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Echoes of the Past
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Plucky
Type: Asset
Class: Survivor
Cost: 1
Level: 1
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health:
Sanity: 1
Talent. Composure.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Plucky before it can be assigned to your investigator card.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
Non-direct horror must be assigned to Plucky before it can be assigned to your investigator card.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
Quantity: 2
Number: 115
Illustrator: Dani Hartel






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Heroic Rescue
Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Spirit. Tactic.
Fast. Play when a non-Elite enemy would attack another investigator at your location.
Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.
Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.
Quantity: 2
Number: 106
Illustrator: Cynthia Sheppard






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Desperate Search
Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 4
Combat: 0
Agility: 0
Wild: 0
Desperate.
Max 1 committed per skill test.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Quantity: 2
Number: 117
Illustrator: Cristina Vela






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Reckless Assault
Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 4
Agility: 0
Wild: 0
Desperate.
Max 1 committed per skill test.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Quantity: 2
Number: 118
Illustrator: Nicholas Stohlman






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Run For Your Life
Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 4
Wild: 0
Desperate.
Max 1 committed per skill test.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Quantity: 2
Number: 119
Illustrator: Nicholas Elias







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Echoes of the Past
Type: Scenario
Encounter Set: Echoes of the Past
[Skull]: –X. X is the highest number of doom on an enemy in play.
[Cultist]: –2. If you fail, place 1 doom on the nearest enemy.
[Tablet]: –2. If you fail, discard a random card from your hand.
[Elder Thing]: –2. If you fail and there is an enemy at your location, take 1 horror.
[Cultist]: –2. If you fail, place 1 doom on the nearest enemy.
[Tablet]: –2. If you fail, discard a random card from your hand.
[Elder Thing]: –2. If you fail and there is an enemy at your location, take 1 horror.
[Skull]: –X. X is the total number of doom on enemies in play.
[Cultist]: –4. Place 1 doom on the nearest enemy.
[Tablet]: –4. Discard a random card from your hand.
[Elder Thing]: –4. If there is an enemy at your location, take 1 horror.
[Cultist]: –4. Place 1 doom on the nearest enemy.
[Tablet]: –4. Discard a random card from your hand.
[Elder Thing]: –4. If there is an enemy at your location, take 1 horror.
Quantity: 1
Number: 120a
Illustrator: ———







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The Truth is Hidden
Type: Agenda
Encounter Set: Echoes of the Past
Doom Threshold: 2󲆃
Do not add doom to this agenda during the Mythos phase.
Forced – After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.
Forced – After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.
Shuffle the encounter discard pile into the encounter deck.
Surprisingly, the front doors of the Historical Society’s Georgian manor are cracked halfway open when you arrive. Who else could be here at this hour?
Quantity: 1
Number: 121
Illustrator: Stanislav Dikolenko







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Ransacking the Manor
Type: Agenda
Encounter Set: Echoes of the Past
Doom Threshold: 2󲆃
Do not add doom to this agenda during the Mythos phase.
Forced – After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.
Forced – After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.
Spawn the set-aside Possessed Oathspeaker enemy at the Entry Hall.
Check Campaign Log. If Sebastien Moreau is not listed under “VIPs Slain,” search the collection for Sebastien Moreau (Savage Hysteria) and spawn him in the Entry Hall.
Check Campaign Log. If Sebastien Moreau is not listed under “VIPs Slain,” search the collection for Sebastien Moreau (Savage Hysteria) and spawn him in the Entry Hall.
Though the whispering has ceased, the sounds of rummaging and furniture shifting is unmistakable. Whoever is here, they’re searching just as thoroughly as you are…
Quantity: 1
Number: 122
Illustrator: Stanislav Dikolenko







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Secrets Better Left Hidden
Type: Agenda
Encounter Set: Echoes of the Past
Doom Threshold: 3󲆃
Do not add doom to this agenda during the Mythos phase.
Forced – After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.
Forced – After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.
(->R4).
Whoever these people are, they must be involved with the conspiracy behind The King in Yellow. You can’t let them find whatever it is they’re looking for!
Quantity: 1
Number: 123
Illustrator: Stanislav Dikolenko







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Race for Answers
Type: Act
Encounter Set: Echoes of the Past
Clue Threshold: 2󲆃
For each revealed Historical Society location, add 1[per investigator] clues to it (to a maximum of its clue value).
Each of the Historical Society’s many rooms contains records and documents that may aid you in your search for answers about The King in Yellow. There must be something here that can guide you toward the truth.
Quantity: 1
Number: 124
Illustrator: Yoann Boissonnet







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Mistakes of the Past
Type: Act
Encounter Set: Echoes of the Past
Clue Threshold: 2󲆃
For each revealed Historical Society location, add 1[per investigator] clues to it (to a maximum of its clue value).Choose an investigator to take control of the set-aside Mr. Peabody asset.
Put the set-aside Hidden Library into play.
Put the set-aside Hidden Library into play.
Somewhere in the manor is a “hidden library†where you might be able to find more information about The King in Yellow. You must find the way in if you are to continue your investigation.
Quantity: 1
Number: 125
Illustrator: Yoann Boissonnet