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As Honor Demands






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Type: Character
Cost: 3
Military Skill: 2
Political Skill: 4
Glory: 2
Clan: Phoenix
Courtier.
Reaction: After you pass on declaring a conflict – gain 1 honor.
They came to her to receive a fair verdict on the child’s inheritance. She sent both away with nothing, for both had approached the dispute with dishonorable rancor.
Deck: Dynasty
Number: 102
Illustrator: Lin Hsiang






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Type: Character
Cost: 1
Military Skill: 0
Political Skill: 1
Glory: 1
Clan: Scorpion
Geisha.
Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Interrupt: When this character leaves play, if you are less honorable than an opponent – gain 2 honor.
Interrupt: When this character leaves play, if you are less honorable than an opponent – gain 2 honor.
Deck: Dynasty
Number: 104
Illustrator: Drazenka Kimpel






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Type: Event
Cost: 1
Clan: Crab
Interrupt: When a character with printed cost equal to or lower than the number of unbroken provinces you control would leave play – it remains in play instead.
“What if you are the sword that stems the tide of darkness?” – Kaiu Shihobu
Influence: 3
Deck: Conflict
Number: 107
Illustrator: Joyce Maureira






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Type: Event
Cost: 1
Clan: Unicorn
Spell. Water. MeishÅdÅ.
Water role only.
Action: During a conflict, lose 1 honor and discard a card from your hand – set the attacked province’s base strength to 0 until the end of the conflict.
Action: During a conflict, lose 1 honor and discard a card from your hand – set the attacked province’s base strength to 0 until the end of the conflict.
Influence: 3
Deck: Conflict
Number: 114
Illustrator: Pavel Kolomeyets






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Type: Holding
Strength: +0
Clan: Neutral
Battlefield. Village.
Keeper role only.
Rally.
During conflicts in which you are the attacking player, you may trigger the attacked province’s abilities as if you controlled that province.
Rally.
During conflicts in which you are the attacking player, you may trigger the attacked province’s abilities as if you controlled that province.
Deck: Dynasty
Number: 106
Illustrator: Eli Ring






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Type: Event
Cost: 1
Clan: Lion
Earth role only.
Reaction: After a phase begins – you cannot lose honor this phase.
Reaction: After a phase begins – you cannot lose honor this phase.
“I fought alongside my betrothed in his victories, as Matsu once fought beside Akodo-no-Kami.” – Matsu Tsuko
Influence: 2
Deck: Conflict
Number: 110
Illustrator: Nino Vecia






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Type: Event
Cost: 2
Clan: Crane
Action: Choose up to 2 honored characters with total printed cost 6 or less – ready each of those characters.
At the sight of her joy, a thousand poems were born.
Influence: 3
Deck: Conflict
Number: 108
Illustrator: Hai Hoang






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Type: Holding
Strength: +1
Clan: Phoenix
Library.
Reaction: After you pass on declaring a conflict – put an honor token on this holding. Then, put X cards from your hand on the bottom of your conflict deck and draw that many cards, where X is the number of honor tokens on this holding. Any player may trigger this ability. (Unlimited.)
Deck: Dynasty
Number: 103
Illustrator: Logan Feliciano






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Type: Character
Cost: 2
Military Skill: 3
Political Skill: 1
Glory: 1
Clan: Lion
Bushi.
Keeper role only.
Reaction: After this character wins a [Military] conflict, choose a dishonored status token and a character – move the status token to the chosen character.
Reaction: After this character wins a [Military] conflict, choose a dishonored status token and a character – move the status token to the chosen character.
“Lay down your sword now and we will show you mercy.” – Daidoji Netsu
Deck: Dynasty
Number: 100
Illustrator: Felipe Gaona






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Type: Province
Strength: 3
Clan: Dragon
Castle.
Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
As an additional cost to attack another province you control, your opponent must spend 1 fate to an unclaimed ring.
As an additional cost to attack another province you control, your opponent must spend 1 fate to an unclaimed ring.
Element: firevoid
Deck: Province
Number: 94
Illustrator: Nele Diel






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Type: Character
Cost: 4
Military Skill: 4
Political Skill: 2
Glory: 2
Clan: Crab
Bushi. Commander.
This character cannot be evaded by the covert keyword.
You can trigger each ability on a province you control an additional time each round (or specified period).
You can trigger each ability on a province you control an additional time each round (or specified period).
“Let them come. We are overdue for a glorious victory.”
Deck: Dynasty
Number: 97
Illustrator: Felipe Gaona






