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Kakita Kaezin



Kakita Kaezin

Kakita Kaezin

Type: Character
Cost: 3
Military Skill: 3
Political Skill: 2
Glory: 2
Clan: Crane
Bushi. Duelist. Kenshinzen.
Action: While this character is participating in a conflict, your opponent must choose a participating character he or she controls – challenge that character to a [Military] duel. If this character wins, move each character not involved in the duel home. If it loses, send it home.
“For the coward, there is no life. For the hero, there is no death.”
Deck: Dynasty
Number: 49
Illustrator: Diego Gisbert Llorens
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!


1 Comments

From the article - http://www.cardgamed...iew-crane-r2103

 

Kingsley - 4/5
This card is a powerful sleeper. His ability doesn't look amazing at first, but keep in mind that if you lose the duel you go home without bowing! This means this ability can be used as a powerful escape mechanism, allowing you to feint effectively.
 
I Fight Dragons – 3/5
I really like Kaezin. I like Kaezin a whole freaking lot. His ability is very flexible, allowing you to retreat after your opponent over commits to a conflict, or narrow down a wide board if you tron him up even a little bit. These are some niche cases, however, and sometimes he ends up being a 3/2/2 unique for 3, which makes me rate him as average overall among his cost point.
 
nyxnyxnyx - 4/5
This is a card that needs multiple readings for his effect to make sense. The TL;DR is that Kaezin operates best as a lone wolf, especially on defence. Send him in alone against a larger force on defence, preferably with some Katanas and Banzai!s, and d-d-duel. You either win the duel (and probably the conflict), or you lose and go home, ready to rumble again.
 
Grendel - 3/5
Better than he appears but I do not appreciate trying to engineer situations to make his duel shine where as other 3 drops are very point and click in their application.
 
Benjoewoo – 5/5
He’s one of three duels in the game, and his duel actually requires thinking because it can be useful either way—send home all but 1 of your opponent’s characters or run away and force your opponent to overcommit to a defense. If the duelist keyword matters in the future, he’ll be even more solid as one of the better military oriented crane characters.