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The Pet (Group C)



The Pet (Group C) The Pet (Group C)

The Pet (Group C)

Type: Act
Encounter Set: In the Labyrinths of Lunacy
Clue Threshold: –
Timed – Do not advance this act until you are instructed. Find a way to deal with Eixodolon’s Pet before the agenda advances. (Beware—If the creature is still “locked away” when the agenda advances, it will break free.)
If you “sent Eixodolon’s Pet to another group”:
Choose another group, at random. At the end of the current round, that group spawns their set-aside copy of Eixodolon’s Pet in one of their Labyrinthine Halls. Resolve Act 3 Setup.
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If Eixodolon’s Pet is in the victory display:
You breathe a sigh of relief as the creature crumples lifelessly to the ground.
Resolve Act 3 Setup.
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If neither of the above are true:
The creature smashes through the glass of its terrarium and lashes out hungrily at anyone nearby.
Move Eixodolon’s Pet to Chamber of Hunger. It attacks each investigator in the Chamber of Hunger, in player order. Resolve Act 3 Setup.
Glowing words continue to appear on your note. “In the chamber ahead lives my precious pet,” it reads. “He is very hungry. Perhaps you should open his gate and allow him to feed.”
Quantity: 1
Number: 13
Illustrator: Anthony Devine
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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