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Maze of Illusion



Maze of Illusion

Maze of Illusion

Type: Event
Cost: 1
Clan: Scorpion
Spell. Air.
Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character.
Influence: 2
Deck: Conflict
Number: 20
Illustrator: Reiko Murakami
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!


3 Comments

Photo
SlaaneshDevotee
Jun 24 2018 01:08 AM

Lots of scary comments about this card at various spots. I guess so? Again, it just doesn't feel very interesting to me.

I'm kinda hoping that Scorpion gets a bit of a run of cards like the Dark Eldar got in Conquest. Plenty of cards with interesting ideas, but they just weren't that good, because Kith warped the meta.

It changes your dial.

 

That's dead handy in late game where you can't afford to bid high, but want to be able to trigger dial-dependent cards.

 

Regardless though, a 50-50 chance of bowing and dishonoring isn't bad at all. Just got to have a little appetite for risky investments, I guess.

    • Antaiseito likes this

Well... this card is... really random.

 

So, final round of a 15-man tournament yesterday at Dark Sphere in London.

 

Me: Crab, with 2 honour left, and 2 characters currently winning the conflict by a good 5 points, with two Watch Commanders in place. I'd accounted for Calling in Favors, knowing that would be enough swing. I'd accounted for AFWTD, as the opponent didn't have the fate for that. Almost no card would swing this.

 

My good opponent: Scorpion, with 3 honour left, 1 character in. Attacking on Air ring. 

 

It comes down to this card. The play costs him 2 honour, which basically means he can't do anything else this conflict.

 

If I guess the coinflip right, I win the game, as I have an unopposed conflict he cannot answer to follow. 

If I guess the coniflip wrong, I lose the game, as I lose 1 from Air and my dishonored character will leave play and finish me off.

 

That's what a whole day's play came down to. One literal 50-50 chance, with winner of the tournament being determined by that.

 

To be fair, it was an excellent day's gaming, and this was the only match of the day where I can say that my opponent played flawlessly. There were multiple decision points where he made the call that led him to this point that he could get it down to 50-50. He played a Fawning Diplomat the turn before when it really wasn't clear if that was the best place for his very limited Fate supplies, and that was enough to give him a Censure this turn, and to lock out my two Censures.

And actually, I played damn well too. A turn 1 Hidden Moon Dojo on Pilgrimage in a middle province is crappy, but I weathered it out and found my chance to break it on turn 3, and thanks to a ballsy turn 2 first-action pass, he only got real benefit from it on two turns. So bold play and absolute determination not to give up got me to the stage where I turned an early game of absolute Scorpion dominance into a late game one where Crab was about to be fully dominant.

 

So actually, a 50-50 chance of the win was absolutely the right place for us to be. We were evenly matched good players with good decks, both playing a game without either of us identifying any errors in the match.

 

But still... to come down to a coinflip...