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Type: Event
Cost: 0
Clan: Crab
Action: Shuffle a card in one of your unbroken provinces back into your dynasty deck. Choose a holding in your dynasty discard pile – put that holding into play in that province.
Influence: 2
Deck: Conflict
Number: 136
Illustrator: Filip Storch
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!


From the article review - http://www.cardgamed...view-crab-r2098


Kingsley - 4/5
Great way to ensure a bit of extra consistency with your holding synergy cards, as well as providing surprise plays that can be quite impactful in the right circumstances. Strong now, and if better holdings get printed later it will get even better (what up, one-per-deck attachment stealer?).

nyxnyxnyx - 4/5
Great for improving consistency for all your effects that require holdings in play. Also a sneaky way to bump province strength out of nowhere, or protect a good card from being discarded (more relevant in single-core). 

Grendel - 4/5
Really strong enabler for any deck with a holding that needs to be in play. If crab ever gets a holding that is staging ground tier it’s suddenly becomes extremely relevant. Biggest sleeper in core?

I Fight Dragons β€“ 3/5
A very cool Crab card that will become very flexible as more holdings are released. My favorite use for it is to return Favorable Ground to play to act as a 0 cost movement effect that my opponent might not expect.

    • Froskan likes this

Another fantastic card. Lots of possibilities now and will become better and better when more holdings exist. Pocket Swiss Knife.