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Clan War


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A Game of Letters
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0 Comments

Type: Event
Cost: 0
Clan: Crane
Action: During a [Politics] conflict, choose a participating character and a status token on a character controlled by a different player –
* if you chose an honored status token, honor the chosen character.
* if you chose a dishonored status token, dishonor the chosen character.
Influence: 2
Deck: Conflict
Number: 68
Illustrator: Mauro Dal Bo
Acclaimed Geisha House
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0 Comments

Type: Holding
Strength: +1
Clan: Scorpion
Action: During a conflict, dishonor a (friendly) participating character and choose an unclaimed ring – switch the contested ring with the chosen ring. (The conflict retains its type.)
Deck: Dynasty
Number: 54
Illustrator: Ruwen Liu
Agasha Prodigy
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0 Comments

Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 1
Clan: Dragon
Shugenja. Fire.
Action: Choose a character. Each opponent may give you 1 honor and choose a character – each player that chose a character discards the top card of their conflict deck. Each attachment a player discards this way is put into play attached to the character that player chose.
Deck: Dynasty
Number: 36
Illustrator: Felipe Gaona
Alchemical Laboratory
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0 Comments

Type: Holding
Strength: +1
Clan: Dragon
Laboratory.
While you have claimed the [Fire] ring, each attachment you control on another player’s character gains ancestral.
“I have seen no interest among the fire kami for keihi bark—except when ground to paste, which seems to bring them great delight.” – from the journals of Agasha Shunsen
Deck: Dynasty
Number: 39
Illustrator: Carlos Palma Cruchaga
All Out Assault
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0 Comments

Type: Event
Cost: 1
Clan: Lion
Tactic.
Reaction: After the conflict phase begins – each time a player has the opportunity to declare an attack this phase, they must attack with as many of their character as are able.
Influence: 2
Deck: Conflict
Number: 78
Illustrator: Pavel Kolomeyets
Altansarnai’s Vanguard
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0 Comments

Type: Character
Cost: 1
Military Skill: 2
Political Skill: 0
Glory: 1
Clan: Unicorn
Bushi. Cavalry.
During each conflict against a province with 1 or more rings claimed on it, this character cannot be bowed by card or ring effects.
When war calls, she stands ready.
Deck: Dynasty
Number: 55
Illustrator: Storn Cook
Appeal to Sympathy
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0 Comments

Type: Event
Cost: 2
Clan: Phoenix
Support. (Another player may help pay this card’s fate cost.)
Interrupt: When the effects of an event would initiate – cancel those effects and put that event on top of its owner’s conflict deck.
Influence: 2
Deck: Conflict
Number: 82
Illustrator: Isuardi Therianto
Ascetic of the North Wall
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0 Comments

Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Dragon
Monk. Tattooed.
While you have claimed the [Earth] ring, this character cannot lose fate or be discarded outside the fate phase.
“Be as the mountain: unyielding of body and mind.”
Deck: Dynasty
Number: 37
Illustrator: Imad Awan
Battle Aspirant
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0 Comments

Type: Character
Cost: 2
Military Skill: 3
Political Skill: 0
Glory: 2
Clan: Lion
Bushi.
Reaction: After this character is declared as an attacker in a [Military] conflict, choose a character your opponent controls without covert – the chosen character must be declared as a defender in this conflict, if able.
Deck: Dynasty
Number: 42
Illustrator: Nino Vecia
Bayushi Traitor
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0 Comments

Type: Character
Cost: 2
Military Skill: 3
Political Skill: 3
Glory: 1
Clan: Scorpion
Bushi. Shinobi.
When you play this character, it enters play under the control of an opponent of your choice. (You may still put fate on it.)
This character cannot participate in conflicts against its owner.
“I am sorry. This was my duty.”
Influence: 1
Deck: Conflict
Number: 84
Illustrator: Stanislav Dikolenko
Bushidō Adherent
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0 Comments

Type: Character
Cost: 3
Military Skill: 4
Political Skill: 2
Glory: 2
Clan: Lion
Bushi.
Support. (Another player may help pay this card’s fate cost.)
Action: During a conflict in which this character is participating, choose a participating character – honor that character. Your opponent draws 1 card.
Deck: Dynasty
Number: 44
Illustrator: Nino Vecia
Called to War
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0 Comments

Type: Event
Cost: 0
Clan: Lion
Action: Choose a Bushi character. Each opponent may give you 1 honor and choose a Bushi character – place 1 fate on each chosen character.
Influence: 3
Deck: Conflict
Number: 77
Illustrator: Reiko Murakami
Chancellor’s Aide
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0 Comments

Type: Character
Cost: 1
Military Skill: 1
Political Skill: 1
Glory: 1
Clan: Crane
Courtier. Imperial.
Interrupt: When this character leaves play, choose a player. Each opponent may give you 1 honor and choose a player – each chosen player discards 1 card from their hand.
“I wish to see the leaves of Ide-sama’s garden before they begin to fall. The regent’s business with me can wait.” – Kakita Yoshi
Deck: Dynasty
Number: 30
Illustrator: Tawny Fritz
Common Cause
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0 Comments

Type: Event
Cost: 0
Clan: Crab
Action: Sacrifice a (friendly) character and choose another character – ready the chosen character. If that character is controlled by another player, honor it.
“They may break our homes, but they will never break our spirit.”
Influence: 2
Deck: Conflict
Number: 65
Illustrator: Pavel Kolomeyets
Compelling Testimony
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0 Comments

