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The Labyrinths of Lunacy


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Abandoned Warehouse
Abandoned Warehouse
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Abandoned Warehouse

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Distortion.
There is no way out.
Quantity: 1
Number: 32
Illustrator: Mark Molnar
Agony and Despair
Agony and Despair
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Agony and Despair

Type: Agenda
Encounter Set: Epic Multiplayer
Doom Threshold: 7
Forced – At the end of the round, if there is at least 1 doom on this agenda and no group has yet triggered this ability: The lead investigator of Group A chooses a random set-aside Act 2 story card and draws it. Announce the chosen card’s title to all three groups. Each other lead investigator draws that story card.
Advance the current act card and follow its instructions.
When you are instructed to resolve
Act 3 Setup, those setup instructions can be found in the rules booklet (use the section for your Group).
As you escape from the first chamber, glowing words flicker into existence on your group’s note: “Have you made it out of the first chamber? Good. Perhaps you are not as useless as I suspected.”
Quantity: 1
Number: 4
Illustrator: Mark Molnar
Agony and Despair
Agony and Despair
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Agony and Despair

Type: Agenda
Encounter Set: Single Group
Doom Threshold:
Advance the current act card and follow its instructions.
When you are instructed to resolve
Act 3 Setup, those setup instructions can be found in the rules booklet (use the section for your Group).
As you escape from the first chamber, glowing words flicker into existence on your group’s note: “Have you made it out of the first chamber? Good. Perhaps you are not as useless as I suspected.”
Quantity: 1
Number: 5
Illustrator: Mark Molnar
Arcane Runes
Arcane Runes
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Arcane Runes

Type: Story
Encounter Set: Epic Multiplayer
Act 1.
Revelation – Attach Arcane Runes to a Distortion location.
[Free] If there are 1[per investigator] resources on this card: Flip it over and follow the instructions on its other side.
[Action]: sTte[Intellect])3(. fI uoy ucdee,cs ceapl 1 cesueorr no tsih cr.ad
If an investigator in this group has successfully resolved the above ability, this card gains: “[Action]: es)3T[Intellect](t. oYu ancnto mctmio rdcsa ot htsi klisl e.tts fI uyo duec,esc ealcp 1 srcrouee no nhotera ugpro's coyp fo raeAnc nRues.
If you are in Group B:
Etched upon the glass of the capsule slowly filling with water, you can see a blueprint begin to glow.
Each investigator in this group may immediately trade clues among one another. Move any number of clues from Chamber of Rain to Chamber of Sorrows, or vice-versa. Flip this card back over.
If you are in Group A:
The runes glow, and a piece of the wall slides to reveal a secret compartment, filled with trinkets.
Put the Key of Mysteries into play at the Chamber of Secrets. Flip this card back over.
If you are in Group C:
The runes in your chamber shift to form a word.
The word you see is the same word inscribed upon the wall of the Chamber of Secrets in Group A’s play area (you may examine Group A’s play area). Flip this card back over.
In your chamber, you see a set of arcane runes etched upon the wall. If you can decode them and set them in the correct order, perhaps it will change something...
Quantity: 1
Number: 33
Illustrator: ———
Awakening
Awakening
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Awakening

Type: Agenda
Encounter Set: Epic Multiplayer
Doom Threshold: 6
Forced – At the end of the round, if there is at least 1 doom on this agenda and no group has yet triggered this ability: The lead investigator of Group A chooses a random set-aside Act 1 story card and draws it. Announce the chosen card’s title to all three groups. Each other lead investigator draws that story card.
Advance the current act card and follow its instructions.
When you are instructed to resolve
Act 2 Setup, those setup instructions can be found in the rules booklet (use the section for your Group).
You and two other groups been kidnapped and trapped for some kind of terrible experiment. The note for your group has further instructions.
Quantity: 1
Number: 2
Illustrator: Mark Molnar
Awakening
Awakening
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Awakening

Type: Agenda
Encounter Set: Single Group
Doom Threshold:
Advance the current act card and follow its instructions.
When you are instructed to resolve
Act 2 Setup, those setup instructions can be found in the rules booklet (use the section for your Group).
You and two other groups been kidnapped and trapped for some kind of terrible experiment. The note for your group has further instructions.
Quantity: 1
Number: 3
Illustrator: Mark Molnar
Blood and Rust
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Blood and Rust

