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Upholding Authority
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, -- | Last updated --

Upholding Authority
Type: Province
Strength: 3
Clan: Neutral
This province gets +2 strength while you have an Earth role.
Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand.
Interrupt: When this province is broken – the attacking player reveals his or her hand. Choose a card in their hand and discard any number of copies of that card from their hand.
Element: earth
Deck: Province
Number: 23
Illustrator: Joyce Maureira
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6 Comments
Could discard three cards, nice. Probably only discarding one really. However, lets you pick the card to discard, which is very nice.
What can be better than Policy Debate in the age of restricted Policy Debate? Like this province very much.
Nice that it's worse in Earth role. This can offset the exclusive rights to use Sabotage.
just a question: does this mean if the player has 3 spell cards we it could discard all three spell cards, or does it mean if the player holds three assassinate it will get three of those named card?
many thanks for the answer.
It discards all copies of a card. So no, you can't choose a card 'type', like Spells, but rather an individual card, such as the example Assassinate.
For sure, it's a pretty solid province for its effect, but let's not overstate the power here. Policy Debate is great because right at the first action of the first conflict you can gain hand information and a targeted card removal that will let you dominate the entire turn. This card, on the other hand, will typically trigger at the end of the opponent's second conflict, so that information and card removal is far less impactful on the turn's tempo.
That's not to say it's a bad province, though.