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Madness Coils



Madness Coils Madness Coils

Madness Coils

Type: Agenda
Encounter Set: Dim Carcosa
Doom Threshold: 7
Hastur cannot be defeated.
Forced – If there is at least 3[per investigator] damage on Hastur: Advance this agenda.
The investigators must decide (choose one):
—Any investigator tests [Willpower] (4) to snap out of it. If successful, advance to agenda 2a. If failed, you must choose an option you have yet to choose.
—Any investigator tests [Intellect] (4) to remember that you’ve done this before. If successful, advance to agenda 2a. If failed, you must choose an option you have yet to choose.
—This can’t be real. This can’t be real. This can’t be real. Each investigator takes 2 horror. Advance to agenda 2a.
—The investigators faint and awaken some time later. Advance to agenda 2a and place 1 doom on it.
And now, far away, over leagues of tossing cloud-waves, I saw the moon dripping with spray; and beyond, the towers of Carcosa rose behind the moon. – Robert W. Chambers, “In the Court of the Dragon,” The King in Yellow
Quantity: 1
Number: 317
Illustrator: Helge C. Balzer
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


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