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Secrets of the Sea (v. II)



Secrets of the Sea (v. II) Secrets of the Sea (v. II)

Secrets of the Sea (v. II)

Type: Agenda
Encounter Set: Devil’s Reef
Doom Threshold: 9
As an additional cost for you to move from one Ocean location to another while not in a vehicle, you must spend 2 actions.
Forced – When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.
Spawn – Fishing Vessel’s location.
Hunter. Massive. Retaliate.
The Terror of Devil Reef cannot enter
Cave locations.
Forced – When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round (including the upkeep phase).
The sailors along rest of the sailors and fishermen along the docks of Innsmouth eye you with suspicion as you depart. The lighthouse beacon at the top of the nearby cliffside provides your only illumination as you head deeper into the fog.
Quantity: 1
Number: 165a
Illustrator: Mark Molnar
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