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War of the Outer Gods


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Arkham
Arkham
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Arkham

Type: Location
Encounter Set: War of the Outer Gods
Ritual Site. Town.
Arkham cannot have attachments.
[Free] Spend 1[per investigator] resources: Move to a connecting location.
”What lay behind our joint love of shadows and marvels was, no doubt, the ancient, mouldering, and sublty fearsome town in which we live - witch-cursed, legend-haunted Arkham, whose huddled, sagging gambrel roofs and crumbling Georgian balustrades brood out the centuries beside the darkly muttering Miskatonic.” –H. P. Lovecraft, “The Thing on the Doorstep”
Quantity: 1
Number: 14
Illustrator: Tomasz Jedruszek
Athenaeum of the Empty Sky
Athenaeum of the Empty Sky
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Athenaeum of the Empty Sky

Type: Location
Encounter Set: War of the Outer Gods
Ritual Site. Providence.
[Action]: Draw the top card of the encounter deck: Place 1 ward on the blue agenda. (Group limit once per round.)
The telescopes and astrolabes of the Cult of Silenus manifest their reverence of the night sky. The darkness and emptiness of the vast universe mirror their faith that all life must end.
Quantity: 1
Number: 16
Illustrator: Alexander Chelyshev
Blade of Ark’at
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Blade of Ark’at

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Wild: 1
Slot: 1 Hand
Item. Relic. Weapon. Melee.
[Free] Exhaust Blade of Ark’at and spend 1 resource: Place 1 resource on Blade of Ark’at (from the token pool).
[Action]: Fight. You get +1 [Combat] for each resource on Blade of Ark’at. If you succeed, remove up to 3 resources from Blade of Ark’at to deal that much additional damage to the attacked enemy.
Quantity: 1
Number: 54
Illustrator: Robert Laskey
Bringer of Paradise
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Bringer of Paradise

Type: Enemy
Encounter Set: Children of Paradise
Fight: 3
Health: 3
Evade: 1
Damage: 1
Horror: 0
Humanoid. Mutated.
Aloof. Retaliate. Warring.
Spawn – Shrine of Magh’an Ark’at.
Forced – When the round ends: Place 1 resource on Bringer of Paradise, as a mutation. Then, if there are 3 or more mutations on it, remove 2 of them and place 2 doom on the green agenda.
Quantity: 3
Number: 44
Illustrator: Rafal Hrynkiewicz
Chateau Ramezay
Chateau Ramezay
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Chateau Ramezay

Type: Location
Encounter Set: War of the Outer Gods
Montreal.
[Action]: Test [Willpower] (4). If you succeed, gain 1 clue (from the token pool).
Built in 1705 as an illustrious residence, Chateau Ramezay is a museum containing numerous works of art that are a portal to Montreal’s past.
Quantity: 1
Number: 19
Illustrator: Yoann Boissonnet
Cloak of the Outer Realm
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Cloak of the Outer Realm

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Wild: 1
Slot: Body
Item. Relic. Clothing.
Uses (4 charges).
[Reaction] When a non-Elite enemy would engage you, spend 1 charge: Exhaust that enemy instead.
Quantity: 1
Number: 51
Illustrator: Ethan Patrick Harris
Close All Portals
Close All Portals
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Close All Portals

Type: Act
Encounter Set: War of the Outer Gods
Clue Threshold: –
[Action]: If you are at a Ritual Site: You try to seal off another portal. Test [Willpower] (3) or [Intellect] (3). If you succeed, place 1 of your clues around another group’s Hub Dimension.
Forced – When any amount of doom is placed on a player card: Place that amount of doom on any agenda as well.
Objective – If each group has “sealed off the Hub Dimension,” advance.
When your work is done, you and your companions lie on the cold ground, your skin tingling with otherworldly currents. The night sky is filled with stars and no longer blotted out by swirling black entities or alternate dimensions swathed in uncanny mist.
The investigators have sealed Earth away from the cataclysmic war of the Outer Gods.
(→R1)
Help your companions seal off all the hub dimensions before a cult completes their ritual!
Quantity: 1
Number: 13
Illustrator: Michal Milkowski
Close the Portal
Close the Portal
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Close the Portal