Type: Treachery
Encounter Set: In the Labyrinths of Lunacy
Trap.
Revelation – Test [Agility] (4). If you fail, take 1 damage (2 damage instead if you fail by 2 or more). When this skill test begins, an investigator at your location may place 1 of his or her clues on your location to reduce the difficulty of this test by 2.
Quantity: 3
Number: 58
Illustrator: Anthony Devine
Chamber of Decay
Chamber of Decay
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Chamber of Decay

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Distortion.
[Free] If there are no clues on Chamber of Decay: There’s a journal here with some strange scribblings. Take control of the set-aside Decay Diagram.
This room is filled with rows of plants, of many shapes and varieties, in varying states of growth and decay. Near the room’s center is a control panel covered in mysterious levers and dials.
Quantity: 1
Number: 29
Illustrator: Dimitri Bielak
Chamber of Hunger
Chamber of Hunger
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Chamber of Hunger

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Distortion.
[Free] If there are no clues on Chamber of Hunger: There is something strange drawn on the glass. Take control of the set-aside Hunger Diagram.
This place is a menagerie of creatures, some natural, some foul and misshapen. One monster smashes against the glass of its cage as it sees you enter.
Quantity: 1
Number: 28
Illustrator: Lloyd Allan
Chamber of Night
Chamber of Night
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Chamber of Night

Type: Location
Encounter Set: Single Group
Prison.
[Action]: Test [Intellect] (4). If you succeed, you notice strange writing inscribed along the wall; look at the revealed side of the location underneath the scenario reference card. When you are satisfied, place it back underneath the scenario reference card.
The only light in this storage room comes from a few scattered candles. You are surrounded on all sides by crates, bottles, and boxes, but you can barely see a thing in the dim light.
Quantity: 1
Number: 23
Illustrator: Brenda Bae
Chamber of Night
Chamber of Night
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Chamber of Night

Type: Location
Encounter Set: Epic Multiplayer
Prison.
[Action]: You call out for help as loud as you can. Nobody responds.
The only light in this storage room comes from a few scattered candles. You are surrounded on all sides by crates, bottles, and boxes, but you can barely see a thing in the dim light.
Quantity: 1
Number: 22
Illustrator: Brenda Bae
Chamber of Poison
Chamber of Poison
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Chamber of Poison

Type: Location
Encounter Set: In the Labyrinths of Lunacy
The ladder leading into the Chamber of Poison must be lowered. As an additional cost to enter the Chamber of Poison, investigators in the Chamber of Rot must spend 1[per investigator] clues, as a group.
[Action]: You cross the noxious pit and turn the valve at the end. (Beware—activating this ability without the antidote may be deadly.)
A raised ladder leads halfway down a concrete chamber, filled with a bubbling sludge that gives off an awful stench.
Quantity: 1
Number: 31
Illustrator: Dimitri Bielak
Chamber of Rain
Chamber of Rain
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Chamber of Rain

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Distortion.
The Chamber of Rain is sealed shut while the water flows. While it is Act 1, this location gains:
“Investigators cannot move into or out of this location.
Forced – When an investigator here draws an enemy card: Discard it and draw a new card to replace it.”
Water cascades down the walls of the chamber, filling up the capsule. To your horror, it does not cease.
Quantity: 1
Number: 19
Illustrator: Logan Feliciano
Chamber of Regret
Chamber of Regret
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Chamber of Regret

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Distortion.
No more than one investigator may be in the Chamber of Regret at a time.
No more than one investigator may be in the Chamber of Regret at a time.
[Action] The investigators spend 2[per investigator] clues, as a group: You pull one of the 3 levers (choose one): left, middle, or right. As soon as you do, the gate slams shut behind you. You cannot leave the Chamber of Regret for the remainder of the current act.
Indented in the stone wall is a small closet-like chamber with three unmarked levers. A raised iron gate threatens to seal the chamber shut if you dare step foot inside.
Quantity: 1
Number: 24
Illustrator: Matthew Cowdery
Chamber of Rot
Chamber of Rot
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Chamber of Rot

