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Wandering Ronin
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, -- | Last updated --

Wandering Ronin
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 0
Clan: Neutral
Bushi. Ronin.
Action: During a conflict, remove 1 fate from this character – it gets +2[Military] and +2[Politics] until the end of the conflict. (Limit twice per conflict.)
Deck: Dynasty
Number: 127
Illustrator: Kim Sokol
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!
1 Comments
From the article review - http://www.cardgamed...-review-n-r2091
Benjoewoo – 1/5
This is a very inefficient card, costing minimum 4 to have an ability that can be duplicated in multiple ways for 0 fate cost on lower cost and more efficient characters.
nyxnyxnyx - 2/5
In a world where fate is everflowing, this guy would allow you to convert excess fate into winning conflicts, with 100% efficiency. (you would never spend more fate than you need to exactly win the conflict) In the last conflict for the last province he burns all excess fate for zero wastage too. Unfortunately, fate is likely going to be incredibly tight in the game. Burning 1 fate for 2 temporary strength is also not the most economical trade.
Grendel - 1/5
I think this is objectively the worst character and potentially the worst card in the coreset. He tries to do everything and fails to be good at any of it. I think there could be some what ifs that change the value of this card like adding fate to him to mid combat or reducing his cost, unfortunately that is not what it is.
Kingsley - 1/5
This has some use as a "game ender" (pay 5 for 6 stats in either challenge) but is so inefficient otherwise that it may be the worst card in the game.