Type: Act
Encounter Set: War of the Outer Gods
Clue Threshold: –
[Action] If you are at a Ritual Site: You try to seal off the portal. Place 1 of your clues around Hub Dimension. Then you may test.[Willpower] (2) or [Intellect] (2). If you succeed, place 1 of your clues around Hub Dimension.
Forced – When any amount of doom is placed on a player card: Place that amount of doom on any agenda as well.
Objective – If your group has “sealed off the Hub Dimension,” advance.
You have never in your life performed a rite such as this. It takes all of your strength, all of your resolve, and all of your ingenuity to complete it without faltering. One misspoken incantation, one false ingredient, one wrong step, and the entire endeavor will have been for naught.
If you are playing in Single Group Mode:
When your work is done, you and your companions lie on the cold ground, your skin tingling with otherworldly currents. The night sky is filled with stars and no longer blotted out by swirling black entities or alternate dimensions swathed in uncanny mist.
The investigators have sealed Earth away from the cataclysmic war of the Outer Gods. (→R1)
If you are playing in
Epic Multiplayer Mode:
This entrance to the hub is sealed, but there are many more entrances that must be sealed before the war can truly end…
Place 2 wards on each agenda. Advance to act 3a.
Seal off the hub dimension before it is too late!
Quantity: 1
Number: 12
Illustrator: Michal Milkowski
Death and Decay
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Death and Decay

Type: Treachery
Encounter Set: War of the Outer Gods
Hex.
Revelation – You must decide (choose one):
– Place 1 doom on the blue agenda.
– You and each asset you control take 1 direct damage.
– Choose an
Item asset you control and remove it from the game.
Quantity: 2
Number: 26
Illustrator: Peter Polach
Disciple of the Swarm
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Disciple of the Swarm

Type: Enemy
Encounter Set: War of the Outer Gods
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror: 0
Humanoid. Cultist.
Aloof. Warring.
Spawn – Burning Pit.
Forced – At the end of the round, if no blue or green enemies are in play: Place 1 doom on the red agenda.
“Assimilation is the only way.”
Quantity: 2
Number: 29
Illustrator: Robert Laskey
Dreaded End
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Dreaded End

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Wild: 1
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Action] Spend 1 charge: Choose one –
– Place a non-
Elite enemy at your location on top of the encounter deck.
– Look at the top 5 cards of the encounter deck. Discard 2 of them and return the rest to the top, in any order.
Quantity: 1
Number: 53
Illustrator: Robert Laskey
Droning Horde
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Droning Horde

Type: Enemy
Encounter Set: Swarm of Assimilation
Fight: 3
Health: 1
Evade: 3
Damage: 1
Horror: 1
Victory: 1.
Monster. Insect. Servitor. Elite.
Hunter. Swarming 6.
Forced – After Droning Horde enters play: Each investigator chooses a card from their hand and places it facedown underneath an Insect enemy as a swarm card.
Forced – When Droning Horde attacks: It deals either its damage or its horror, instead of both.
Quantity: 1
Number: 48
Illustrator: Stephen Somers
Enchanted Skull
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Enchanted Skull

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Wild: 1
Slot: Accessory Arcane
Item. Relic.
[Free] Exhaust Enchanted Skull: Place the top card of your deck facedown underneath Enchanted Skull.
[Free]: You get +1 to this skill test for each card underneath Enchanted Skull. Then discard 1 card from underneath Enchanted Skull, at random. (Limit once per turn.)
Quantity: 1
Number: 55
Illustrator: Robert Laskey
Ethereal Entity
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Ethereal Entity

Type: Enemy
Encounter Set: Death of Stars
Fight: 2
Health: 3
Evade: 1
Damage: 0
Horror: 1
Monster.
Warring.
Spawn – Athenaeum of the Empty Sky.
Forced – After Ethereal Entity engages you: You must decide (choose one) –
– Place 1 doom on the blue agenda.
– Place 1 of your clues on your location.
– Take 2 horror.
Quantity: 3
Number: 38
Illustrator: Adam Doyle
Ezel-zen-rezl Emerges
Ezel-zen-rezl Emerges
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Ezel-zen-rezl Emerges

