Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Suggestion



Suggestion

Suggestion

Type: Asset
Class: Rogue
Cost: 3
Level: 4
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Action] Exhaust Suggestion: Evade. Add your [Willpower] value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.
[Reaction] When a non-
Elite enemy would attack you, spend 1 charge: Cancel that attack.
Quantity: 2
Number: 268
Illustrator: Owen William Weber
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!
Recent Decks Using This Card:
No decks currently use this card.


7 Comments

So if this doesn't have any charges on it, can you still use the action ability since it doesn't require charges to use?
    • RichardPlunkett likes this
That is a correct assumption.
So even if I don't have charges to spend, I can still use the action ability to make a hell of a good evasion attempt. This seems a bit misworded because of how good that is.
A level 4 card being really good should be the norm though, right?
Photo
RichardPlunkett
Mar 11 2018 06:46 PM

Sure, but most spells aren't useful after they run out of charges, this one still is.

That is certainly odd and as such is an obvious candidate for errata.

That said, while it can make Sefina an evasion machine, evading itself isn't that useful a thing to do, and at 4XP I think it will struggle to get into decks.

I could see it needing to say "while there is a charge on suggestion..." And, if the wording on the card is the original intent, I don't see how this would struggle to get into a deck at all. 4 points for an almost guaranteed and reusable evasion is huge, even if there's hunters around.
4 skill points in other classes gets you a lot too though, and if you have good enough combat skills or naturally good evasion you don't necessarily need it. Skids for example is only getting a +2 to an already solid 4, why would he spend 4 exp for it? The option to ignore attacks is the big thing I'd say, particularly the attack of opportunity used when you are attacked and get your weapon out. Assuming you don't have that fast event in hand...