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The Rescue



The Rescue The Rescue

The Rescue

Type: Act
Encounter Set: The Vanishing of Elina Harper
Clue Threshold: –
The kidnapper loses aloof, gets +1[per investigator] health, and cannot be parleyed with.
Objective – If either the kidnapper is in the victory display, or there are no clues on Elina Harper’s location, advance (if there are 2 or more investigators in the game, both conditions must be fulfilled, instead).
Agent Harper gives you a warm smile of relief as you untie her bindings and help her to her feet. “I don’t know who you are, but thank you. I did have things handled, though, for the record.” She chuckles at her own joke. Despite her situation, the agent carries herself with the confidence of one who has been in deadly circumstances before. You introduce yourself and tell her you were hired to help find her. “Well then, I’m very glad you’re here. You came in the nick of time. Now, if you don’t mind, I have some unfinished business with this associate of mine,” she says, her voice sharp with indignation. “Care to join me?”
If Brian Burnham was the kidnapper, proceed to
(->R2).
If Othera Gilman was the kidnapper, proceed to
(->R3).
If Joyce Little was the kidnapper, proceed to
(->R4).
If Barnabas Marsh was the kidnapper, proceed to
(->R5).
If Zadok Allen was the kidnapper, proceed to
(->R6).
If Robert Friendly was the kidnapper, proceed to
(->R7).
All of your evidence leads here. You must rescue Agent Harper at all costs!
Quantity: 1
Number: 61
Illustrator: Matt Dixon
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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