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The Rift



The Rift The Rift

The Rift

Type: Story
Encounter Set: Epic Multiplayer
Act 1. Act 2.
Revelation – Attach The Rift to the current act. If it is act 1, Groups B and C put the set-aside Key of Mysteries into play at a Distortion location.
Forced – At the end of the round, if there is at least 3 doom on each group’s agenda: The rift opens wide enough for an investigator to step through. Choose an investigator at any location to enter the rift. Then, that investigator flips this card over and follows the instructions on its other side.
Each investigator that entered the rift takes this story card and meets in private, away from each group. Investigators within the rift can speak freely, and may exchange any number of clues, resources, cards in hand, or story assets controlled. Once the investigators are satisfied, each investigator returns to his or her original group. Flip this card back over.
With a sudden flash of light, a rift begins to open in the wall nearby, energy slowly coalescing into the shape of a portal. It is too small to enter now, but soon it will be large enough for a person to step through...
Quantity: 1
Number: 34
Illustrator: ———
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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