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Echoes of the Past
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Historical Society
Type: Location
Encounter Set: Echoes of the Past
Third Floor.
Forced – When an enemy spawns at this location: Reveal this location.
While an investigator at this location controls Mr. Peabody, this location gets –2 shroud.
An unadorned wooden door leads to one of the third floor rooms used by the Historical Society.
Quantity: 1
Number: 137
Illustrator: Yoann Boissonnet







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Entry Hall
Type: Location
Encounter Set: Echoes of the Past
Ground Floor.
Entry Hall is connected to each other Ground Floor location.
Entry Hall is connected to each other Ground Floor location.
[Action]: Resign. You flee, leaving the mysteries of the past to the mysterious cultists.
[Action]: Resign. You flee, leaving the mysteries of the past to the mysterious cultists.
A long, warm hall and two grand staircases greet you as you enter the manor house of Arkham’s Historical Society.
Quantity: 1
Number: 127
Illustrator: Mark Molnar







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Historical Society
Type: Location
Encounter Set: Echoes of the Past
Ground Floor.
Forced – When an enemy would spawn at this location: Reveal this location.
[Action] Exhaust an Ally asset: Discover a clue at this location. (Limit once per round.)
An unadorned wooden door leads to one of the ground floor rooms used by the Historical Society.
Quantity: 1
Number: 128
Illustrator: Yoann Boissonnet







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Historical Society
Type: Location
Encounter Set: Echoes of the Past
Ground Floor.
Forced – When an enemy spawns at this location: Reveal this location.
Each enemy at this location gets +1 fight and +1 evade.
An unadorned wooden door leads to one of the ground floor rooms used by the Historical Society.
Quantity: 1
Number: 129
Illustrator: Yoann Boissonnet







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Historical Society
Type: Location
Encounter Set: Echoes of the Past
Ground Floor.
Forced – When an enemy spawns at this location: Reveal this location.
While investigating this location, your [Intellect] cannot be modified.
An unadorned wooden door leads to one of the ground floor rooms used by the Historical Society.
Quantity: 1
Number: 130
Illustrator: Yoann Boissonnet







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Quiet Halls
Type: Location
Encounter Set: Echoes of the Past
Second Floor.
Quiet Halls is connected to each other Second Floor location.
Quiet Halls is connected to each other Second Floor location.
[Action] If each location is revealed and there are no clues on locations in play: Place 1[per investigator] clues on Quiet Halls (from the token bank).
[Action] If each location is revealed and there are no clues on locations in play: Place 1[per investigator] clues on Quiet Halls (from the token bank).
Other than the creaking of the wooden floor beneath your steps, the manor is eerily silent.
Quantity: 1
Number: 131
Illustrator: Jokubas Uogintas







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Historical Society
Type: Location
Encounter Set: Echoes of the Past
Second Floor.
Forced – When an enemy spawns at this location: Reveal this location.
While investigating this location, your [Intellect] cannot be modified.
An unadorned wooden door leads to one of the second floor rooms used by the Historical Society.
Quantity: 1
Number: 132
Illustrator: Yoann Boissonnet







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Historical Society
Type: Location
Encounter Set: Echoes of the Past
Second Floor.
Forced – When an enemy spawns at this location: Reveal this location.
[Reaction] After you successfully investigate this location, take 2 horror: Discover 1 clue at this location. (Limit once per round).
An unadorned wooden door leads to one of the second floor rooms used by the Historical Society.
Quantity: 1
Number: 133
Illustrator: Yoann Boissonnet







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Historical Society
Type: Location
Encounter Set: Echoes of the Past
Second Floor.
Forced – When an enemy spawns at this location: Reveal this location.
[Action]: Investigate. If you succeed, instead of discovering clues, choose an enemy with doom on it. Take 1 of that enemy’s doom, flip it to its clue side, and place it on your investigator. (Group limit once per round).
An unadorned wooden door leads to one of the second floor rooms used by the Historical Society.
Quantity: 1
Number: 134
Illustrator: Yoann Boissonnet







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Quiet Halls
Type: Location
Encounter Set: Echoes of the Past
Third Floor.
Quiet Halls is connected to each other Third Floor location.
Quiet Halls is connected to each other Third Floor location.
[Action] If each location is revealed and there are no clues on locations in play: Place 1[per investigator] clues on Quiet Halls (from the token bank).
[Action] If each location is revealed and there are no clues on locations in play: Place 1[per investigator] clues on Quiet Halls (from the token bank).
Other than the creaking of the wooden floor beneath your steps, the manor is eerily silent.
Quantity: 1
Number: 135
Illustrator: Jokubas Uogintas







