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The Path to Carcosa
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• Minh Thi Phan
Type: Investigator
Class: Seeker
Willpower: 4
Intellect: 4
Combat: 2
Agility: 2
Health: 7
Sanity: 7
Assistant.
[Reaction] After an investigator at your location commits a card to a skill test: That card gains a ? icon until the end of the test. (Limit once for each investigator per round.)
[Elder Sign] effect: +1. You may choose a skill card committed to this skill test to return to its owner’s hand after this test ends.
[Elder Sign] effect: +1. You may choose a skill card committed to this skill test to return to its owner’s hand after this test ends.
Starting Deck Size: 30.
Deckbuilding Options: Seeker cards ([Seeker]) level 0-5, Neutral cards level 0-5, Survivor cards ([Survivor]) level 0-2.
Deckbuilding Requirements (do not count towards starting deck size): Analytical Mind, The King in Yellow (Act 1), 1 random basic weakness.
Deckbuilding Options: Seeker cards ([Seeker]) level 0-5, Neutral cards level 0-5, Survivor cards ([Survivor]) level 0-2.
Deckbuilding Requirements (do not count towards starting deck size): Analytical Mind, The King in Yellow (Act 1), 1 random basic weakness.
“You can depend on me to guide you through the unknown.â€
Quantity: 1
Number: 2
Illustrator: Tony Foti






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No Stone Unturned
Type: Event
Class: Seeker
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Insight.
Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.
Quantity: 2
Number: 26
Illustrator: Ilich Henriquez






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Ooze and Filth
Type: Treachery
Encounter Set: Decay & Filth
Hazard.
Revelation – Put Ooze and Filth into play next to the act deck.
Each location gets +1 shroud.
Forced – At the end of the round: Discard Ooze and Filth.
Each location gets +1 shroud.
Forced – At the end of the round: Discard Ooze and Filth.
Quantity: 2
Number: 101
Illustrator: Jessica Cheng






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Overzealous
Type: Treachery
Encounter Set:
Flaw.
Revelation – Draw the top card of the encounter deck. That card gains surge.
“Don’t worry, I have this completely under control!â€
Quantity: 2
Number: 40
Illustrator: David Auden Nash






1 Comments
Poltergeist
Type: Enemy
Encounter Set: Hauntings
Fight: 3
Health: 2
Evade: 4
Damage:
Horror: 2
Monster. Geist.
Cannot be damaged except by Spell, Relic, or encounter cards.
[Action] Parley. Test [Intellect] (3) to attempt to banish the geist. If you succeed, deal it 1 damage.
[Action] Parley. Test [Intellect] (3) to attempt to banish the geist. If you succeed, deal it 1 damage.
Quantity: 2
Number: 93
Illustrator: Matthew Cowdery






2 Comments
Resourceful
Type: Skill
Class: Survivor
Level: 0
Willpower: 0
Intellect: 1
Combat: 1
Agility: 1
Wild: 0
Innate.
If this skill test is successful, choose a [Survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.
Quantity: 2
Number: 39
Illustrator: Audrey Hotte






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Roach Swarm
Type: Enemy
Encounter Set: Decay & Filth
Fight: X
Health: 2
Evade: 3
Damage: 1
Horror:
Creature.
X is the shroud value of Roach Swarm’s location.
A mass of skittering roaches completely covers the floor, leaving a trail of sticky brown ooze in its wake.
Quantity: 2
Number: 103
Illustrator: Stephen Somers






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• Royal Emissary
Type: Enemy
Encounter Set: Curtain Call
Fight: 4
Health: 4
Evade: 2
Damage: 2
Horror:
Victory: 2
Monster. Elite.
Prey – Lowest [Willpower].
Massive. Hunter. Retaliate.
Forced – At the end of the enemy phase: Each investigator at Royal Emissary’s location or a connecting location takes 1 horror.
Massive. Hunter. Retaliate.
Forced – At the end of the enemy phase: Each investigator at Royal Emissary’s location or a connecting location takes 1 horror.
Quantity: 1
Number: 60
Illustrator: Sam Lamont







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• Sebastien Moreau
Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Bystander.
[Action]: Parley. Test [Willpower] (3) to get information about the production from Sebastien. If you succeed, take control of 1 of the clues on Sebastien Moreau.
Forced – When the last clue is removed from Sebastien Moreau: Flip this card over and resolve its text.
Forced – When the last clue is removed from Sebastien Moreau: Flip this card over and resolve its text.
Remember that you “interviewed Sebastien.”
Flip this card back over to its Bystander asset side.
Flip this card back over to its Bystander asset side.
He’s a visionary, but you wouldn’t want to be in his visions.
Quantity: 1
Number: 79
Illustrator: Martin de Diego Sádaba







