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Rokugan at War






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Type: Event
Cost: 1
Clan: Neutral
Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: Discard each card in each province, refilling each province faceup. End the dynasty phase. Then there is an additional dynasty phase during which players do not collect fate.
Action: Discard each card in each province, refilling each province faceup. End the dynasty phase. Then there is an additional dynasty phase during which players do not collect fate.
Deck: Dynasty
Number: 14
Illustrator: Lin Hsiang






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Type: Character
Cost: 4
Military Skill: 5
Political Skill: 1
Glory: 2
Clan: Lion
Bushi. Army.
No attachments except Weapon. Rally.
Action: During a conflict, if there is a Battlefield in play, choose a participating character you control – move this character to the conflict. If you do, move that character home.
Action: During a conflict, if there is a Battlefield in play, choose a participating character you control – move this character to the conflict. If you do, move that character home.
Deck: Dynasty
Number: 10
Illustrator: Lin Hsiang






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Type: Event
Cost: 0
Clan: Crane
Water role only.
Action: During a conflict, choose a character that is participating alone on your side – that character gets +1[Politics] until the end of the conflict for each faceup province you control. You may remove 1 fate from that character. If you do, honor it.
Action: During a conflict, choose a character that is participating alone on your side – that character gets +1[Politics] until the end of the conflict for each faceup province you control. You may remove 1 fate from that character. If you do, honor it.
Influence: 1
Deck: Conflict
Number: 16
Illustrator: Jorge Matar






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Type: Province
Strength: 3
Clan: Neutral
City.
Eminent.
After setup, fill this province to 3 cards.
When you would refill this province, refill it to 3 cards instead of 1.
After setup, fill this province to 3 cards.
When you would refill this province, refill it to 3 cards instead of 1.
Element: earthvoid
Deck: Province
Number: 6
Illustrator: Nele Diel






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Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Unicorn
Courtier. Merchant.
Action: During a conflict in which this character is attacking, spend 1 fate and choose a triggered ability printed on the attacked province – resolve that ability as if you controlled the province, ignoring all triggering conditions.
“Poor in rice, yes. But rice is not our only wealth.”
Influence: 2
Deck: Conflict
Number: 22
Illustrator: Joyce Maureira






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Type: Event
Cost: 0
Clan: Dragon
Action: Choose a card in a province – shuffle this card and that card into their owner’s decks. Refill each province emptied by this effect faceup. (Max 1 per round.)
“This lifetime shall prepare you for the trial to come.” – Togashi Hassuno
Deck: Dynasty
Number: 9
Illustrator: Pavel Kolomeyets






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Type: Attachment
Cost: 0
Bonus Military Skill: –
Bonus Political Skill: –
Clan: Dragon
Follower.
Attach to an unbroken province you control.
Each time you would refill attached province with a card, instead look at the top 2 cards of your dynasty deck (top 4 cards instead if attached province is facedown), refill the province with 1 of those cards and discard the rest.
Each time you would refill attached province with a card, instead look at the top 2 cards of your dynasty deck (top 4 cards instead if attached province is facedown), refill the province with 1 of those cards and discard the rest.
Influence: 3
Deck: Conflict
Number: 17
Illustrator: Hai Hoang






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Type: Attachment
Cost: 1
Bonus Military Skill: –
Bonus Political Skill: –
Clan: Neutral
Battlefield.
Reduce the cost to play this card by 1 if it is played on a broken province.
Attach to a province. Limit 1 Battlefield attachment per province.
Reaction: After the conflict phase begins – discard each card in attached province.
Attach to a province. Limit 1 Battlefield attachment per province.
Reaction: After the conflict phase begins – discard each card in attached province.
Deck: Conflict
Number: 24
Illustrator: Jon Hodgson






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Type: Character
Cost: 4
Military Skill: 4
Political Skill: 3
Glory: 3
Clan: Phoenix
Bushi.
Keeper role only.
Reaction: After this character wins a conflict as the defender – resolve a ring effect that matches the attacked province’s element as if you were the attacking player.
Reaction: After this character wins a conflict as the defender – resolve a ring effect that matches the attacked province’s element as if you were the attacking player.
Deck: Dynasty
Number: 11
Illustrator: Marius Bota






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Type: Character
Cost: 3
Military Skill: 1
Political Skill: 4
Glory: 1
Clan: Scorpion
Courtier.
Action: During a conflict in which this character is participating, choose a player – turn each card in that player’s provinces facedown. Then, look at them and put each of those cards into one of that player’s provinces, such that each province ends up with at least one card.
Deck: Dynasty
Number: 12
Illustrator: Borja Pindado






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Type: Character
Cost: 5
Military Skill: 2
Political Skill: 6
Glory: 3
Clan: Crane
Courtier. DaimyÅ. Imperial.
Reaction: After this character wins a [Politics] conflict as the attacker, choose up to X characters, where X is the number of faceup provinces you control – dishonor each of those characters.
“Bayushi Shoju as gone too far.”
Deck: Dynasty
Number: 8
Illustrator: Le Vuong






