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The Path to Carcosa
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.32 Colt
Type: Asset
Class: Guardian
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm.
Uses (6 ammo).
[Action] Spend 1 ammo: Fight. You deal +1 damage for this attack.
[Action] Spend 1 ammo: Fight. You deal +1 damage for this attack.
Even after the introduction of the semi-automatic, many police officers and private gun owners preferred the reliability of a revolver.
Quantity: 2
Number: 20
Illustrator: Mauro Dal Bo






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Agent of the King
Type: Enemy
Encounter Set: Cult of the Yellow Sign
Fight: 4
Health: 4
Evade: 2
Damage: 1
Horror: 2
Victory: 1
Humanoid. Cultist.
Prey – Most clues.
Hunter.
Forced – After Agent of the King attacks you: Move 1 of your clues to Agent of the King.
Forced – When you defeat Agent of the King: Take control of all of its clues.
Hunter.
Forced – After Agent of the King attacks you: Move 1 of your clues to Agent of the King.
Forced – When you defeat Agent of the King: Take control of all of its clues.
Quantity: 1
Number: 99
Illustrator: Colin Boyer







1 Comments
• Akachi Onyele
Type: Investigator
Class: Mystic
Willpower: 5
Intellect: 2
Combat: 3
Agility: 3
Health: 6
Sanity: 8
Sorcerer.
Your assets with “uses (charges)” enter play with 1 additional charge on them.
[Elder Sign]: +1. Add 1 charge to an asset with “uses (charges)” you control.
[Elder Sign]: +1. Add 1 charge to an asset with “uses (charges)” you control.
Deck Size: 30.
Deckbuilding Options: Mystic cards ([Mystic]) level 0-5, Neutral cards level 0-5, cards with “uses (charges)” levels 0-4, Occult cards level 0.
Deckbuilding Requirements (do not count towards deck size): Spirit-Speaker, Angered Spirits, 1 random basic weakness.
Deckbuilding Options: Mystic cards ([Mystic]) level 0-5, Neutral cards level 0-5, cards with “uses (charges)” levels 0-4, Occult cards level 0.
Deckbuilding Requirements (do not count towards deck size): Spirit-Speaker, Angered Spirits, 1 random basic weakness.
"I will journey to the lands beyond. I do not fear them."
Quantity: 1
Number: 4
Illustrator: Magali Villeneuve






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Alchemical Transmutation
Type: Asset
Class: Mystic
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Action] Exhaust Alchemical Transmutation, spend 1 charge: Test [Willpower] (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this test, take 1 damage.
[Action] Exhaust Alchemical Transmutation, spend 1 charge: Test [Willpower] (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this test, take 1 damage.
Quantity: 2
Number: 32
Illustrator: Andreas Zafiratos






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Analytical Mind
Type: Asset
Class: Neutral
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Talent.
Minh Thi Phan deck only.
You may commit 1 card to each skill test performed by an investigator at another location.
[Reaction] After you commit exactly 1 card to a skill test, exhaust Analytical Mind: Draw 1 card.
You may commit 1 card to each skill test performed by an investigator at another location.
[Reaction] After you commit exactly 1 card to a skill test, exhaust Analytical Mind: Draw 1 card.
Quantity: 1
Number: 10
Illustrator: Maggie Ivy






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Angered Spirits
Type: Treachery
Encounter Set: Akachi Onyele
Task.
Revelation – Put Angered Spirits into play in your threat area.
[Free] Exhaust a Spell asset: Move 1 charge from that asset to Angered Spirits.
Forced – When the game ends, if Angered Spirits has fewer than 4 charges on it: You suffer 1 physical trauma.
[Free] Exhaust a Spell asset: Move 1 charge from that asset to Angered Spirits.
Forced – When the game ends, if Angered Spirits has fewer than 4 charges on it: You suffer 1 physical trauma.
Quantity: 1
Number: 15
Illustrator: Odera Igbokwe