Type: Special Act
Encounter Set: War of the Outer Gods
Each red enemy loses aloof, loses warring, and gains hunter.
Objective – If Ezel-zen-rezl is defeated, (→R2).
The full magnitude of the boundless horde is unleashed upon Earth. You shout in horror and agony as the overwhelming swarm surrounds you. Vulnerable, helpless, and hopeless. Bit by bit, you are devoured, and yet, your consciousness remains.
.
(→R5)
Quantity: 1
Number: 46
Illustrator: Joshua Cairos
Feast of Locusts
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Feast of Locusts

Type: Treachery
Encounter Set: War of the Outer Gods
Hazard.
Revelation – Test [Willpower] (2). Increase the difficulty of this test by 1 for each swarm card in play. If you fail, take 2 horror (if you fail by 4 or more, instead take 3 horror).
Quantity: 2
Number: 30
Illustrator: Matt Dixon
Hellfire
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Hellfire

Type: Treachery
Encounter Set: War of the Outer Gods
Hazard.
Revelation – Test [Agility] (4). If you fail, either take 2 damage or place 2 of your clues on your location (if you fail and have 4 or more clues, do both instead).
Quantity: 3
Number: 31
Illustrator: Frej Agelii
Horrific Shoggoth
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Horrific Shoggoth

Type: Enemy
Encounter Set: Children of Paradise
Fight: 4
Health: 4
Evade: 2
Damage: 0
Horror: 1
Monster. Shoggoth. Mutated.
Retaliate. Warring.
Horrific Shoggoth gets +1 damage for each mutation on it.
Forced – After Horrific Shoggoth attacks: Place 1 resource on it, as a mutation.
Quantity: 1
Number: 43
Illustrator: Bazan Lazcano
Hub Dimension
Hub Dimension
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Hub Dimension

Type: Location
Encounter Set: War of the Outer Gods
Portal.
Forced – While there are 6[per investigator] or more clues around Hub Dimension, your group has “sealed off the Hub Dimension.”
Hub Dimension cannot have attachments.
Hub Dimension is connected to each
Ritual Site, and vice versa.
[Action]: Test [Willpower] (2) or [Intellect] (2). If you succeed, spend 3 clues or remove 2 clues from around Hub Dimension to deal 2 damage to an
Ancient One enemy (if you succeed by 3 or more, instead deal 3 damage).
A vast network of cosmic tunnels where gravity is warped in a surreal web of astral dimensions.
Quantity: 1
Number: 24
Illustrator: Ethan Patrick Harris
Hune-Stitched Herald
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Hune-Stitched Herald

Type: Enemy
Encounter Set: Death of Stars
Fight: 3
Health: 4
Evade: 2
Damage: 1
Horror: 2
Monster.
Warring.
Forced – After Rune-Stitched Herald engages you: You must decide (choose one) –
– Place 1 doom on the blue agenda.
– Remove 2 clues from around Hub Dimension.
– Hune-Stitched Herald attacks you.
Quantity: 1
Number: 37
Illustrator: Matthew Cowdery
Hunt Down
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Hunt Down

Type: Treachery
Encounter Set: Children of Paradise
Hazard.
Revelation – Place 1 resource on the Mutated enemy with the highest fight, as a mutation. That enemy readies, moves (one location at a time) until it reaches your location, and engages you. Then, it attacks you. If no Mutated enemies are in play, Hunt Down gains surge.
Quantity: 3
Number: 45
Illustrator: Borja Pindado
Inevitable End
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Inevitable End

Type: Treachery
Encounter Set: Death of Stars
Hex.
Revelation – You must decide (choose one):
– Place 1 doom on the blue agenda.
– Remove the top 6 cards of your deck from the game. Shuffle each weakness removed this way into your deck.
– Choose 3 cards in your hand and remove them from the game.
Quantity: 3
Number: 39
Illustrator: Adam Doyle
Ezel-zen-rezl
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Ezel-zen-rezl

