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Type: Event
Cost: 0
Clan: Neutral
Action: During a conflict, choose a participating character – that character gets +2[Military] until the end of the conflict. You may lose 1 honor to resolve this ability twice. (Max 1 per conflict.)
Deck: Conflict
Number: 204
Illustrator: Troy Graham
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!


Does the second use on this card have to target the same character or can you resolve it on a different character?

From the article review - http://www.cardgamed...-review-n-r2091


Benjoewoo – 5/5
With the ability to pump military force on a character for by 4 at the cost of 1 honor, or 2 without any loss, all at 0 fate cost, this will be an auto-include for some time to come for all decks, as it can boost virtually any character to a province threatening military force.

nyxnyxnyx - 5/5
Without paying the additional cost, it’s almost always worse than a Fine Katana. 1 honor, however, is actually not that big a cost (it’s half a conflict card), so getting to essentially repeat the effect for only half a card is a steal.

Grendel - 5/5
I don’t know if there will ever be a time where this won’t be played as a 3x.

Kingsley - 5/5
3x autoinclude for at least the early environment. Zero fate for two strength or one honor for four - this card means even the weakest military attacks threaten to break most provinces if unopposed.