1 Comments
Archaic Glyphs
Type: Asset
Class: Seeker
Cost: 0
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Occult. Tome.
[Action] Discard a card with at least 1 [Intellect] icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret.
Forced – After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that “you have translated the glyphs.”
Forced – After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that “you have translated the glyphs.”
Quantity: 2
Number: 25
Illustrator: Anna Christenson







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• Ashleigh Clarke
Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Bystander.
[Action] [Action]: Parley. You listen to Ashleigh perform. Take control of 1 of the clues on Ashleigh Clarke.
Forced – When the last clue is removed from Ashleigh Clarke: Flip this card over and resolve its text.
Forced – When the last clue is removed from Ashleigh Clarke: Flip this card over and resolve its text.
Remember that you “interviewed Ashleigh.”
Flip this card back over to its Bystander asset side.
Flip this card back over to its Bystander asset side.
Her voice is beautiful and full of passion.
If only you knew what the lyrics meant…
Quantity: 1
Number: 80
Illustrator: Jeff Lee Johnson






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Astral Travel
Type: Event
Class: Mystic
Cost: 3
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Spell.
Move. Move to any revealed location and reveal a random token from the chaos bag. If you reveal a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, you must discard an Item or Ally asset you control (if you cannot, take 1 damage).
Extradimensional travel had its risks, he knew. But who could resist the frontiers beyond time and space?
Quantity: 2
Number: 34
Illustrator: Adam Schumpert







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Awakening
Type: Act
Encounter Set: Curtain Call
Clue Threshold: 3󲆃
Choose one of the set-aside locations, at random. Put that location into play, and spawn the set-aside The Man in the Pallid Mask enemy at that location (instead of his normal spawn location).
Advance to one of the 3 copies of act 2a, at random. Remove the other 2 copies of act 2a from the game without looking at them.
Advance to one of the 3 copies of act 2a, at random. Remove the other 2 copies of act 2a from the game without looking at them.
You pinch yourself to see if you are dreaming, and sure enough, your skin stings and reddens. You take a few deep breaths and try to think rationally. Whatever is going on, you must explore the theatre to learn the truth of the matter.
Quantity: 1
Number: 46
Illustrator: JB Casacop






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“Let me handle this!â€
Type: Event
Class: Guardian
Cost: 0
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Spirit.
Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card’s effects.
You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card’s revelation effect.
You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card’s revelation effect.
Quantity: 2
Number: 22
Illustrator: Nicholas Gregory







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Backstage
Type: Location
Encounter Set: Curtain Call
Forced – When Backstage is revealed: Put 2 of the set-aside Backstage Doorway locations into play, at random.
While you are at Backstage, each hidden treachery in your hand counts as 3 cards instead of 1 for the purposes of counting your hand size.
While you are at Backstage, each hidden treachery in your hand counts as 3 cards instead of 1 for the purposes of counting your hand size.
The set is different from what you remember of the play’s first act, decorated with a backdrop of an unsettling sunset.
Quantity: 1
Number: 52
Illustrator: Mark Molnar







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Backstage Doorway
Type: Location
Encounter Set: Curtain Call
Private.
Forced – After you succeed by 2 or more while investigating the Rehearsal Room: Take 1 horror.
A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.
Quantity: 1
Number: 57
Illustrator: Yoann Boissonnet







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Backstage Doorway
Type: Location
Encounter Set: Curtain Call
Private.
[Action] [Action] [Action]: Heal 3 horror.
A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.
Quantity: 1
Number: 56
Illustrator: Yoann Boissonnet







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Backstage Doorway
Type: Location
Encounter Set: Curtain Call
Private.
Forced – After you reveal the Trap Room: Search the encounter deck and discard pile for 1 copy of Swarm of Rats and put it into play engaged with you (2 copies instead if there are 3 or 4 investigators in the game). Shuffle the encounter deck if it is searched.
A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.
Quantity: 1
Number: 58
Illustrator: Yoann Boissonnet







