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The Path of Man
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The Path of Man
Type: Event
Cost: 0
Clan: Phoenix
KihÅ. Philosophy.
Reaction: After you win a conflict by 5 or more skill – gain 2 fate.
“It is the nature of man to walk the path. It is the nature of man to turn from the path. This is the nature of man.” – Shinsei’s Gift, apocryphal
Influence: 4
Deck: Conflict
Number: 21
Illustrator: Scott Wade
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!
1 Comments
Another card that supports the archetype where Phoenix builds towering characters with multiple fate on them. This is pretty powerful: 2 fate from 1 card is way above the usual rate. Even Embrace the void yields one a turn unless if you just flat out lose your character to a feast or famine.
The problem is of course in winning by 5 now that your opponent knows this card exists. In a sense, you will be defending more often against phoenix because of this card. You also will be wary of probe attacks that can be defended by 5 or more defense. The biggest impact of this card might be that players will now try to play around it as it can most certainly swing a game in phoenix's favor.
Note that this is a lot better than fallen in battle. Less conditional, free to play and a kiho that can be drawn by shrine maiden. This should be an excellent addition to phoenix for a long time.
The splash potential is limited by the staggering 4 influence cost, but I wouldn't mind playing this out of unicorn. Unicorn burns through their fate quickly, and when they run out, it's pretty much game. This card may extend the lifespan of unicorn's early game power play.