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Ide Trader



Ide Trader

Ide Trader

Type: Character
Cost: 3
Military Skill: 1
Political Skill: 3
Glory: 1
Clan: Unicorn
Courtier. Merchant.
Reaction: After 1 or more characters move to a conflict in which this character is participating, select one – gain 1 fate or draw 1 card. (Limit once per conflict.)
Deck: Dynasty
Number: 116
Illustrator: Caravan Studio
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!


14 Comments

Does this card trigger itself? I do believe so but would be glad, if someone could confirm that.

thank you

    • laultike, labedroomwam, MatthewIllic and 1 other like this

Yes, indeed!

From the Questions sub-forum:

 

The trader can move into a conflict, and then, when the reaction triggers, it is itself participating in the conflict and can therefore respond to its own move in.

 

Nate French

    • laultike, labedroomwam, MatthewIllic and 1 other like this

Just to be clear though, it has to MOVE in. Just committing doesn't do it, you need a game effect that says "move".

    • laultike, labedroomwam, MatthewIllic and 1 other like this

That makes it SO much easier to economize.

    • laultike, labedroomwam, MatthewIllic and 1 other like this

This card needs the Cavalry trait. :P

    • laultike, labedroomwam, MatthewIllic and 1 other like this
This card has gone way down in my estimation since I realised Committing to a conflict didn't count as 'moving'. I know there are still ways to gain the benefit from it, but I'm not sure the set-up required is enough to justify the reward of netting yourself one extra fate or card.
    • laultike, labedroomwam, MatthewIllic and 1 other like this

This card has gone way down in my estimation since I realised Committing to a conflict didn't count as 'moving'. I know there are still ways to gain the benefit from it, but I'm not sure the set-up required is enough to justify the reward of netting yourself one extra fate or card.

What setup? There's so much cavalry in-faction that It basically turns your stronghold into a Draw 1 card / gain 1 fate effect. Perhaps not the greatest effect, but 

if you don't have the tools on the table to use him straight away, I think something went terribly wrong.

 

He works great with either Spyglass and Favored Mount giving you insane value if it's allowed to stay on the table for more than one turn.

    • laultike, labedroomwam, MatthewIllic and 1 other like this

What setup? There's so much cavalry in-faction that It basically turns your stronghold into a Draw 1 card / gain 1 fate effect. Perhaps not the greatest effect, but 
if you don't have the tools on the table to use him straight away, I think something went terribly wrong.
 
He works great with either Spyglass and Favored Mount giving you insane value if it's allowed to stay on the table for more than one turn.


Well, by using Favoured Mount you are spending one fate AND one card to...gain one fate OR one card. Maybe one of each if you manage to trigger it twice in the round.

So by 'set-up' I mean you need to play something like Favoured Mount or one of the characters that let you move in as an action (requires both to be in play at the same time).

Or you use your Stronghold on one of your characters... But that only works in Military conflicts, and you'll be wanting to hold your Ide Trader back for Political. Its also competing with other uses like moving a bowed character in on defence to prevent unopposed when you are dangerously low on Honour (this is Unicorn, after all), or moving in a ready character for surprise military boost on attack.

Not saying its bad by any means, just too many conditions for my liking.

    • laultike, labedroomwam, MatthewIllic and 1 other like this

See what you mean, but I think it remains one of the best (or few) reasons to play Unicorn. Repeatable Fate generation is a big advantage in this game. As you say though, it's something of an investment of resources to gain back a marginal amount.

 

However, don't forget it brings decent political score to the board in a faction with almost no political presence, and if you can make that "move in" be something you were planning to do anyway...

    • laultike, labedroomwam, MatthewIllic and 1 other like this

It's not uncommon for Unicorn to also simply have a spare "move in" action they don't need to use for anything. In that case move him in bowed (or another bowed character into a challenge this guy is in). It's not like that bowed character had anything else to do anyway... (Of course the main benefit is still when you actually want to move him/another in anyway, as Asklepios notes.)

    • laultike, labedroomwam, MatthewIllic and 1 other like this
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GasPoweredStick
Oct 14 2017 09:16 AM

They only have two move in actions that work on him though - Shinjo Tatsuo and Favoured mount. Shinjo Tatsuo costs 4 so has better things to do than generate a fate or a card, but Favoured mount can do some work with him, althouhg it IS a 2 card combo, vulnerable to attatchment hate.

    • labedroomwam, MatthewIllic and MatthewCrito like this

They only have two move in actions that work on him though - Shinjo Tatsuo and Favoured mount. Shinjo Tatsuo costs 4 so has better things to do than generate a fate or a card, but Favoured mount can do some work with him, althouhg it IS a 2 card combo, vulnerable to attatchment hate.


True, but there's also ways of moving other guys into his conflict, though you don't always want to do that of course. Additionally, if you're running favourable grounds that works on him too.
    • MatthewIllic likes this

It also combos excellently with Favored Grounds and Shinjo Outrider. Economizes your unspent "move" tricks into fate or cards, which is amazing. It also makes Ide Messenger's ability "free".

Not so good right now, the card is a trap itself you try to win fate and dont win the game. In the future with more comerce synergy will be very good but I dont like it too much at the moment.