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Balcony
Type: Location
Encounter Set: Curtain Call
Forced – After you perform a move action during which you move from the Balcony to the Theatre: Take 2 damage.
Victory 1.
Victory 1.
A carpeted staircase leads up into the balcony. Somehow, a hot draft is blowing down through the steep passageway.
Quantity: 1
Number: 51
Illustrator: Mark Molnar







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Ballroom
Type: Location
Encounter Set: The Last King
[Reaction] After you perform a parley action in the Ballroom: Gain 2 resources. (Group limit once per phase.)
The distorted music grows louder as you approach the ballroom. Inside, many of the guests are dancing, eating, and enjoying themselves.
Quantity: 1
Number: 71
Illustrator: Yoann Boissonnet






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Beast of Aldebaran
Type: Enemy
Encounter Set: Inhabitants of Carcosa
Fight: 3
Health: 7
Evade: 5
Damage: 2
Horror: 1
Victory: 1
Monster. Elite.
Massive.
While assigning damage and horror from Beast of Aldebaran’s attack, you must assign as much damage/horror as possible to a single card before assigning it to another card.
While assigning damage and horror from Beast of Aldebaran’s attack, you must assign as much damage/horror as possible to a single card before assigning it to another card.
Quantity: 1
Number: 88
Illustrator: Chun Lo






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Black Stars Rise
Type: Treachery
Encounter Set: Evil Portents
Omen.
Revelation – Test [Intellect] (4). If you fail, you must either place 1 doom on the current agenda or take 1 horror for each point you failed by. This effect can cause the current agenda to advance.
It blotted out entire galaxies within its dark shape.
Quantity: 2
Number: 90
Illustrator: Ignacio Bazán Lazcano






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Bury Them Deep
Type: Event
Victory: 1
Class: Neutral
Cost: 0
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Task.
William Yorick deck only.
Fast. Play after a non-Elite enemy at your location is defeated.
Add that enemy (and this card) to the victory display.
Fast. Play after a non-Elite enemy at your location is defeated.
Add that enemy (and this card) to the victory display.
“Though this be madness, yet there is method in ’t.â€
– William Shakespeare, Hamlet
Quantity: 1
Number: 16
Illustrator: Alexander Kozachenko







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• Constance Dumaine
Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Bystander.
[Action]: Parley. Test [Intellect] (3) to ask Constance about the play. If you succeed, take control of 1 of the clues on Constance Dumaine.
Forced – When the last clue is removed from Constance Dumaine: Flip this card over and resolve its text.
Forced – When the last clue is removed from Constance Dumaine: Flip this card over and resolve its text.
Remember that you “interviewed Constance.”
Flip this card back over to its Bystander asset side.
Flip this card back over to its Bystander asset side.
“Can I offer you a glass of champagne?â€
Quantity: 1
Number: 76
Illustrator: Andreia Ugrai






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Corrosion
Type: Treachery
Encounter Set: Decay & Filth
Hazard.
Revelation – Discard Item assets from play and/or from your hand with a total printed resource cost of at least X, where X is the shroud value of your location. If no cards are discarded by this effect, Corrosion gains surge.
You suddenly drop the object on the ground and watch as it erodes and turns to dust before your eyes.
Quantity: 2
Number: 102
Illustrator: Dani Hartel







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Courtyard
Type: Location
Encounter Set: The Last King
Forced – After you enter the Courtyard: Discard the top card of the encounter deck. If that card is an enemy, draw it.
Looking out one of the windows, you spy the courtyard in the center of the manor. You find yourself longing for fresh air.
Quantity: 1
Number: 74
Illustrator: Mark Molnar






