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Horror in High Gear


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“I can’t see!”
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“I can’t see!”

Type: Treachery
Encounter Set: Horror in High Gear
Hazard.
Revelation – If you are...
...not in a vehicle, test [Willpower] (5). If you fail, take 3 horror.
...in a vehicle, that vehicle’s driver tests [Willpower] (3). If the driver fails, each investigator in your vehicle takes 2 horror.
Quantity: 2
Number: 217
Illustrator: Romana Kendelic
“They’re catching up!”
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“They’re catching up!”

Type: Treachery
Encounter Set: Horror in High Gear
Scheme.
Revelation – Resolve the hunter keyword on each enemy in play. If no enemies move as a result of this effect, discard cards from the top of the encounter deck until a Vehicle enemy is discarded and spawn that enemy at the rearmost location.
Quantity: 2
Number: 219
Illustrator: Ryan Barger
Blessing of Isis
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Blessing of Isis

Type: Asset
Class: Guardian
Cost: 2
Level: 3
Wild: 1
Ritual. Blessed.
[Reaction] When a second  token is revealed during a single skill test at your location, exhaust Blessing of Isis: Cancel that token and treat it as if it were a [Elder Sign] token instead. Return both of those tokens to the chaos bag after this test ends.
Quantity: 2
Number: 190
Illustrator: Sebastian Luca
Bumpy Ride
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Bumpy Ride

Type: Treachery
Encounter Set: Horror in High Gear
Hazard.
Revelation – If you are...
...not in a vehicle, test [Agility] (5). If you fail, take 3 damage.
...in a vehicle, that vehicle’s driver tests [Agility] (3). If the driver fails, each investigator in your vehicle takes 2 damage.
Quantity: 2
Number: 216
Illustrator: Jon Bosco
Cryptic Grimoire
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Cryptic Grimoire

Type: Asset
Class: Seeker
Cost: 3
Level: 4
Wild: 0
Slot: 1 Hand
Item. Tome. Blessed.
You can only include this asset in your deck by upgrading it from Cryptic Grimoire (Untranslated), and only if “you have translated the grimoire” in your Campaign Log.
[Reaction] After you resolve 1 or more  tokens during a skill test: Place that many secrets on Cryptic Grimoire.
[Reaction] When you would draw the top card of the encounter deck, spend 5 secrets: Draw a card from your deck instead.
Quantity: 2
Number: 192
Illustrator: Alexandr Elichev
Cryptic Grimoire
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Cryptic Grimoire

Type: Asset
Class: Seeker
Cost: 3
Level: 4
Wild: 0
Slot: 1 Hand
Item. Tome. Cursed.
You can only include this asset in your deck by upgrading it from Cryptic Grimoire (Untranslated), and only if “you have translated the grimoire” in your Campaign Log.
[Reaction] After you resolve 1 or more  tokens during a skill test: Place that many secrets on Cryptic Grimoire.
[Reaction] When you play an Insight event during your turn, spend 2 secrets: That event gains fast. Reduce its cost by 1.
Quantity: 2
Number: 191
Illustrator: Alexandr Elichev
Curse of Aeons
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Curse of Aeons

Type: Asset
Class: Mystic
Cost: 2
Level: 3
Wild: 1
Ritual. Cursed.
[Reaction] When a second  token is revealed during a single skill test at your location, exhaust Curse of Aeons: Cancel that token and treat it as if it were a [Skull] token instead. You may choose to remove both of those tokens from the chaos bag after the test ends.
Quantity: 2
Number: 195
Illustrator: Trudi Castle
Elina Harper’s Car
Elina Harper’s Car
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Elina Harper’s Car

Type: Asset
Class: Neutral
Cost:
Level: 0
Wild: 0
Vehicle.
Vehicle.
This vehicle is running. Investigators cannot enter or leave it.
[Action] If you are this vehicle’s driver: Draw the top card of the encounter deck. Then, move this vehicle to a connecting Road location. (Max once per round.)
[Action] If you are this vehicle’s driver: You stop the car. Flip this vehicle over.
Vehicle.
This vehicle is stopped.
[Action] If you are this vehicle’s driver: You start the car. Flip this vehicle over.
Quantity: 1
Number: 212a
Illustrator: Lukasz Jaskolski
Enchanted Armor
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Enchanted Armor

Type: Asset
Class: Guardian
Cost: 1
Level: 2
Wild: 0
Health: *
Sanity: *
Slot: Body Arcane
Ritual. Armor.
Play Enchanted Armor under the control of any investigator at your location.
Forced – After damage and/or horror is placed on Enchanted Armor: The owner of Enchanted Armor tests [Willpower] (X), where X is the total amount of damage and horror on it. If the test fails, discard Enchanted Armor and assign the damage and/or horror just placed on it elsewhere.
Quantity: 2
Number: 189
Illustrator: Imad Awan
Eyes in the Trees
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Eyes in the Trees

Type: Treachery
Encounter Set: Horror in High Gear
Hazard.
Revelation – Test [Willpower] (4). If you fail, you must either discard an asset you control, or discard 1 card from your hand for each point you failed by. If you fail and you are in a vehicle, each other investigator in your vehicle must also resolve this effect as if they had just failed.
Quantity: 2
Number: 218
Illustrator: Matthew Cowdery
Hit Van
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Hit Van