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• Sefina Rousseau
Type: Investigator
Class: Rogue
Willpower: 4
Intellect: 2
Combat: 2
Agility: 4
Health: 5
Sanity: 9
Artist.
Forced – When you would draw your opening hand: Draw 13 cards, instead. Choose up to 5 events to place beneath this card and keep 8 cards as your opening hand. Discard the rest. (You cannot mulligan.)
[Action]: Choose an event beneath this card and draw it. Does not provoke attacks of opportunity.
[Elder Sign] effect: +3. You may choose an event beneath this card and draw it.
[Action]: Choose an event beneath this card and draw it. Does not provoke attacks of opportunity.
[Elder Sign] effect: +3. You may choose an event beneath this card and draw it.
Deck Size: 33.
Deckbuilding Options: Rogue cards ([Rogue]) level 0-5, Neutral cards level 0-5, Mystic cards ([Mystic]) level 0-2.
Deckbuilding Requirements (do not count towards deck size): 3 copies of The Painted World, 1 copy of Stars of Hyades, 1 random basic weakness.
Deckbuilding Options: Rogue cards ([Rogue]) level 0-5, Neutral cards level 0-5, Mystic cards ([Mystic]) level 0-2.
Deckbuilding Requirements (do not count towards deck size): 3 copies of The Painted World, 1 copy of Stars of Hyades, 1 random basic weakness.
Quantity: 1
Number: 3
Illustrator: Jake Murray






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Shell Shock
Type: Treachery
Encounter Set:
Flaw.
Revelation – For every 2 damage on you, take 1 horror.
War never changes.
Quantity: 1
Number: 8
Illustrator: Ignacio Bazán Lazcano







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Sickening Reality
Type: Story
Encounter Set: The Last King
Each investigator at Constance Dumaine’s location takes 1 horror.
Move each clue from Constance Dumaine to her location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Constance Dumaine, removing that version from the game.
Move each clue from Constance Dumaine to her location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Constance Dumaine, removing that version from the game.
Hunter.
While Constance Dumaine is exhausted, she gets +3 fight.
While Constance Dumaine is exhausted, she gets +3 fight.
Constance laughs as the skin begins to slough off her body. Blood trickles from her shedding skin, leaving a trail of crimson on the carpet where she walks. One might expect her to cease functioning with her ribs and organs exposed, but she barely seems to notice.
Quantity: 1
Number: 65
Illustrator: Andreia Ugrai







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Sickening Reality
Type: Story
Encounter Set: The Last King
Each investigator at Jordan Perry’s location takes 1 horror.
Move each clue from Jordan Perry to his location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Jordan Perry, removing that version from the game.
Move each clue from Jordan Perry to his location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Jordan Perry, removing that version from the game.
Hunter.
Forced – At the beginning of the enemy phase: Heal 1 damage from Jordan Perry.
Forced – At the beginning of the enemy phase: Heal 1 damage from Jordan Perry.
Mr. Perry takes another puff from his cigar, and his eyes burn a deep red hue. As he exhales, his skin begins to crack and hardens into stone. Cigar smoke exudes from the fissures in his skin, and the temperature in the room rises dramatically. He clenches his hand around the chair’s armrest, which crumbles to ash in his awful grasp.
Quantity: 1
Number: 66
Illustrator: Rafał Hrynkiewicz







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Sickening Reality
Type: Story
Encounter Set: The Last King
Each investigator at Ishimaru Haruko’s location takes 1 horror
Move each clue from Ishimaru Haruko to her location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Ishimaru Haruko, removing that version from the game.
Move each clue from Ishimaru Haruko to her location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Ishimaru Haruko, removing that version from the game.
Hunter.
Forced – After you deal damage to Ishimaru Haruko by an effect other than an attack: Draw the top card of the encounter deck.
Forced – After you deal damage to Ishimaru Haruko by an effect other than an attack: Draw the top card of the encounter deck.
A nearby guest asks Haruko if she designed the dress she is wearing, and she nods and poses for him. As if part of her effort to appear taller, her spine grows and extends upward, separating her torso from the bottom half of her body. Instead of crying out in pain, she smiles at the attention she receives.
Quantity: 1
Number: 67
Illustrator: Matt Bradbury