Type: Enemy
Encounter Set: Swarm of Assimilation
Fight: 5
Health: *
Evade: 3
Damage: 2
Horror: 2
Victory: 2.
Ancient One. Elite.
*Ezel-zen-rezl has a global health pool of7[per investigator].
Hunter. Massive.
Forced – When the mythos phase ends Each investigator at Ezel-zen-rezl’s location chooses both a card from their hand and an asset they control and places them facedown underneath an Insect enemy as swarm cards.
Quantity: 1
Number: 47
Illustrator: Joshua Cairos
Magh’an Ark’at
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Magh’an Ark’at

Type: Enemy
Encounter Set: Children of Paradise
Fight: 3
Health: *
Evade: 5
Damage: 3
Horror: 1
Victory: 2.
Ancient One. Mutated. Elite.
*Magh’an Ark’at has a global health pool of 8[per investigator].
Hunter. Massive. Retaliate.
Forced – When the mythos phase ends: Place 1 resource on each Mutated enemy at Magh’an Ark’at’s location. deal 1 damage to each investigator at this location for each mutation on Magh’an Ark’at.
Massive. Hunter. Retaliate.
Forced – After Magh’an Ark’at enters play: Place 1 resource on it for each green enemy in play, as a mutation.
Forced – After the round ends: Deal 1 horror to each investigator for each mutation on Magh’an Ark’at.
Quantity: 1
Number: 41
Illustrator: Helge C Balzer
Silenus
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Silenus

Type: Enemy
Encounter Set: Death of Stars
Fight: 4
Health: *
Evade: 4
Damage: 1
Horror: 3
Victory: 2.
Ancient One. Elite.
*Silenus has a global health pool of 8[per investigator].
Hunter. Massive.
Forced – When the mythos phase ends: Each investigator at Silenus’s location must decide (choose one) –
– Place 1 doom on the blue agenda.
– Remove each card in their hand from the game.
– Take 3 horror.
Quantity: 1
Number: 35
Illustrator: Joshua Cairos
The Inescapable Maw
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The Inescapable Maw

Type: Enemy
Encounter Set: Death of Stars
Fight: 3
Health: 8
Evade: 5
Damage: 1
Horror: 2
Victory: 1.
Humanoid. Servitor. Elite.
Hunter.
Anytime an investigator is forced to “decide” by an ability on a blue card, they must choose two options instead of one.
Quantity: 1
Number: 36
Illustrator: Matthew Cowdery
Vile Broodmaster
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Vile Broodmaster

Type: Enemy
Encounter Set: Children of Paradise
Fight: 4
Health: 7
Evade: 3
Damage: 2
Horror: 1
Victory: 1.
Monster. Servitor. Mutated. Elite.
Hunter. Retaliate.
Vile Broodmaster gets +1 health for each mutation on it.
Forced – When 1 or more mutations would be placed on an enemy: Place 1 additional mutation on that enemy.
Quantity: 1
Number: 42
Illustrator: Helge C Balzer
Nihilistic Stargazer
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Nihilistic Stargazer

Type: Enemy
Encounter Set: War of the Outer Gods
Fight: 3
Health: 2
Evade: 1
Damage: 0
Horror: 1
Humanoid. Cultist.
Aloof. Warring.
Spawn – Athenaeum of the Empty Sky.
Forced – At the end of the round, if no green or red enemies are in play: Place 1 doom on the blue agenda.
“A swift and painless end is a mercy.”
Quantity: 2
Number: 25
Illustrator: Alexander Chelyshev
Pocket Portal
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Pocket Portal

Type: Asset
Class: Neutral
Cost: 2
Level: 0
Wild: 2
Spell.
Fast.
Forced – After Pocket Portal enters play: Place your investigator mini-card onto Pocket Portal and immediately end your turn. While your mini-card is on Pocket Portal, you are not at any location and enemies cannot spawn engaged with you. At the start of your turn, discard Pocket Portal and move to any revealed location.
Quantity: 1
Number: 52
Illustrator: Quintin Gleim
Predator’s Call
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Predator’s Call

Type: Treachery
Encounter Set: War of the Outer Gods
Scheme.
Revelation – Attach Predator’s Call to the nearest green enemy. If that enemy is Mutated, place 1 resource on it, as a mutation. If no green enemies are in play, Predator’s Call gains surge.
Attached enemy gets +1 fight, +1 evade, +1 damage, and +1 horror.
Quantity: 2
Number: 28
Illustrator: Robert Laskey