Type: Event
Cost: 1
Clan: Scorpion
Support. (Another player may help pay this card’s fate cost.)
Action: During a [Politics] conflict, choose a participating character – that character gets –4[Politics] until the end of the conflict.
Influence: 3
Deck: Conflict
Number: 86
Illustrator: Felipe Gaona
Contemplative Wisdom
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0 Comments

Type: Attachment
Cost: 2
Bonus Military Skill: +0
Bonus Political Skill: +2
Clan: Dragon
Technique.
Restricted. Support.
Attached character gains: “Action: During a conflict, return a ring from your claimed ring pool to the unclaimed ring pool. Choose a participating character – that character gains each of this character’s printed abilities until the end of the conflict.”
Influence: 3
Deck: Conflict
Number: 73
Illustrator: Stanislav Dikolenko
Criminal Contacts
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0 Comments

Type: Event
Cost: 1
Clan: Scorpion
Play only if your honor bid is higher than an opponent’s.
Action: Choose a character. Each opponent may give you 1 honor to choose a character – discard 1 fate from each chosen character.
Influence: 1
Deck: Conflict
Number: 87
Illustrator: Pavel Kolomeyets
Cultured Façade
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0 Comments

Type: Event
Cost: 1
Clan: Crane
Action: During a conflict – until the end of the conflict, each participating character cannot be chosen as a target of an event played by a player whose honor bid is higher than that of the character’s controller.
Influence: 2
Deck: Conflict
Number: 70
Illustrator: Joyce Maureira
Cunning Confidant
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0 Comments

Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Neutral
Courtier. Fox Clan.
While participating in a conflict against a player with more claimed rings than you, this character gets +2[Politics].
“I would not share such thoughts with the court.”
Deck: Dynasty
Number: 61
Illustrator: Joyce Maureira
Dazzling Duelist
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0 Comments

Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 2
Clan: Crane
Bushi. Duelist.
Action: During a conflict, initiate a [Military] duel against a character your opponent controls of their choice – resolve the duel. The controller of the duel’s loser cannot claim rings during this conflict.
“If you were so wise, you would not have challenged me.”
Deck: Dynasty
Number: 31
Illustrator: Felipe Gaona
Desertion
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0 Comments

Type: Role
Clan: Neutral
(X is equal to the value staked on this treaty.)
The player who broke this treaty gives control of a character they control with the highest printed cost of X or lower to the player who did not break this treaty.
Deck: Role
Number: 1
Illustrator: MuYoung Kim
Dishonorable Dealings
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0 Comments

Type: Role
Clan: Neutral
(X is equal to the value staked on this treaty.)
The player who broke this treaty dishonors a character they control with the highest printed cost of X or lower.
Deck: Role
Number: 2
Illustrator: MuYoung Kim
Diversionary Maneuver
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0 Comments

Type: Event
Cost: 2
Clan: Unicorn
Tactic.
Action: During a [Military] conflict in which you are the attacking player, choose an eligible province not currently being attacked – bow and move home each participating character. Move the conflict to the chosen province and reveal it, if able. Move any number of ready characters you control to the conflict, then your opponent does so as well.
Influence: 2
Deck: Conflict
Number: 90
Illustrator: Dmitry Burmak
Endless Plains Skirmisher
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0 Comments

Type: Character
Cost: 2
Military Skill: 3
Political Skill: 0
Glory: 1
Clan: Unicorn
Bushi. Cavalry.
Action: During a conflict, choose a player – move this character to the conflict on that player’s side. (You still control this character, but its skill contributes towards that player’s side in the conflict.)
Deck: Dynasty
Number: 57
Illustrator: Imad Awan
Enlightenment
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0 Comments

Type: Event
Cost: 5
Clan: Neutral
Kihō.
Action: Resolve the effect of each ring in your claimed ring pool as if you were the attacking player. Then, if all five rings are in your claimed ring pool, you win the game.
“The world and I are as one.”
Deck: Conflict
Number: 94
Illustrator: Francisco Miyara
Expert Bartering
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0 Comments

Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Unicorn
Technique.
Action: You may spend 1 fate. Choose another attachment (you may only choose one an opponent controls if you spent 1 fate) – switch this attachment with the chosen attachment. If you do not control the chosen attachment, exchange control of them as well.
Influence: 2
Deck: Conflict
Number: 88
Illustrator: Isuardi Therianto
Expert Interpreter
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1 Comments

Type: Character
Cost: 1
Military Skill: 0
Political Skill: 2
Glory: 1
Clan: Phoenix
Courtier. Scholar.
Reaction: After the conflict phase begins, choose a ring. Each opponent may give you 1 honor and choose a ring – during each conflict in which one of the chosen rings is contested, characters cannot enter play.
Deck: Dynasty
Number: 45
Illustrator: Joyce Maureira
Exposed Secrets
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0 Comments

Type: Role
Clan: Neutral
(X is equal to the value staked on this treaty.)
The player who did not break this treaty draws X cards.
Deck: Role
Number: 3
Illustrator: YuDong Shen
Falling Fortune
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0 Comments

Type: Role
Clan: Neutral
(X is equal to the value staked on this treaty.)
The player who broke this treaty loses X fate.
Deck: Role
Number: 4
Illustrator: YuDong Shen
Favorable Alliance
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0 Comments

Type: Event
Cost: X
Clan: Crane
Support.
Action: Set aside cards from the top of up to two conflict decks, yours and that of the player who supports you, until X cards are set aside. Those cards are faceup and out of play. Both you and the player who supports you may play those cards as if they were in their hand.
Influence: 2
Deck: Conflict
Number: 69
Illustrator: Joshua Cairós