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Hidden Moon Dojo



Hidden Moon Dojo

Hidden Moon Dojo

Type: Holding
Strength: +0
Clan: Scorpion
Dojo.
Limit 1 per deck.
You may play cards in adjacent provinces as if they were in your hand.
Action: During a conflict – turn a card in an adjacent province faceup.
Deck: Dynasty
Number: 68
Illustrator: Nele Diel
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!


10 Comments

Photo
SlaaneshDevotee
Jul 14 2018 08:05 AM

Like Scorpion needed more ways to play conflict style characters... At least its a limit one, so its inconsistent enough that hopefully people won't bother. Yeah right...

I guess they can pass first 100% of the time when this is in place, instead of passing 85% of the time.

 

Looks like a powerful cards, but it does have a couple of drawbacks:

  • The action can turn over a card you cannot actually play.
  • You still need characters to initiate conflicts.
  • You lose your third dynasty draw if you intend on passing first all the time, I guess?
  • If you flip two characters adjacent to this, but you only have the fate to play one with the extra fate you want to give it, then this is "only" a one fate reduction?
  • Holdings and this don't really go well together.

You can't flip two characters, Severjin, as like most actions it's not repeatable.

 

What you can do, however, is pass immediately when it is sat between 2 characters, play 1 of those as a conflict character, then flip to see what your options are, and essentially have up to 3 conflict characters generated by this card each turn.

 

On the downside, these conflict characters are fully telegraphed.

IMO this card is basically a free fate every round it's out. Just wait until conflict Phase and play up to 3 cards in pre-con action window. The only downside is that your limited to cards in adjacent provinces. (Other wise this card is broken.)

Hopefully, you don't flip this on province #1 or #4, otherwise you only have 1 adjacent province.

You can't flip two characters, Severjin, as like most actions it's not repeatable.

 

What you can do, however, is pass immediately when it is sat between 2 characters, play 1 of those as a conflict character, then flip to see what your options are, and essentially have up to 3 conflict characters generated by this card each turn.

 

On the downside, these conflict characters are fully telegraphed.

 

I meant flipping those two characters as part of the dynasty reveal. You could easily see two characters, but only be able to play one of them. This holding is best with mostly very small characters.

 

And yes, hitting this on province 1 or 4 is rough for sure.

Even on province 1 or 4, it turns the adjacent character and the revealed ones into conflict characters, so I'd still leave it in place. Really, the only bad situation is if it is hemmed in by other holdings.

Come up against this and it was just horrible. Basically means Scorpion gets to pass first, always.

 

All these one-copy-only provinces are powerfuk, but this one is probably the most powerful one so far.

 

Guess Holding hate has now become another thing that all decks need...

I feel that this cycle introduced a bunch of cards that almost demand narrow answers like holding hate, attachments hate, text box hate and other cards to break up the pushed cards like this one. This is a bad direction to go into, since the game will devolve into the question "Do you have the answer?" while both players scramble to draw as much as they can in search of their answers. I am really not a fan of how they have been evolving this game with this latest cycle thus far.

When this card works, you are in a world of pain. But the good thing is that it doesn't have +str like the other broken Limit 1 per deck holdings and it can't protect itself like Kanjo and sometimes Karada District can. plus Scorpion doesn't play Rebuild usually.