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Sickening Reality
Type: Story
Encounter Set: The Last King
Each investigator at Sebastien Moreau’s location takes 1 horror.
Move each clue from Sebastien Moreau to his location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Sebastien Moreau, removing that version from the game.
Move each clue from Sebastien Moreau to his location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Sebastien Moreau, removing that version from the game.
Hunter. Retaliate.
Sebastien Moreau’s attacks cannot be canceled.
Sebastien Moreau’s attacks cannot be canceled.
Sebastien’s passionate debate with another guest turns ugly. His temper transforms not just his demeanor but his body as well. Thick fur sprouts from his skin, along with several bulbous growths that leak pus and blood. His suit tears as his body distorts, bones snapping and muscles bulging. He is as much beast as he is man.
Quantity: 1
Number: 68
Illustrator: Martin de Diego Sádaba







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Sickening Reality
Type: Story
Encounter Set: The Last King
Each investigator at Ashleigh Clarke’s location takes 1 horror.
Move each clue from Ashleigh Clarke to her location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Ashleigh Clarke, removing that version from the game.
Move each clue from Ashleigh Clarke to her location.
Flip this card to its enemy side, and switch it with the Bystander asset version of Ashleigh Clarke, removing that version from the game.
Hunter.
Each investigator at Ashleigh Clarke’s location does not draw cards during the upkeep phase.
Each investigator at Ashleigh Clarke’s location does not draw cards during the upkeep phase.
“Encore! Encore!†the crowd shouts as Ashleigh finishes her final song of the night. Deciding to stay for one last number, she nods to the pianist. The song that follows is excruciating. Her once-beautiful voice is now a wailing screech with unnatural pitch. Her skin has tightened hideously around her bones, and insects begin to eat their way out of her arms and shoulders, crawling over her body. The crowd is loving this final performance.
Quantity: 1
Number: 69
Illustrator: Jeff Lee Johnson






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Sleight of Hand
Type: Event
Class: Rogue
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Trick.
Fast. Play only during your turn.
Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.
Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.
Quantity: 2
Number: 29
Illustrator: Ilich Henriquez







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• Sophie
Type: Asset
Class: Neutral
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Spirit.
Mark Harrigan deck only.
Sophie cannot leave play.
[Free] Take 1 direct damage: You get +2 to your skill value for this skill test.
Forced – If Mark Harrigan has 5 or more damage on him: Flip Sophie.
Sophie cannot leave play.
[Free] Take 1 direct damage: You get +2 to your skill value for this skill test.
Forced – If Mark Harrigan has 5 or more damage on him: Flip Sophie.
Sophie cannot leave play.
You get –1 to each of your skills.
Forced – If Mark Harrigan has 4 or less damage on him: Flip Sophie.
You get –1 to each of your skills.
Forced – If Mark Harrigan has 4 or less damage on him: Flip Sophie.
Quantity: 1
Number: 9a
Illustrator: Ilich Henriquez






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Spawn of Hali
Type: Enemy
Encounter Set: Inhabitants of Carcosa
Fight: 4
Health: 4
Evade: 2
Damage: 1
Horror: 2
Monster.
Prey – Most horror.
Retaliate.
Forced – After you successfully evade Spawn of Hali by 2 or less: Take 1 horror.
Retaliate.
Forced – After you successfully evade Spawn of Hali by 2 or less: Take 1 horror.
Quantity: 2
Number: 89
Illustrator: Sedone Thongvilay






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Spires of Carcosa
Type: Treachery
Encounter Set: Evil Portents
Omen.
Revelation – Attach to your location, then place 2 doom on that location.
If there is no doom on attached location, discard Spires of Carcosa.
[Action]: Investigate. If you succeed, instead of discovering clues here, remove 1 doom from attached location.
If there is no doom on attached location, discard Spires of Carcosa.
[Action]: Investigate. If you succeed, instead of discovering clues here, remove 1 doom from attached location.
Quantity: 2
Number: 91
Illustrator: Jessica Cheng






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Spirit Athame
Type: Asset
Class: Mystic
Cost: 3
Level: 1
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Relic. Weapon. Melee.
[Free] During a skill test on a Spell card, exhaust Spirit Athame: You get +2 skill value for this test.
[Action] Exhaust Spirit Athame: Fight. You get +2 [Combat] for this attack.
[Action] Exhaust Spirit Athame: Fight. You get +2 [Combat] for this attack.
Quantity: 2
Number: 35
Illustrator: Chelsea Conlin






