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Tattered Missive
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, -- | Last updated --

Tattered Missive
Type: Attachment
Cost: 1
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Neutral
Item.
Attach to a Courtier character you control.
Action: Bow attached character – search the top 5 cards of your conflict deck for a card, reveal it, and add it to your hand. Shuffle.
Action: Bow attached character – search the top 5 cards of your conflict deck for a card, reveal it, and add it to your hand. Shuffle.
Deck: Conflict
Number: 59
Illustrator: Borja Pindado
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!
6 Comments
very good card
1 Fate cost and Bow a character to get a card which you have to reveal is terrible.
I'm with Tehrof on this one.
Say you play a 1-cost courtier and put this attachment on it. You use the ability. Net cost would be 2 fate and 2 cards to tutor for one card. As you're bowing the character for this ability, you're not getting to use it conflicts or anything else. Maybe you can use its ability, sometimes, though probably not.
Make it a 1-cost courtier with 1 fate on it and this attachment. Now you're up to 3 fate and 2 cards to tutor for two cards. The first turn you can now activate it in the Fate Phase, so that gives you use of the courtier for Glory count for favor, which is a small additional advantage. Still, totally not worth 3 fate and 2 cards for 2 tutored cards and a small glory boost for 1 turn.
Okay, let's make it 2 fate on the courtier and the attachment. Now you're up to 4 fate and 2 cards to tutor for three cards, plus glory count for 2 turns.
That almost sounds worth it, except that 4 fate and 2 cards in one place pretty much cries out for Assassination, and while you're spending three turns tutoring, you've got reduced board presence because you didn't spend that 4 fate on a character that actually wins conflicts.
Push the cost of the courtier upwards to 3 to get Assassinate immunity, and I guess you could stick a load of fate down and have a fairly safe draw engine for the rest of the game... A very slow safe draw engine that has ruined your early game tempo.
Conclusion: Traaaaaap!
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Although.... possibly there are janky combos to be had. Doji Shizue plus this is not bad. Not good, as she only has 1 glory. Just not bad.
But yeah, don't build that deck for that combo's sake.
I agree that it seems horribly inefficient as well as hurting early momentum. However there are some ways it *perhaps* could be made to work.
1) Combo wins that need the pieces (Put it on Yasuki and double search for your final Levy/Backhanded Compliment?)
2) Courtiers are sometimes used purely for the Trait to enable other cards or for their ability rather than stats, and can thus afford to bow in some Conflicts e.g. a For Shame, Doji Gift Giver or Radiant Orator blowout; or a Disdainful Remark where they aren't going to break, but you aren't going to win. Or an Ageless Crone for the control.
3) Maybe in Phoenix? They can Water Ring the Courtier back up, and unlike other clans they might want to take the Water ring anyway, rather than having to sacrifice a better choice to achieve this. They also have Solemn Scholar whose ability can make him worth playing even if he never gets involved in a conflict, the Orator and effects like Harmonize.
Maybe one to keep an eye on, especially for the combo players, but rubbish otherwise.