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Crisis of Identity
Type: Treachery
Encounter Set:
Madness.
Revelation – Discard all cards you control of your current role. Then, discard the top card of your deck. Switch your role to the class of the discarded card (if the discarded card is a weakness, switch your role to neutral).
“I’ve played so many roles. Madness is to be expected.â€
Quantity: 2
Number: 19
Illustrator: Matt Bradbury







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Curtain Call
Type: Scenario
Encounter Set: Curtain Call
[Skull]: –1 (–3 instead if you have 3 or more horror on you).
[Cultist], [Tablet], or [Elder Thing]: –4. If your location has at least 1 horror on it, take 1 horror (from the token pool). If your location has no horror on it, place 1 horror on it instead.
[Cultist], [Tablet], or [Elder Thing]: –4. If your location has at least 1 horror on it, take 1 horror (from the token pool). If your location has no horror on it, place 1 horror on it instead.
[Skull]: –X, where X is the amount of horror on you. (If you have no horror on you, X is 1.)
[Cultist], [Tablet], or [Elder Thing]: –5. If your location has at least 1 horror on it, take 1 horror (from the token pool). If your location has no horror on it, place 1 horror on it instead.
[Cultist], [Tablet], or [Elder Thing]: –5. If your location has at least 1 horror on it, take 1 horror (from the token pool). If your location has no horror on it, place 1 horror on it instead.
Quantity: 1
Number: 43a
Illustrator: ———







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Curtain Call
Type: Act
Encounter Set: Curtain Call
Clue Threshold: –
While The Man in the Pallid Mask is not in play, the Lobby gains: “[Action]: Resign.”
Forced – At the end of the round: Place 1 horror on each location with no horror that is connected to a location with horror.
Objective – If each undefeated investigator has resigned, advance.
Forced – At the end of the round: Place 1 horror on each location with no horror that is connected to a location with horror.
Objective – If each undefeated investigator has resigned, advance.
The investigators must decide (choose one):
– We have to warn the police about what’s going on! (->R1)
– The police won’t believe us. We have to solve this mystery on our own. (->R2)
– We have to warn the police about what’s going on! (->R1)
– The police won’t believe us. We have to solve this mystery on our own. (->R2)
The Stranger must know the way out. You have to follow him!
Quantity: 1
Number: 48
Illustrator: JB Casacop






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Dance of the Yellow King
Type: Treachery
Encounter Set: Hastur’s Gift
Pact.
Revelation – If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [Willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.
Quantity: 2
Number: 97
Illustrator: Mark Behm






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Daring Maneuver
Type: Event
Class: Rogue
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Gambit.
Fast. Play when you would succeed at a skill test.
You get +2 skill value for this test.
You get +2 skill value for this test.
“McGlen, are you tryin’ to get us both killed?â€
“Not this time, pal. Not this time.â€
Quantity: 2
Number: 30
Illustrator: Darek Zabrocki






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Descent into Madness
Type: Treachery
Encounter Set: Delusions
Terror.
Surge.
Revelation – If you have at least 3 horror on you, lose 1 action.
Revelation – If you have at least 3 horror on you, lose 1 action.
She froze, and her throat clenched. Her eyes began to water. Her vision spiraled and blurred. Then, at long last, she finally understood.
Quantity: 2
Number: 85
Illustrator: Magali Villeneuve






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• Dianne Devine
Type: Enemy
Encounter Set: The Last King
Fight: 2
Health: 3
Evade: 2
Damage:
Horror:
Humanoid. Cultist. Elite.
Aloof.
Each investigator at Dianne Devine’s location cannot discover or take control of clues.
Forced – At the beginning of the enemy phase: Find the Bystander asset with the fewest clues on it. Move Dianne Devine to that asset’s location, if able.
Each investigator at Dianne Devine’s location cannot discover or take control of clues.
Forced – At the beginning of the enemy phase: Find the Bystander asset with the fewest clues on it. Move Dianne Devine to that asset’s location, if able.
Quantity: 1
Number: 81
Illustrator: Anna Steinbauer