Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Spreading Shadows


  • You cannot add cards

Butcher of the Fallen
-----
0 Comments

Type: Character
Cost: 4
Military Skill: 6
Political Skill: -
Glory: 0
Clan: Crab
Bushi. Berserker.
Rally.
While this character is attacking, characters with printed [Military] skill X or less cannot be declared as defenders, where X is the number of unbroken provinces you control.
Deck: Dynasty
Number: 31
Illustrator: Carlos Dias
Chronicler of Conquests
-----
0 Comments

Type: Character
Cost: 1
Military Skill: 0
Political Skill: 2
Glory: 1
Clan: Lion
Courtier.
Action: During a conflict in which this character is participating, if there is a Battlefield in play – gain 1 honor.
“I have seen the flames of war rage across the plain, consuming palace and city and monastery alike. It is a sight I will never forget.”
Deck: Dynasty
Number: 35
Illustrator: Matt Bulahao
Cunning Negotiator
-----
0 Comments

Type: Character
Cost: 4
Military Skill: 1
Political Skill: 5
Glory: 2
Clan: Crane
Courtier. Duelist.
Rally.
Action: During a conflict, initiate a [Politics] duel against a character your opponent controls of their choice – resolve the duel. The controller of the duel’s winner may trigger the attacked province’s action ability as if they controlled the province, even if it has already been triggered this round (or specified period).
Deck: Dynasty
Number: 32
Illustrator: Jake Murray
Daidoji Marketplace
-----
0 Comments

Type: Holding
Strength: +1
Clan: Crane
Marketplace.
Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Reaction: After the conflict phase begins – reveal this holding’s province.
Deck: Dynasty
Number: 33
Illustrator: Charles Urbach
Disciple of Shinsei
-----
0 Comments

Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 0
Clan: Neutral
Monk. Brotherhood.
Interrupt: When this character leaves play, choose an attachment – discard it.
“If we do not let go of our fear and our desire, we will be trapped in this cycle for eternity.”
Deck: Dynasty
Number: 41
Illustrator: Lin Hsiang
Dispatch to Nowhere
-----
0 Comments

Type: Event
Cost: 1
Clan: Scorpion
Action: Choose a character with no fate – discard it.
“Your loyalty has been recognized, and you may take up your new assignment in Kinbō Province at once.” – Soshi Shiori
Deck: Dynasty
Number: 38
Illustrator: Leanna Crossan
Driven by Courage
-----
0 Comments

Type: Province
Strength: 4
Clan: Neutral
Action: During a conflict at an [Air] province, choose a participating character – that character gets +2[Military] and +2[Politics] until the end of the conflict.
Element: air
Deck: Province
Number: 30
Illustrator: John Anthony Di Giovanni
Ethereal Alignment
-----
0 Comments

Type: Event
Cost: 5
Clan: Phoenix
Spell. Void.
Interrupt: When the conflict phase ends, choose a broken province that shares an element with a ring in your claimed ring pool – restore that province. Remove this card from the game.
“This was never your fate.”
Influence: 4
Deck: Conflict
Number: 46
Illustrator: Calvin Chua
Highlight the Flaws
-----
0 Comments

Type: Event
Cost: 1
Clan: Crane
Fire role only.
Interrupt: When the effects of a province’s triggered ability would initiate – cancel those effects.
“Do not make the mistake of inviting a master artisan into your home.” – Kitsuki Chiari
Influence: 2
Deck: Conflict
Number: 43
Illustrator: Felipe Gaona
Inspired Visionary
-----
0 Comments

Type: Character
Cost: 1
Military Skill: 1
Political Skill: 1
Glory: 1
Clan: Phoenix
Shugenja. Air.
Reaction: After the fate phase begins, bow this character and choose an attachment – shuffle that attachment into its owner’s conflict deck. That player draws 1 card.
“What need have we for weapons and armor when we have the kami at our side?”
Deck: Dynasty
Number: 36
Illustrator: Pavel Kolomeyets
Logistics
-----
0 Comments

Type: Event
Cost: 0
Clan: Lion
Tactic.
Action: Choose a card in or attached to a province – move that card to another unbroken non-stronghold province controlled by the same player. If there is a Battlefield in play, draw 1 card.
Influence: 1
Deck: Conflict
Number: 45
Illustrator: Joyce Maureira
Moto Stables
-----
0 Comments

Type: Holding
Strength: +2
Clan: Unicorn
Reaction: After a character you control moves to a conflict – it gets +2[Military] until the end of the conflict. (Limit twice per round.)
Deck: Dynasty
Number: 40
Illustrator: Leanna Crossan
Mountaintop Vigil
-----
0 Comments

