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Ide Trader
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, -- | Last updated --

Ide Trader
Type: Character
Cost: 3
Military Skill: 1
Political Skill: 3
Glory: 1
Clan: Unicorn
Courtier. Merchant.
Reaction: After 1 or more characters move to a conflict in which this character is participating, select one – gain 1 fate or draw 1 card. (Limit once per conflict.)
Deck: Dynasty
Number: 116
Illustrator: Caravan Studio
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!
14 Comments
Does this card trigger itself? I do believe so but would be glad, if someone could confirm that.
thank you
Yes, indeed!
From the Questions sub-forum:
Just to be clear though, it has to MOVE in. Just committing doesn't do it, you need a game effect that says "move".
That makes it SO much easier to economize.
This card needs the Cavalry trait.
What setup? There's so much cavalry in-faction that It basically turns your stronghold into a Draw 1 card / gain 1 fate effect. Perhaps not the greatest effect, but
if you don't have the tools on the table to use him straight away, I think something went terribly wrong.
He works great with either Spyglass and Favored Mount giving you insane value if it's allowed to stay on the table for more than one turn.
Well, by using Favoured Mount you are spending one fate AND one card to...gain one fate OR one card. Maybe one of each if you manage to trigger it twice in the round.
So by 'set-up' I mean you need to play something like Favoured Mount or one of the characters that let you move in as an action (requires both to be in play at the same time).
Or you use your Stronghold on one of your characters... But that only works in Military conflicts, and you'll be wanting to hold your Ide Trader back for Political. Its also competing with other uses like moving a bowed character in on defence to prevent unopposed when you are dangerously low on Honour (this is Unicorn, after all), or moving in a ready character for surprise military boost on attack.
Not saying its bad by any means, just too many conditions for my liking.
See what you mean, but I think it remains one of the best (or few) reasons to play Unicorn. Repeatable Fate generation is a big advantage in this game. As you say though, it's something of an investment of resources to gain back a marginal amount.
However, don't forget it brings decent political score to the board in a faction with almost no political presence, and if you can make that "move in" be something you were planning to do anyway...
It's not uncommon for Unicorn to also simply have a spare "move in" action they don't need to use for anything. In that case move him in bowed (or another bowed character into a challenge this guy is in). It's not like that bowed character had anything else to do anyway... (Of course the main benefit is still when you actually want to move him/another in anyway, as Asklepios notes.)
They only have two move in actions that work on him though - Shinjo Tatsuo and Favoured mount. Shinjo Tatsuo costs 4 so has better things to do than generate a fate or a card, but Favoured mount can do some work with him, althouhg it IS a 2 card combo, vulnerable to attatchment hate.
True, but there's also ways of moving other guys into his conflict, though you don't always want to do that of course. Additionally, if you're running favourable grounds that works on him too.
It also combos excellently with Favored Grounds and Shinjo Outrider. Economizes your unspent "move" tricks into fate or cards, which is amazing. It also makes Ide Messenger's ability "free".