides by dripping stone walls. Your cries fall on deaf ears as your captor’s footsteps fade into the distance.
Remove the captured investigator from their location and return each asset in that investigator’s hand slots to their hand.
Turn that investigator’s mini-card sideways to indicate that they have been captured. Captured investigators cannot move, fight, or be engaged.
Flip this story card over to its “Holding Cells” side and put it into play. It is not on any existing row or column, and is only connected to Sunken Grotto locations through its connection icons. Place the captured investigator in Holding Cells.
From now on, whenever an investigator is captured, resolve this same effect (return each asset in their hand slots to their hand, turn their mini-card sideways, and place them in Holding Cells).
You are bound and dragged deep underground, then thrown into a sealed prison cell, surrounded on all sides by dripping stone walls. Your cries fall on deaf ears as your captor’s footsteps fade into the distance.
Remove the captured investigator from their location and return each asset in that investigator’s hand slots to their hand.
Turn that investigator’s mini-card sideways to indicate that they have been captured. Captured investigators cannot move, fight, or be engaged.
Flip this story card over to its “Holding Cells” side and put it into play. It is not on any existing row or column, and is only connected to Sunken Grotto locations through its connection icons. Place the captured investigator in Holding Cells.
From now on, whenever an investigator is captured, resolve this same effect (return each asset in their hand slots to their hand, turn their mini-card sideways, and place them in Holding Cells).
Quantity: 1
Number: 252
Illustrator: —————






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Holy Rosary
Type: Asset
Class: Guardian
Cost: 2
Level: 2
Wild: 0
Health:
Sanity: 2
Slot: Accessory
Item. Charm. Blessed.
You get +1 [Willpower].
[Reaction] After you succeed at a [Willpower] test on a treachery, exhaust Holy Rosary: Add 2 tokens to the chaos bag.
[Reaction] After you succeed at a [Willpower] test on a treachery, exhaust Holy Rosary: Add 2 tokens to the chaos bag.
Quantity: 2
Number: 220
Illustrator: Sara Biddle






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“Lucky†Penny
Type: Asset
Class: Rogue
Cost: 2
Level: 2
Wild: 0
Slot: Accessory
Item. Charm. Cursed.
Exceptional.
Forced – When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.
Forced – When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.
Quantity: 1
Number: 224
Illustrator: Sarah Lindstrom






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Eye of the Djinn
Type: Asset
Class: Rogue
Cost: 2
Level: 2
Wild: 0
Slot: 1 Hand
Item. Relic. Blessed. Cursed.
Exceptional.
[Reaction] When you initiate a skill test during your turn, exhaust Eye of the Djinn: Set your base skill value to 5 for this test. If a token is revealed during this test, ready Eye of the Djinn. If a token is revealed during this test, you may take an additional action this turn.
[Reaction] When you initiate a skill test during your turn, exhaust Eye of the Djinn: Set your base skill value to 5 for this test. If a token is revealed during this test, ready Eye of the Djinn. If a token is revealed during this test, you may take an additional action this turn.
Quantity: 1
Number: 225
Illustrator: Alexandre Honoré






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Oceiros Marsh
Type: Enemy
Encounter Set: A Light in the Fog
Fight: 4
Health: 6
Evade: 2
Damage: 1
Horror: 1
Victory: 2
Humanoid. Deep One. Hybrid. Elite.
Hunter. Retaliate.
Oceiros Marsh gets +2 evade while his location is flooded.
Forced – After Oceiros Marsh is successfully evaded: For each point you succeeded by, take control of 1 key on him.
Forced – After Oceiros Marsh attacks you during the enemy phase: You are captured. Place each of your keys on Oceiros Marsh.
Oceiros Marsh gets +2 evade while his location is flooded.
Forced – After Oceiros Marsh is successfully evaded: For each point you succeeded by, take control of 1 key on him.
Forced – After Oceiros Marsh attacks you during the enemy phase: You are captured. Place each of your keys on Oceiros Marsh.
Quantity: 1
Number: 253
Illustrator: Apterus






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Kiss of Brine
Type: Treachery
Encounter Set: A Light in the Fog
Curse. Hazard.
Revelation – Test [Combat] (2). Increase the difficulty of this test by 2 if you are at a flooded location. If you fail, take 1 damage and put Kiss of Brine into play in your threat area.
You cannot gain resources or draw cards.
Forced – At the end of the enemy phase: Discard Kiss of Brine.
You cannot gain resources or draw cards.
Forced – At the end of the enemy phase: Discard Kiss of Brine.
Quantity: 2
Number: 257
Illustrator: Stanislav Dikolenko







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Lantern Room
Type: Location
Encounter Set: A Light in the Fog
Falcon Point.
Lantern Room cannot be flooded.
Lantern Room cannot be flooded.
Forced – After Lantern Room is revealed: Place the set-aside white key on it.
Forced – After Lantern Room is revealed: Place the set-aside white key on it.
At the very top of the stairwell, a narrow wooden door warped by rain damage blocks your way to the lantern room atop the lighthouse.
Quantity: 1
Number: 241
Illustrator: Yoann Boissonnet







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Lighthouse Basement
Type: Location
Encounter Set: A Light in the Fog
Cave.
The door leading into the basement of the lighthouse is locked tight. You cannot enter this location unless you control the blue key.
[Free] Investigators at this location spend 1[per investigator] clues, as a group: Look at the revealed side of a Tidal Tunnel location on this row.
A thick padlock bars your way into what you suspect is a small cellar below the lighthouse.
Quantity: 1
Number: 244
Illustrator: Yoann Boissonnet