0 Comments
Historical Society
Type: Location
Encounter Set: Echoes of the Past
Third Floor.
Forced – When an enemy spawns at this location: Reveal this location.
[Reaction] After you successfully investigate this location, take 2 horror: Discover 1 clue at this location. (Limit once per round).
An unadorned wooden door leads to one of the third floor rooms used by the Historical Society.
Quantity: 1
Number: 136
Illustrator: Yoann Boissonnet







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The Oath
Type: Act
Encounter Set: Echoes of the Past
Clue Threshold: 3󲆃
Locations with the Passageway trait are connected to one another.
Objective – Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.
Objective – Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.
The investigators must decide (choose one):
–This is an important discovery! We should take it with us. (->R1).
–It’s just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind. (->R2)
–This is an important discovery! We should take it with us. (->R1).
–It’s just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind. (->R2)
“This building is very old, and filled with all manner of secret passageways,†Mr. Peabody explains. “Perhaps one of them will lead to this library you’re looking for.â€
Quantity: 1
Number: 126
Illustrator: Yoann Boissonnet







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Historical Society
Type: Location
Encounter Set: Echoes of the Past
Third Floor.
Forced – When an enemy spawns at this location: Reveal this location.
Each enemy at this location gets +1 fight and +1 evade.
An unadorned wooden door leads to one of the third floor rooms used by the Historical Society.
Quantity: 1
Number: 138
Illustrator: Yoann Boissonnet







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Hidden Library
Type: Location
Encounter Set: Echoes of the Past
While an enemy is moving, Hidden Library gains the Passageway trait.
While an enemy is moving, Hidden Library gains the Passageway trait.
Most of the researchers in the Historical Society don’t even know of this library’s existence. What terrible truths could it be hiding?
Quantity: 1
Number: 139
Illustrator: Stephen Somers






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Possessed Oathspeaker
Type: Enemy
Encounter Set: Echoes of the Past
Fight: 4
Health: 5󲆃
Evade: 3
Damage: 2
Horror: 2
Victory: 2
Monster. Servitor. Elite.
Hunter. Retaliate.
Cannot be damaged while it is act 1 or act 2.
Forced – At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it.
Objective – If Possessed Oathspeaker is defeated: (->R3)
Cannot be damaged while it is act 1 or act 2.
Forced – At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it.
Objective – If Possessed Oathspeaker is defeated: (->R3)
Quantity: 1
Number: 140
Illustrator: Guillaume Ducos






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• Mr. Peabody
Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Historical Society.
[Action] Exhaust Mr. Peabody: Choose a location. Until Mr. Peabody readies, that location gets –1 shroud and gains the Passageway trait.
“This building contains many secrets. I will show you some, but even I don’t know them all...â€
Quantity: 1
Number: 141
Illustrator: Joshua Cairós






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Clasp of Black Onyx
Type: Asset
Class:
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Relic.
While Clasp of Black Onyx is in your hand, increase the cost of each other card in your hand by 1.
It was neither Arabic nor Chinese, nor as I found afterwards did it belong to any human script. – Robert W. Chambers, “The Yellow Sign,†The King in Yellow
Quantity: 1
Number: 142
Illustrator: John Pacer






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The Tattered Cloak
Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Health: 1
Sanity: –
Slot: Body
Item. Clothing.
You get –1 sanity.
You get +1 [Willpower], +1 [Combat], and +1 [Agility] while you have 3 or fewer remaining sanity.
You get +1 [Willpower], +1 [Combat], and +1 [Agility] while you have 3 or fewer remaining sanity.
Quantity: 1
Number: 143
Illustrator: Jesse Mead






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Seeker of Carcosa
Type: Enemy
Encounter Set: Echoes of the Past
Fight: 2
Health: 3
Evade: 2
Damage:
Horror: 1
Humanoid. Cultist.
Spawn – Any empty Historical Society location.
Aloof.
Forced – At the end of the mythos phase: Move 1 clue from Seeker of Carcosa’s location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).
Aloof.
Forced – At the end of the mythos phase: Move 1 clue from Seeker of Carcosa’s location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).
Quantity: 3
Number: 144
Illustrator: Nick Deligaris






