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Ancestral DaishÅ
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Ancestral DaishÅ
Type: Attachment
Cost: 1
Bonus Military Skill: +2
Bonus Political Skill: +0
Clan: Dragon
Weapon.
Ancestral. (When attached card leaves play, return this card to your hand.)
Restricted. (No more than two restricted attachments per character.)
Restricted. (No more than two restricted attachments per character.)
Influence: 2
Deck: Conflict
Number: 151
Illustrator: Jason Juta
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7 Comments
From the article - http://www.cardgamed...ew-dragon-r2110
One cannot realize how good is Ancestral keyword until plays a few games with this and Kitsuki's Method. Much better than Fine Katana if you can afford it. Worse if you don't have spare Fate. SOLID
I see no reason to run more than 2 of these or the political equivalents in a deck, since it's rare that you'd reasonably be able to afford playing more than 1 or two in a round and once you've found them they seldom leave (short of a sneaky "Let Go").
Even then, they're nice but I'm not overly keen on them. I like them in Dragon for the synergy, but when I started making decks after people told me that everyone allies with Dragon to take either of these I just thought "really? That's not enough of a reason"
Seems worse than Fine Katana, but I still think I play 3 in Dragon because a) the more attachments the better and we don't have the card pool where there are too many attachments to include them all, and b ) Niten Master has synergy with the Weapon trait.
In Dragon (at least with this Stronghold) they are essential and very good. But I would not ally with Dragon because of these or Let Go.
Sure, I'd ally into Dragon for Mirumoto's Fury and Let Go. That's my default splash right now for Keeper clans, and there has to be a good reason to try something different.