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Shiro Nishiyama

Shiro Nishiyama

Shiro Nishiyama

Type: Stronghold
Strength: +3
Clan: Crab
Action: During a conflict, bow this stronghold – each defending character you control gets +1[Military] and +1[Politics] until the end of the conflict.
Starting Honor: 10
Fate Value: 7
Influence: 10
Deck: Stronghold
Number: 1
Illustrator: Alayna Lemmer
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!


From the article review - http://www.cardgamed...view-crab-r2098


Stronghold cards are being reviewed in the context of other strongholds and aren't ratings of clans as a whole.


Benjoewoo – 5/5

In context of what the crab clan wants to do—counter attack—this stronghold is excellent in giving you a multiplicative bonus in both military and political stats. Both stats are useful, with political stats being even more so given Crab’s generally military favoring characters.

Kingsley - 4/5
This card is stronger than most strongholds, offering a solid buff for both attack and defense. While 10 honor is on the lower side, +3 strength is a big deal.

nyxnyxnyx - 3/5 
One of the weaker provinces compared to the other clans. 10 honor is below average, although +3 province strength is top of the pack. Ability is exactly meh. If province trading is more popular you won’t get much use out of the effect. FFG’s rules on abilities like this also mean that you can’t use the effect and get benefit out of conflict characters played/put into play later. 

Grendel - 4/5
+1 on either challenge on D is fairly nifty. +1 isn’t a huge bonus, but an inch might as well be a mile.

I Fight Dragons – 3/5
This Stronghold is very solid with a nice above average stat boost on defense and +3 to Province strength. What holds it back from being a real star is its use being limited to defense only. Still, this matches well with the attrition game Crab seem to have out of core.