Type: Event
Cost: 1
Clan: Dragon
Void role only.
Action: During a conflict – cancel all ring effects until the end of the conflict.
None knew what had brought them together, yet it was agreed that none could find their answers alone.
Influence: 1
Deck: Conflict
Number: 44
Illustrator: Leanna Crossan
Never Yield
-----
0 Comments

Type: Event
Cost: 0
Clan: Unicorn
Philosophy.
Reaction: After you declare an attack – until the end of the conflict, each character you control cannot be bowed or moved home by opponents’ card effects.
Influence: 4
Deck: Conflict
Number: 48
Illustrator: Francesca Baerald
Obsidian Talisman
-----
0 Comments

Type: Attachment
Cost: 0
Bonus Military Skill: +1
Bonus Political Skill: +0
Clan: Crab
Item. Shadowlands.
Void role only.
Action: Lose 1 honor – discard a status token from attached character. (Unlimited.)
“Did this power not also come from the heavens?”
Influence: 1
Deck: Conflict
Number: 42
Illustrator: Carlos Palma Cruchaga
Retire to the Brotherhood
-----
0 Comments

Type: Province
Strength: 4
Clan: Phoenix
Reaction: After this province is revealed – each player discards each character they control with no fate, reveals cards from the top of their dynasty deck until an equal number of characters are revealed, and puts those characters into play. Shuffle.
Element: water
Deck: Province
Number: 28
Illustrator: Lukas Banas
Seven Stings Keep
-----
0 Comments

Type: Stronghold
Strength: +2
Clan: Scorpion
Castle.
Interrupt: When you declare a conflict, choose a number greater than 0 and bow this stronghold – your opponent declares defenders for this conflict. Then, declare the conflict (choosing attackers, ring, conflict type, and province). You must declare a number of attackers equal to the number you chose.
Starting Honor: 10
Fate Value: +7
Influence: 10
Deck: Stronghold
Number: 25
Illustrator: Imad Awan
Shinsei’s Last Hope
-----
0 Comments

Type: Province
Strength: 3
Clan: Crab
Village.
Eminent. (This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.)
Each character played from this province costs 2 less to play and enters play dishonored.
Element: earthwater
Deck: Province
Number: 26
Illustrator: Frej Angelii
Spectral Visitation
-----
0 Comments

Type: Province
Strength: 4
Clan: Lion
Spirit.
Reaction: After this province is revealed, discard the top 4 cards of your dynasty deck. Choose a character in your dynasty discard pile – put that character into play. If it is in play at the end of the phase, put it on the bottom of your dynasty deck.
Element: earth
Deck: Province
Number: 27
Illustrator: Apterus
Suffer the Consequences
-----
0 Comments

Type: Event
Cost: 2
Clan: Scorpion
Earth role only.
Action: During the conflict phase, sacrifice a bowed (friendly) Bushi, Courtier, or Shugenja character – you may declare an additional [Politics] conflict this phase. (Max 1 per phase.)
Influence: 2
Deck: Conflict
Number: 47
Illustrator: Felipe Gaona
Thunder Guard Elite
-----
0 Comments

Type: Character
Cost: 4
Military Skill: 4
Political Skill: 2
Glory: 0
Clan: Scorpion
Bushi.
Pride.
Action: During a conflict in which this character is participating, lose 1 honor – your opponent discards 1 random card from their hand.
“The Kami only know how many cells these Thunder Guard fill, how many bodies they leave behind...” – Crime Lord Ikku
Deck: Dynasty
Number: 37
Illustrator: Guillaume Ducos
Traveling Philosopher
-----
0 Comments

Type: Character
Cost: 3
Military Skill: 2
Political Skill: 3
Glory: 2
Clan: Dragon
Monk.
Interrupt: When this character leaves play, choose an unbroken province you control – turn that province facedown.
“In another lifetime, her untrod path shall be a road.” – Togashi Mitsu
Deck: Dynasty
Number: 34
Illustrator: Leanna Crossan
Twilight Rider
-----
0 Comments

Type: Character
Cost: 3
Military Skill: 3
Political Skill: 1
Glory: 1
Clan: Unicorn
Bushi. Cavalry. Scout.
Rally. (After this card is revealed in a province, add the top card of your dynasty deck to the province faceup.)
Reaction: After this character moves to a conflict, choose a character – ready that character.
Deck: Dynasty
Number: 39
Illustrator: Imad Awan
Wind’s Path
-----
0 Comments

Type: Province
Strength: 5
Clan: Unicorn
Road.
Eminent.
During conflicts, you may play each character in this province as if it were in your hand. Each character played this way must enter play in the conflict.
Element: firewater
Deck: Province
Number: 29
Illustrator: Nele Diel