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Echoes of the Past


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Quiet Halls
Quiet Halls
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Quiet Halls

Type: Location
Encounter Set: Echoes of the Past
Third Floor.
Quiet Halls is connected to each other Third Floor location.
Quiet Halls is connected to each other Third Floor location.
[Action] If each location is revealed and there are no clues on locations in play: Place 1[per investigator] clues on Quiet Halls
(from the token bank).
Other than the creaking of the wooden floor beneath your steps, the manor is eerily silent.
Quantity: 1
Number: 135
Illustrator: Jokubas Uogintas
Seeker of Carcosa
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Seeker of Carcosa

Type: Enemy
Encounter Set: Echoes of the Past
Fight: 2
Health: 3
Evade: 2
Damage:
Horror: 1
Humanoid. Cultist.
Spawn – Any empty Historical Society location.
Aloof.
Forced – At the end of the mythos phase: Move 1 clue from Seeker of Carcosa’s location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).
Quantity: 3
Number: 144
Illustrator: Nick Deligaris
Say Your Prayers
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Say Your Prayers

Type: Skill
Class: Neutral
Level: 0
Willpower: 4
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Desperate.
Max 1 committed per skill test.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Quantity: 2
Number: 116
Illustrator: Melissa Findley
Ransacking the Manor
Ransacking the Manor
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Ransacking the Manor

Type: Agenda
Encounter Set: Echoes of the Past
Doom Threshold: 2󲆃
Do not add doom to this agenda during the Mythos phase.
Forced – After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.
Spawn the set-aside Possessed Oathspeaker enemy at the Entry Hall.
Check Campaign Log. If Sebastien Moreau is not listed under “VIPs Slain,” search the collection for Sebastien Moreau
(Savage Hysteria) and spawn him in the Entry Hall.
Though the whispering has ceased, the sounds of rummaging and furniture shifting is unmistakable. Whoever is here, they’re searching just as thoroughly as you are…
Quantity: 1
Number: 122
Illustrator: Stanislav Dikolenko
The Truth is Hidden
The Truth is Hidden
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The Truth is Hidden

Type: Agenda
Encounter Set: Echoes of the Past
Doom Threshold: 2󲆃
Do not add doom to this agenda during the Mythos phase.
Forced – After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.
Shuffle the encounter discard pile into the encounter deck.
Surprisingly, the front doors of the Historical Society’s Georgian manor are cracked halfway open when you arrive. Who else could be here at this hour?
Quantity: 1
Number: 121
Illustrator: Stanislav Dikolenko
Reckless Assault
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Reckless Assault

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 4
Agility: 0
Wild: 0
Desperate.
Max 1 committed per skill test.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Quantity: 2
Number: 118
Illustrator: Nicholas Stohlman
The Oath
The Oath
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The Oath

Type: Act
Encounter Set: Echoes of the Past
Clue Threshold: 3󲆃
Locations with the Passageway trait are connected to one another.
Objective – Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.
The investigators must decide (choose one):
–This is an important discovery! We should take it with us.
(->R1).
–It’s just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind.
(->R2)
“This building is very old, and filled with all manner of secret passageways,” Mr. Peabody explains. “Perhaps one of them will lead to this library you’re looking for.”
Quantity: 1
Number: 126
Illustrator: Yoann Boissonnet
The Cult’s Search
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The Cult’s Search

Type: Treachery
Encounter Set: Echoes of the Past
Scheme.
Revelation – If there is a Cultist enemy in play with doom on it, move all doom from each Cultist enemy to the current agenda (this effect may cause the current agenda to advance). If there are no Cultist enemies in play with doom on them, search the encounter deck and discard pile for a Cultist enemy and draw it (shuffle the encounter deck).
Quantity: 2
Number: 146
Illustrator: Cristi Balanescu
Scientific Theory
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Scientific Theory

Type: Asset
Class: Seeker
Cost: 1
Level: 1
Willpower: 0
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Health:
Sanity: 1
Talent. Composure.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Scientific Theory before it can be assigned to your investigator card.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
[Free] Spend 1 resource: You get +1 [Combat] for this skill test.
Quantity: 2
Number: 109
Illustrator: Mark Molnar
Run For Your Life
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Run For Your Life

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 4
Wild: 0
Desperate.
Max 1 committed per skill test.
Commit to a skill test only if you have 3 or fewer remaining sanity.
Quantity: 2
Number: 119
Illustrator: Nicholas Elias
Secrets Better Left Hidden
Secrets Better Left Hidden
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Secrets Better Left Hidden

Type: Agenda
Encounter Set: Echoes of the Past
Doom Threshold: 3󲆃
Do not add doom to this agenda during the Mythos phase.
Forced – After 1 or more clues are placed on an enemy in play: Flip those clues to their doom side.
(->R4).
Whoever these people are, they must be involved with the conspiracy behind The King in Yellow. You can’t let them find whatever it is they’re looking for!
Quantity: 1
Number: 123
Illustrator: Stanislav Dikolenko