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Admit Defeat
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, -- | Last updated --

Admit Defeat
Type: Event
Cost: 1
Clan: Crane
Action: Choose a character that is defending alone – bow that character.
It is not only a question of defeating one’s opponents, but defeating them in such a manner that they know they have been beaten.
Influence: 2
Deck: Conflict
Number: 147
Illustrator: David Horne
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6 Comments
From the article - http://www.cardgamed...iew-crane-r2103
With each game, I realized more and more that this card is powerful, very powerful. Essential combat tool for many decks.
A lot of conflicts are 1vs1 out of necessity so if you use single attacker they either have to overcommit in defence opening up for you second challange (or dropping their own attack) or risk being bowed.
Imho very solid x2 card for now.
Works really well in military decks where it's easy to get 1 character up to province breaking levels. Commit a lone character to a province, let your opponent do whatever with what's likely to also be a lone character to try and prevent you from winning/breaking (attachments, Banzai etc), then tap them. They've wasted a bunch of tricks and you've got your break.
Agree with y'all. The big question is not to include or not, but how many copies. The card pool is so strong that I've ended on 2x.
I think 1x or 2x are probably the right choice, because it can be a dead card.