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The Night's Draw
Submitted by
chem2702
, Mar 12 2015 09:56 PM | Last updated Apr 08 2015 09:42 PM
Starkboy likes this
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Experimental
Use Sam and Edd with loads of Ravens to get excellent draw.
Joust
Agenda
Plot ()
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Total Cards: 0
With Dolorous Edd in play, draw cap is bumped up to 8 cards per round. Once Samwell Tarly is out, there will be loads of draw potential with 11 Raven cards in the deck. Also there is extra draw with Passing the Wall and The Sword in the Darkness.
The 3 'The North' Agendas means that an extra 6 power is required to win, but with 3 copies of Deep Freeze in the deck, it is possible to bump up the opponent's requirement to 24 power.
I bumped out Hungry Mob and Bolton Refugee and used mainly Ravens as weenies since they support better drawing capability and can be recovered (back into the deck from discard pile) with Carrion Bird.
I chose The Aftermath over Valar since Ravens can be recovered from the discard pile and for better gold, initiative and claim. In regards to protection from an opponent's Valar, 3 copies of Retreat are included as the restricted card, and there is also Call of the Three-Eyed Crow, Maester Aemon, and Coldhands can't be killed.
The 3 copies of Greenseer's Raven will help protect against City and River Plots or can help with draw if required.
Overall, the main idea of this deck is to get maximum use out of the 3 agendas: creating lots of tricons and increasing draw potential. I'm definitely keen to hear anyone's advice on ways to improve the deck.
1 Comments
The Wall is missing.