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Spirit-Speaker
Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 1
Ritual.
Akachi Onyele deck only.
[Free] Exhaust Spirit-Speaker: Choose an asset you control with “uses (charges).” Either return that asset to your hand, or move all charges from that asset to your resource pool (as resources) and discard that asset.
[Free] Exhaust Spirit-Speaker: Choose an asset you control with “uses (charges).” Either return that asset to your hand, or move all charges from that asset to your resource pool (as resources) and discard that asset.
Quantity: 1
Number: 14
Illustrator: Andreas Zafiratos






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Spirit’s Torment
Type: Treachery
Encounter Set: Hauntings
Curse. Geist.
Revelation – Attach to your location.
Forced – After you leave attached location: You must either take 1 horror or lose 1 action.
[Action] Place 1 of your clues on attached location: Discard Spirit’s Torment.
Forced – After you leave attached location: You must either take 1 horror or lose 1 action.
[Action] Place 1 of your clues on attached location: Discard Spirit’s Torment.
Quantity: 2
Number: 94
Illustrator: Matt Bradbury






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Stars of Hyades
Type: Treachery
Encounter Set:
Curse.
Revelation – Randomly choose an event beneath Sefina Rousseau and remove it from the game. If you cannot, take 1 damage and 1 horror. If your deck has 5 or more cards in it, shuffle Stars of Hyades back into your deck instead of discarding it.
Quantity: 1
Number: 13
Illustrator: Ethan Patrick Harris






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Stealth
Type: Asset
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Action] Exhaust Stealth: Evade. The chosen enemy gets –2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.
Quantity: 2
Number: 28
Illustrator: Ignacio Bazán Lazcano






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Swift Byakhee
Type: Enemy
Encounter Set: Byakhee
Fight: 2
Health: 3
Evade: 2
Damage: 1
Horror: 1
Monster. Byakhee.
Prey – Lowest remaining sanity.
Hunter. Retaliate.
Forced – When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey’s location. If it moved more than one location by this effect, it does not attack this phase.
Hunter. Retaliate.
Forced – When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey’s location. If it moved more than one location by this effect, it does not attack this phase.
Quantity: 2
Number: 86
Illustrator: Guillaume Ducos






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The Home Front
Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 4
Agility: 0
Wild: 0
Practiced. Expert.
Mark Harrigan deck only.
If this skill test is successful during an attack, move 1 damage from Mark Harrigan to the attacked enemy.
If this skill test is successful during an attack, move 1 damage from Mark Harrigan to the attacked enemy.
The real war has only just begun.
Quantity: 1
Number: 7
Illustrator: Eric Deschamps






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• The King in Yellow
Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Tome.
Revelation – Put The King in Yellow into play in your threat area. It cannot leave play except through the [Reaction] ability below.
You cannot commit exactly 1 or 2 cards to a skill test.
[Reaction] After a skill test is successful in which Minh Thi Phan has committed at least 6 matching skill icons for that test: Discard The King in Yellow.
You cannot commit exactly 1 or 2 cards to a skill test.
[Reaction] After a skill test is successful in which Minh Thi Phan has committed at least 6 matching skill icons for that test: Discard The King in Yellow.
Quantity: 1
Number: 11
Illustrator: Melissa Findley






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The King’s Edict
Type: Treachery
Encounter Set: Cult of the Yellow Sign
Pact.
Revelation – For each Cultist enemy in play, move 1 clue from that enemy’s location to that enemy. Until the end of the round, each Cultist enemy in play gets +1 fight for each clue and/or doom on it. If no clues are moved by this effect, The King’s Edict gains surge.
Quantity: 2
Number: 100
Illustrator: Torstein Nordstrand







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The Last King
Type: Scenario
Encounter Set: The Last King
[Skull]: Reveal another token. If you fail, place 1 doom on a Lunatic enemy in play.
[Cultist]: –2. If you fail, place 1 of your clues on your location.
[Tablet]: –4. If you fail, take 1 horror.
[Elder Thing]: –X. X is the shroud value of your location.
[Cultist]: –2. If you fail, place 1 of your clues on your location.
[Tablet]: –4. If you fail, take 1 horror.
[Elder Thing]: –X. X is the shroud value of your location.
[Skull]: Reveal another token. If you fail, place 1 doom on the Lunatic enemy in play with the most remaining health.
[Cultist]: –3. Place 1 of your clues on your location.
[Tablet]: –4. Take 1 horror.
[Elder Thing]: –X. X is the shroud value of your location. If you fail, take 1 damage.
[Cultist]: –3. Place 1 of your clues on your location.
[Tablet]: –4. Take 1 horror.
[Elder Thing]: –X. X is the shroud value of your location. If you fail, take 1 damage.
Quantity: 1
Number: 61a
Illustrator: ———