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Type: Province
Strength: 5
Clan: Phoenix
City.
Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
After each phase begins, reveal each facedown card in this province.
After each phase begins, reveal each facedown card in this province.
Element: airvoid
Deck: Province
Number: 5
Illustrator: Nele Diel






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Type: Province
Strength: 4
Clan: Lion
City.
Eminent.
Each other province gets –1 strength if controlled by an opponent and +1 strength if controlled by you or a teammate.
Each other province gets –1 strength if controlled by an opponent and +1 strength if controlled by you or a teammate.
Element: earthwater
Deck: Province
Number: 4
Illustrator: Daniel Alekow






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Type: Event
Cost: 0
Clan: Crab
Earth role only.
Reaction: After you pass on declaring a conflict, choose an unbroken non-stronghold province you control – search the top 8 cards of your dynasty deck for a card and put it into that province faceup. Shuffle. (Max 1 per conflict opportunity.)
Reaction: After you pass on declaring a conflict, choose an unbroken non-stronghold province you control – search the top 8 cards of your dynasty deck for a card and put it into that province faceup. Shuffle. (Max 1 per conflict opportunity.)
Influence: 1
Deck: Conflict
Number: 15
Illustrator: Calderon Studio






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Type: Event
Cost: 0
Clan: Scorpion
Poison.
Action: During a conflict, choose a participating character – that character gets –1[Military] until the end of the conflict for each facedown card in its controller’s provinces.
When the guests’ breaths suddenly fell short, only the cooks could be blamed.
Influence: 2
Deck: Conflict
Number: 21
Illustrator: Borja Pindado






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Type: Province
Strength: 3
Clan: Crane
Interrupt: When an honored character you control would leave play – discard its status token instead.
“As I swore to your father, I swear to follow you.” – Kakita Yoshi
Element: earth
Deck: Province
Number: 2
Illustrator: Pius Pranoto






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Type: Attachment
Cost: 0
Bonus Military Skill: –
Bonus Political Skill: –
Clan: Lion
Battlefield.
Attach to an unbroken province. Limit 1 Battlefield attachment per province.
During conflicts at attached province, you may play each character in your provinces as if it were in your hand. Each character played this way must enter play in the conflict.
During conflicts at attached province, you may play each character in your provinces as if it were in your hand. Each character played this way must enter play in the conflict.
Influence: 2
Deck: Conflict
Number: 19
Illustrator: Imad Awan






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Type: Event
Cost: 1
Clan: Crab
Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Action: Move a card from one of your provinces to your stronghold province.
Action: Move a card from one of your provinces to your stronghold province.
Deck: Dynasty
Number: 7
Illustrator: Calvin Chua






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Type: Event
Cost: 4
Clan: Unicorn
Void role only.
Action: Choose an opponent. If that opponent controls at least 4 faceup provinces – you may attack that player’s stronghold this phase.
Action: Choose an opponent. If that opponent controls at least 4 faceup provinces – you may attack that player’s stronghold this phase.
Influence: 2
Deck: Conflict
Number: 23
Illustrator: Guillaume Ducos






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Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Dragon
Monk. Tattooed.
Sincerity. (When this character leaves play, draw 1 card.)
You may play this character as an attachment on a character you control, reducing its cost to play by 2. If you do, it loses sincerity and gains the text: “Action: During a conflict – move attached character home.”
You may play this character as an attachment on a character you control, reducing its cost to play by 2. If you do, it loses sincerity and gains the text: “Action: During a conflict – move attached character home.”
Influence: 1
Deck: Conflict
Number: 18
Illustrator: Jorge Matar






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Type: Province
Strength: 4
Clan: Dragon
Reaction: After this province is revealed, choose a character – move 1 fate from that character to another character controlled by the same player.
Element: water
Deck: Province
Number: 3
Illustrator: Mauro Dal Bo






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Type: Province
Strength: 6
Clan: Crab
Cannot be a stronghold province.
Action: During a conflict at another province you control – move the contested ring to this province. It is now the attacked province.
Action: During a conflict at another province you control – move the contested ring to this province. It is now the attacked province.
Element: void
Deck: Province
Number: 1
Illustrator: Guillaume Ducos






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Type: Character
Cost: 1
Military Skill: 0
Political Skill: 2
Glory: 1
Clan: Phoenix
Courtier.
Air role only.
Action: During a conflict at an [Air] province, select one – either move this character to the conflict, or move it home.
Action: During a conflict at an [Air] province, select one – either move this character to the conflict, or move it home.
“I shall bring these troubles to the Council.”
Influence: 1
Deck: Conflict
Number: 20
Illustrator: Felipe Gaona






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Type: Character
Cost: 4
Military Skill: 5
Political Skill: 2
Glory: 1
Clan: Unicorn
Bushi. Cavalry. Army.
No attachments except Weapon.
During the first conflict each round, opponents’ card effects cannot bow this character or move it.
During the first conflict each round, opponents’ card effects cannot bow this character or move it.
“It is as if each warrior of the Moto Khan’s horde shares a mind with their steed.” – Miya Boshin
Deck: Dynasty
Number: 13
Illustrator: Imad Awan