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Distortion.
[Free] If there are no clues on Chamber of Rot: There is something strange etched on the walls. Take control of the set-aside Rot Diagram.
This chamber is filled with refuse, muck, and human remains. The sour, acrid smell burns your nostrils.
Quantity: 1
Number: 30
Illustrator: Helge C. Balzer
Chamber of Secrets
Chamber of Secrets
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Chamber of Secrets

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Prison. Distortion.
[Action]: You pound your fists on the wall of the chamber. Nobody responds.
The chamber is sealed tight. There is no door leading out—only a strangely shaped keyhole on one side of the chamber. Rusty copper pipes line the walls and ceiling of the room, surrounding you on all sides.
Quantity: 1
Number: 16
Illustrator: Matthew Cowdery
Chamber of Secrets
Chamber of Secrets
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Chamber of Secrets

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Prison. Distortion.
[Action]: You pound your fists on the wall of the chamber. Nobody responds.
The chamber is sealed tight. There is no door leading out—only a strangely shaped keyhole on one side of the chamber. Rusty copper pipes line the walls and ceiling of the room, surrounding you on all sides.
Quantity: 1
Number: 17
Illustrator: Matthew Cowdery
Chamber of Secrets
Chamber of Secrets
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Chamber of Secrets

Type: Location
Encounter Set: In the Labyrinths of Lunacy
Prison. Distortion.
[Action]: You pound your fists on the wall of the chamber. Nobody responds.
The chamber is sealed tight. There is no door leading out—only a strangely shaped keyhole on one side of the chamber. Rusty copper pipes line the walls and ceiling of the room, surrounding you on all sides.
Quantity: 1
Number: 18
Illustrator: Matthew Cowdery
Chamber of Sorrows
Chamber of Sorrows
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Chamber of Sorrows

Type: Location
Encounter Set: Epic Multiplayer
Prison. Distortion.
[Action]: Test [Combat] (1) to try to break down the door to the flooding terrarium. Regardless of whether you succeed or fail, it does not budge. Remember that you “tried your best.”
This chamber contains several metal tanks with glass windows. Most are filled with water. Inside, you see the corpses of animals that must have drowned slowly and painfully. What kind of person would want to watch this...?
Quantity: 1
Number: 20
Illustrator: Logan Feliciano
Chamber of Sorrows
Chamber of Sorrows
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Chamber of Sorrows

Type: Location
Encounter Set: Single Group
Prison.
[Action]: Test [Willpower] (2) to interpret the diagram inscribed on the glass. If you succeed, take control of 1 clue on an investigator in either Chamber of Sorrows or Chamber of Rain (or from that location if you are the only investigator in the game). Any investigator in either Chamber of Sorrows or Chamber of Rain may perform this action.
This chamber contains several metal tanks with glass windows. Most are filled with water. Inside, you see the corpses of animals that must have drowned slowly and painfully. What kind of person would want to watch this...?
Quantity: 1
Number: 21
Illustrator: Logan Feliciano
Decay Diagram
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Decay Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Decay Diagram to another investigator.
While you are in the Chamber of Decay, it gains: “[Action]: Place 1 doom here. Flip any number of your clues to their doom side and place them here.”
Quantity: 1
Number: 47
Illustrator: Christopher Hosch
Decay Diagram
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Decay Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Decay Diagram to another investigator.
While you are in the Chamber of Hunger, it gains: “[Action] If Eixodolon’s Pet is ‘locked away,’ spend 1 clue: Deal 4 damage to Eixodolon’s Pet.”3
Perhaps one of the groups can make sense of this?
Quantity: 1
Number: 46
Illustrator: Christopher Hosch
Distortions in Time (Group A)
Distortions in Time (Group A)
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Distortions in Time (Group A)

Type: Act
Encounter Set: In the Labyrinths of Lunacy
Clue Threshold: –
Timed – Do not advance this act until you are instructed. When the agenda advances, there must be at least 11 doom in play. (Beware—If the agenda advances and you do not meet this condition, each investigator in this group will be killed.)
If there was at least 11 doom in play when the agenda advanced:
You spin the dial on the device to its maximum value, struggling to keep hold of it as your muscles tighten and you begin to decay. The dial stops with a click, then slowly you are able to continue turning it in the same direction. You are in intense pain as it slowly turns, round and round, finally making it way back where it began. The air thins, and time returns to its original pace.
Resolve Act 3 Setup.
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If there was less than 11 doom in play when the agenda advanced:
Your muscles and skin tighten, and you feel your body draining of energy. You try to scream, but no air escapes your throat. Your organs shrivel and decay. “The fate that inevitably awaits us all,” a sinister voice explains. Within minutes, you are naught but dust.
Each investigator in this group is killed. (->R1)
Glowing words continue to appear on your note. “Time flows differently in the next chamber,” it reads. “If you do not act quickly, you will decay into ash.”
Quantity: 1
Number: 11
Illustrator: Anthony Devine
Dreadful Mechanism
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2 Comments