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Lighthouse Keeper’s Cottage
Type: Location
Encounter Set: A Light in the Fog
Falcon Point.
Lighthouse Keeper’s Cottage cannot be fully flooded.
Lighthouse Keeper’s Cottage cannot be fully flooded.
Forced – After Lighthouse Keeper’s Cottage is revealed: Place the set-aside yellow key on it.
Forced – After Lighthouse Keeper’s Cottage is revealed: Place the set-aside yellow key on it.
The cottage next to the lighthouse is in shambles. It’s a wonder the door hasn’t already fallen off its hinges. Beyond, the building’s interior smells of fish and mold.
Quantity: 1
Number: 243
Illustrator: Yoann Boissonnet







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Lighthouse Stairwell
Type: Location
Encounter Set: A Light in the Fog
Falcon Point.
Lighthouse Stairwell cannot be fully flooded.
Lighthouse Stairwell cannot be fully flooded.
[Free] If there are any Relic story assets currently set aside: Add 1 of them to your hand.
[Free] If there are any Relic story assets currently set aside: Add 1 of them to your hand.
The heavy door leading into the lighthouse is already ajar. Somebody has been here recently...
Quantity: 1
Number: 240
Illustrator: Yoann Boissonnet






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Shield of Faith
Type: Asset
Class: Guardian
Cost: 2
Level: 2
Wild: 0
Slot: 1 Arcane
Spell. Blessed.
Seal (up to 5 ). If Shield of Faith has no tokens sealed on it, discard it.
[Reaction] When an enemy attacks an investigator at your location, exhaust Shield of Faith and release a chaos token sealed here: Cancel that attack.
[Reaction] When an enemy attacks an investigator at your location, exhaust Shield of Faith and release a chaos token sealed here: Cancel that attack.
Quantity: 2
Number: 221
Illustrator: Sebastian Luca






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Shroud of Shadows
Type: Asset
Class: Mystic
Cost: 3
Level: 4
Wild: 0
Slot: 1 Arcane
Spell. Cursed.
Uses (3 charges).
[Action] Spend 1 charge: Evade. This evasion attempt uses [Willpower] instead of [Agility]. You get +2 [Willpower] for this test. If you succeed and the evaded enemy is non-Elite, you may move that enemy to a connecting location. For each token revealed during this evasion attempt, you may move to a connecting location or place 1 charge on Shroud of Shadows.
[Action] Spend 1 charge: Evade. This evasion attempt uses [Willpower] instead of [Agility]. You get +2 [Willpower] for this test. If you succeed and the evaded enemy is non-Elite, you may move that enemy to a connecting location. For each token revealed during this evasion attempt, you may move to a connecting location or place 1 charge on Shroud of Shadows.
Quantity: 2
Number: 228
Illustrator: Patrick McEvoy






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Spirit of Humanity
Type: Asset
Class: Survivor
Cost: 2
Level: 2
Wild: 0
Slot: (Arcane)
Ritual. Blessed. Cursed.
[Free] Exhaust Spirit of Humanity and take 1 damage and 1 horror: Add 2 tokens to the chaos bag.
[Free] Exhaust Spirit of Humanity and add 2 tokens to the chaos bag: Heal 1 damage and 1 horror.
[Free] Exhaust Spirit of Humanity and add 2 tokens to the chaos bag: Heal 1 damage and 1 horror.
Quantity: 2
Number: 229
Illustrator: Carlos Palma Cruchaga







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Sunken Grotto
Type: Location
Encounter Set: A Light in the Fog
Cave.
[Free] Investigators at this location spend 1[per investigator] clues, as a group: Look at the revealed side of a Tidal Tunnel location on this row.
Rickety wooden stairways cut through the crust of the cliffside, leading deeper underground.
Quantity: 1
Number: 245
Illustrator: Greg Bobrowski







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Sunken Grotto
Type: Location
Encounter Set: A Light in the Fog
Cave.
[Free] Investigators at this location spend 1[per investigator] clues, as a group: Look at the revealed side of a Tidal Tunnel location on this row.
Rickety wooden stairways cut through the crust of the cliffside, leading deeper underground.
Quantity: 1
Number: 246
Illustrator: Greg Bobrowski






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Taken Captive
Type: Treachery
Encounter Set: A Light in the Fog
Scheme.
Revelation – Test [Agility] (4). If you fail, you are captured; place each of your keys on Holding Cells.
You are hurled into the dark cell and hear the heart‑stopping click of the lock closing behind you.
Quantity: 2
Number: 260
Illustrator: Brad Rigney







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Terror at Falcon Point
Type: Agenda
Encounter Set: A Light in the Fog
Doom Threshold: 3
Oceiros Marsh gets +2[per investigator] health.
Locations on the same row are connected to one another.
(Beware—the scenario may not end when this agenda advances, but the tide will continue to rise...)
Locations on the same row are connected to one another.
(Beware—the scenario may not end when this agenda advances, but the tide will continue to rise...)
The tide continues to rise…
Find the 4 bottommost locations that can have their flood levels increased. Increase each of their flood levels. If you cannot, proceed to (→R3). Otherwise, flip this agenda back over and continue playing.
Find the 4 bottommost locations that can have their flood levels increased. Increase each of their flood levels. If you cannot, proceed to (→R3). Otherwise, flip this agenda back over and continue playing.
The crash of waves on the shoreline echoes through the porous tunnels underneath the lighthouse. Your pulse pounds in your ears as you struggle to stay ahead of the water.
Quantity: 1
Number: 235
Illustrator: —————