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Type: Province
Strength: 5
Clan: Neutral
Action: During a conflict at a [Fire] province, choose a participating character – that character gets +3 glory until the end of the conflict.
Element: fire
Deck: Province
Number: 95
Illustrator: John Anthony Di Giovanni






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Type: Event
Cost: 0
Clan: Lion
Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: Each player chooses up to one Bushi character they played this phase – honor each of those characters.
Action: Each player chooses up to one Bushi character they played this phase – honor each of those characters.
Deck: Dynasty
Number: 101
Illustrator: Guillaume Ducos






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Type: Character
Cost: 5
Military Skill: 4
Political Skill: 4
Glory: 1
Clan: Dragon
Monk. Tattooed.
Seeker role only.
Rally.
Interrupt: When a character you control would leave play, choose a facedown province you control – put that character into that province instead, adding each attachment on it to its owner’s hand.
Rally.
Interrupt: When a character you control would leave play, choose a facedown province you control – put that character into that province instead, adding each attachment on it to its owner’s hand.
Deck: Dynasty
Number: 99
Illustrator: Calvin Chua






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Type: Character
Cost: 4
Military Skill: 1
Political Skill: 4
Glory: 1
Clan: Crane
Courtier.
Covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
Interrupt: When the effects of an event would initiate, discard an honored status token from this character – cancel those effects.
Interrupt: When the effects of an event would initiate, discard an honored status token from this character – cancel those effects.
Deck: Dynasty
Number: 98
Illustrator: Hai Hoang






0 Comments
Type: Character
Cost: 2
Military Skill: 3
Political Skill: 1
Glory: 1
Clan: Crab
Bushi.
Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Interrupt: When the conflict phase ends, if you control 1 or fewer broken provinces – gain 1 honor.
Interrupt: When the conflict phase ends, if you control 1 or fewer broken provinces – gain 1 honor.
Deck: Dynasty
Number: 96
Illustrator: Mauro Dal Bo






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Type: Stronghold
Strength: +1
Clan: Crane
Palace.
Reaction: After an honored character you control wins a conflict as the attacker, bow this stronghold – gain 2 honor.
Starting Honor: 10
Fate Value: +7
Influence: 10
Deck: Stronghold
Number: 93
Illustrator:






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Type: Character
Cost: 5
Military Skill: 5
Political Skill: 4
Glory: 2
Clan: Unicorn
Bushi. Cavalry. Champion.
Action: During a [Military] conflict in which this character is participating – search the top 8 cards of your dynasty deck for a non-unique character with printed cost 3 or lower and put that character into play in the conflict. Shuffle.
“We shall fight together.”
Deck: Dynasty
Number: 105
Illustrator: Leo Avero






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Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Scorpion
Shugenja. Air.
Action: During a conflict, choose a card in a non-stronghold province – move that card to another non-stronghold province controlled by the same player.
“Few secrets are illuminated by Amaterasu’s light alone.”
Influence: 1
Deck: Conflict
Number: 112
Illustrator: Lin Hsiang






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Type: Event
Cost: 4
Clan: Scorpion
Reduce the cost to play this card by 2 if your opponent has 4 or more facedown cards in their provinces.
Action: During a conflict, reveal each facedown card in your opponent’s provinces. Then, choose up to 2 characters in their provinces – put those characters into play in the conflict under your control.
Action: During a conflict, reveal each facedown card in your opponent’s provinces. Then, choose up to 2 characters in their provinces – put those characters into play in the conflict under your control.
Influence: 3
Deck: Conflict
Number: 113
Illustrator: Joshua Cairós






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Type: Event
Cost: 0
Clan: Phoenix
Spell. Water.
Water role only.
Action: Choose a non-Mythic character you own – put that character into a non-stronghold province you control. (It is now out of play.)
Action: Choose a non-Mythic character you own – put that character into a non-stronghold province you control. (It is now out of play.)
Influence: 1
Deck: Conflict
Number: 111
Illustrator: Pavel Kolomeyets






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Type: Attachment
Cost: 2
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Dragon
Tattoo.
Attach to a character you control. Attached character gains the Tattooed trait.
Reaction: After a province you control is revealed – ready attached character.
Reaction: After a province you control is revealed – ready attached character.
“It is a lovely design. But have you discovered its purpose?” – Togashi Hassuno
Influence: 2
Deck: Conflict
Number: 109
Illustrator: Jorge Matar