Dreadful Mechanism

Type: Treachery
Encounter Set: In the Labyrinths of Lunacy
Trap.
Revelation – Put Dreadful Mechanism into play in your threat area.
Forced – After you perform an action other than the [Action] ability below: Take 1 damage, discard an asset taking up at least 1 hand slot, and discard Dreadful Mechanism.
[Action]: Test [Combat] (2). If you succeed, discard Dreadful Mechanism.
Quantity: 3
Number: 57
Illustrator: Kip Ayers
Eixodolon’s Note
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Eixodolon’s Note

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Eixolodon’s Note to another investigator.
A@ B# C% D< E+ F= G~ H> I\ J3 K7 L2 M6 N1 O9 P4 Q8 R5 S󲅵 T󲅰 U󲅼 V󲅾 W󲅲 X󲆀 Y󲅽 Z󲅿 1T 2R 3H 4D 5U 6P 7Q 8Z 9B 󲅹󲅹
Quantity: 1
Number: 39
Illustrator: Christopher Hosch
Encrypted Glyphs
Encrypted Glyphs
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Encrypted Glyphs

Type: Story
Encounter Set: Epic Multiplayer
Act 2.
Revelation – Attach Encrypted Glyphs to a Distortion location.
Forced – If there is at least 1 horror and 1[per investigator] damage on this card: Flip it over and follow the instructions on its other side.
[Action]: Test [Intellect] (2) to attempt to decipher the glyphs. If you succeed, place 1 damage on this card.
[Action]: Test [Willpower] (4) to move the glyphs to their proper order. If you succeed, place 1 horror on each group’s copy of Encrypted Glyphs.
If you are in Group A:
Choose an investigator to take control of the set-aside Rot Diagram. Remove this card from the game.
If you are in Group B:
Choose an investigator to take control of the set-aside Hunger Diagram. Remove this card from the game.
If you are in Group C:
Choose an investigator to take control of the set-aside Decay Diagram. Remove this card from the game.
In your chamber, you see three lines of strange glyphs etched upon the wall. One line seems brighter than the others.
Quantity: 1
Number: 38
Illustrator: ———
Faceless Abductor
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Faceless Abductor

Type: Enemy
Encounter Set: In the Labyrinths of Lunacy
Fight: 4
Health: 4
Evade: 3
Damage: 1
Horror: 2
Monster. Nightgaunt.
Spawn – Nearest Prison location.
Hunter.
Forced – After Faceless Abductor attacks an investigator: Move that investigator to a Prison location.
Quantity: 2
Number: 52
Illustrator: Christopher Burdett
Harvested Pain
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Harvested Pain

Type: Treachery
Encounter Set: In the Labyrinths of Lunacy
Hex.
Peril.
Revelation – If you have 3 or fewer remaining health or sanity, add Harvested Pain to the victory display. Otherwise, take 1 damage and 1 horror.
While Harvested Pain is in the victory display, Eixodolon gets +1 fight.
Quantity: 3
Number: 61
Illustrator: Brenda Bae
Hunger Diagram
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Hunger Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Hunger Diagram to another investigator.
While you are in the Chamber of Rot, it gains: “[Action]:
Investigate. If you succeed, instead of discovering clues, take control of the set-aside Mysterious Syringe.”
Perhaps one of the groups can make sense of this?
Quantity: 1
Number: 44
Illustrator: Christopher Hosch
Hunger Diagram
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Hunger Diagram

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Script.
Forced – When you are defeated: Give control of Hunger Diagram to another investigator.
While you are in the Chamber of Hunger, it gains: “[Action] If Eixodolon’s Pet is ‘locked away,’ spend 1 clue: Deal 4 damage to Eixodolon’s Pet.”
Quantity: 1
Number: 45
Illustrator: Christopher Hosch