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Invocation of Ash
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, -- | Last updated --

Invocation of Ash
Type: Attachment
Cost: 1
Bonus Military Skill: +2
Bonus Political Skill: +2
Clan: Unicorn
Spell. Fire. MeishÅdÅ.
Action: Lose 1 honor. Choose a character you control – move this attachment to that character. Then, remove 1 fate from that character.
Influence: 3
Deck: Conflict
Number: 58
Illustrator: Pavel Kolomeyets
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5 Comments
So basically, it can boost multiple conflicts across 1 turn at sizeable honor cost, but don't try to get it to last till the next round or it'll be uneconomical.
Interesting design, I like it. VERY unicorn.
I mean, even if you never use it's action, it's 1 for +2/+2 with no Limited or Restricted, and that's pretty useful.
Unrestricted buff in both conflicts for 1-cost. Plus an effect that allows you to abuse it. Coupled with Giver of Gifts (in multiples too) it can be so strong.
Currently in the game, end game conflicts come down to whoever has a fully decked out tower. This allows you to have your tower "more" decked out, and still have two swords / fans and a Banzai, etc. This card is really good, and gets even better with Shiotome Encampment in tower style decks.
So I can still move this to a unit that has no fate right? since it's not part of the cost?