Type: Enemy
Encounter Set: Horror in High Gear
Fight: 3
Health: 5
Evade: 3
Damage: 1
Horror: 1
Vehicle. Humanoid. Cultist.
Spawn – Rearmost location.
Hunter. Retaliate.
Hit Van cannot attack during the same phase it moved via its hunter keyword.
Quantity: 2
Number: 214
Illustrator: Mike Nash
Horror in High Gear
Horror in High Gear
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Horror in High Gear

Type: Scenario
Encounter Set: Horror in High Gear
[Skull]: –1 (–3 instead if there are 6 or fewer locations remaining in the Road deck).
[Cultist]: –1. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.
[Tablet]: –2. For each point you fail by, an investigator in your vehicle loses 1 resource.
[Elder Thing]: –4. If you fail, resolve the hunter keyword on each enemy in play.
[Skull]: –2 (–4 instead if there are 6 or fewer locations remaining in the Road deck).
[Cultist]: –2. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.
[Tablet]: –3. For each point you fail by, an investigator in your vehicle loses 1 resource.
[Elder Thing]: –4. Resolve the hunter keyword on each enemy in play.
Quantity: 1
Number: 198a
Illustrator: —————
Hot Pursuit
Hot Pursuit
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Hot Pursuit

Type: Agenda
Encounter Set: Horror in High Gear
Doom Threshold: 9
As an additional cost for you to move while not in a vehicle, you must spend 2 actions.
Forced – At the end of the round: Starting with the rearmost location, set each location with no vehicles, enemies, or investigators aside, out of play (or add it to the victory display if it has Victory X and has no clues on it). Stop when you reach a location with at least 1 vehicle, enemy, or investigator; or the location behind the rearmost investigator.
Day is starting to break through the trees to the east, and thanks to the interference of your relentless pursuers, you still haven’t made it to Falcon Point. Your car has begun to shake and stutter. You know it is only a matter of minutes before it runs out of fuel, but you have no choice. They’ve almost caught up to you. You force the accelerator down—
The turn catches you by surprise. You try to skid to a halt, but it’s too late. There is a brief feeling of weightlessness as the wheels leave the ground. Time slows to a crawl. Then, a whirlwind of chaos erupts around you.
The next thing you know, you are crawling out of the wreckage. You are bloody and bruised, but alive. And by some twist of fortune, your pursuers have driven past the spot of your accident. “Next time, I’m driving,” Agent Harper jokes between fits of coughing.
Each investigator is defeated and suffers 1 physical trauma.
The Order is out for blood!
Quantity: 1
Number: 201
Illustrator: Anders Finér
Hybrid Assassin
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Hybrid Assassin

Type: Enemy
Encounter Set: Horror in High Gear
Fight: 3
Health: 3
Evade: 1
Damage:
Horror: 1
Vehicle. Humanoid. Hybrid.
Hunter.
Forced – After Hybrid Assassin moves via its hunter keyword, if it is unengaged: Resolve its hunter keyword again. (Limit once per round.)
Quantity: 2
Number: 215
Illustrator: Andreas Zafiratos
Tristan Botley
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Tristan Botley

Type: Asset
Class: Rogue
Cost: 5
Level: 2
Wild: 1
Health: 3
Sanity: 2
Ally. Criminal. Cursed.
[Reaction] After your turn begins: Choose two skills. Until the start of your next turn, you get +1 to each of those skills.
[Reaction] After any skill test ends in which a total of 3 or more  or  tokens were revealed: Play Tristan Botley from your hand, at no cost.
“Nothin’s ever gonna be the same, Vito.”
Quantity: 2
Number: 194
Illustrator: David Hovey
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 2.
[Free] Investigators at this location spend 1[per investigator] clues, as a group: Look at the revealed side of any location ahead of this one.
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 206
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – After a vehicle enters Long Way Around: Place 1 doom on the current agenda (this may cause the current agenda to advance). That vehicle cannot leave Long Way Around until the end of the next round.
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 6
Number: 210
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, discard cards from the top of the encounter deck until a Vehicle enemy is discarded and spawn that enemy at Desolate Road. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 209
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. If they cannot, discard cards from the top of the encounter deck until a Vehicle enemy is discarded and spawn that enemy at Desolate Road. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 209
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 1 damage. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 208
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 damage. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 208
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 damage. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 208
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 3.
[Free] Investigators at this location spend 1[per investigator] clues, as a group: Look at the revealed side of any location ahead of this one.
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 207
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 3.
[Free] Investigators at this location spend 1[per investigator] clues, as a group: Look at the revealed side of any location ahead of this one.
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 207
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 2.
[Free] Investigators at this location spend 1[per investigator] clues, as a group: Look at the revealed side of any location ahead of this one.
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 206
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, the vehicle’s driver tests [Willpower] (X) or[Agility] (X), where X is the number of clues they could not spend. If the driver fails, their vehicle is removed from the game and each investigator in that vehicle takes 10 damage. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 205
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 3 clues for each investigator in that vehicle. If they cannot, the vehicle’s driver tests [Willpower] (X) or[Agility] (X), where X is the number of clues they could not spend. If the driver fails, their vehicle is removed from the game and each investigator in that vehicle takes 10 damage. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 205
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 1 horror. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 204
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 horror. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 204
Illustrator: Jokubas Uogintas
Old Innsmouth Road
Old Innsmouth Road
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Old Innsmouth Road

Type: Location
Encounter Set: Horror in High Gear
Road.
Road 1.
Forced – When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. For each clue they could not spend, an investigator in that vehicle takes 2 horror. (Limit once per game for each vehicle.)
“On the left the creek-threaded countryside was nearer, the narrow road to Ipswich gleaming white in the moonlight.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 204
Illustrator: Jokubas Uogintas