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Led Astray
Type: Treachery
Encounter Set: Echoes of the Past
Scheme.
Peril.
Revelation – You must decide (choose one):
—Place 1 of your clues on a Cultist enemy.
—Place 1 doom on the current agenda (this effect may cause the current agenda to advance).
Revelation – You must decide (choose one):
—Place 1 of your clues on a Cultist enemy.
—Place 1 doom on the current agenda (this effect may cause the current agenda to advance).
Quantity: 3
Number: 145
Illustrator: Maggie Ivy






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The Cult’s Search
Type: Treachery
Encounter Set: Echoes of the Past
Scheme.
Revelation – If there is a Cultist enemy in play with doom on it, move all doom from each Cultist enemy to the current agenda (this effect may cause the current agenda to advance). If there are no Cultist enemies in play with doom on them, search the encounter deck and discard pile for a Cultist enemy and draw it (shuffle the encounter deck).
Quantity: 2
Number: 146
Illustrator: Cristi Balanescu






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Say Your Prayers
Type: Skill
Class: Neutral
Level: 0
Willpower: 4
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Desperate.
Max 1 committed per skill test.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Quantity: 2
Number: 116
Illustrator: Melissa Findley






2 Comments
Combat Training
Type: Asset
Class: Guardian
Cost: 1
Level: 1
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Health:
Sanity: 1
Talent. Composure.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Combat Training before it can be assigned to your investigator card.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Non-direct horror must be assigned to Combat Training before it can be assigned to your investigator card.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 2
Number: 107
Illustrator: RJ Palmer






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Anatomical Diagrams
Type: Event
Class: Seeker
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Insight.
Fast. Play during any investigator’s turn. Play only if you have 5 or more remaining sanity.
Choose a non-Elite enemy at your location. Until the end of the active investigator’s turn, that enemy gets –2 fight and –2 evade.
Choose a non-Elite enemy at your location. Until the end of the active investigator’s turn, that enemy gets –2 fight and –2 evade.
They are just animals like any other. Or so we thought.
Quantity: 2
Number: 108
Illustrator: Stephen Somers






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Scientific Theory
Type: Asset
Class: Seeker
Cost: 1
Level: 1
Willpower: 0
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Health:
Sanity: 1
Talent. Composure.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Scientific Theory before it can be assigned to your investigator card.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
Non-direct horror must be assigned to Scientific Theory before it can be assigned to your investigator card.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
Quantity: 2
Number: 109
Illustrator: Mark Molnar






5 Comments
Knuckleduster
Type: Asset
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee. Illicit.
[Action]: Fight. This attack deals +1 damage. The attacked enemy gains retaliate for this attack.
Up close and personal:
just the way Naomi liked it.
Quantity: 2
Number: 110
Illustrator: John Pacer






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Moxie
Type: Asset
Class: Rogue
Cost: 1
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health:
Sanity: 1
Talent. Composure.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Moxie before it can be assigned to your investigator card.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Non-direct horror must be assigned to Moxie before it can be assigned to your investigator card.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 2
Number: 111
Illustrator: Jeff Lee Johnson






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• David Renfield
Type: Asset
Class: Mystic
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 1
Slot: Ally
Ally. Patron.
While David Renfield has at least 1 doom on him, you get +1 [Willpower].
[Free] Exhaust David Renfield: You may place 1 doom on David Renfield. Gain 1 resource for each doom on David Renfield.
[Free] Exhaust David Renfield: You may place 1 doom on David Renfield. Gain 1 resource for each doom on David Renfield.
Quantity: 2
Number: 112
Illustrator: Alexandre Dainche






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Grounded
Type: Asset
Class: Mystic
Cost: 1
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health:
Sanity: 1
Talent. Composure.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Grounded before it can be assigned to your investigator card.
[Free] During a skill test on a Spell card, spend 1 resource: You get +1 skill value for this test.
Non-direct horror must be assigned to Grounded before it can be assigned to your investigator card.
[Free] During a skill test on a Spell card, spend 1 resource: You get +1 skill value for this test.
Quantity: 2
Number: 113
Illustrator: Ilich Henriquez






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Cherished Keepsake
Type: Asset
Class: Survivor
Cost: 0
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health:
Sanity: 2
Slot: Accessory
Item. Charm.
Mr. Pawterson always told Wendy things would turn out okay. But then again, Mr. Pawterson was a teddy bear, and he didn’t know any better.
Quantity: 2
Number: 114
Illustrator: Robert Laskey