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For the Empire


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A Perfect Cut
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Type: Event
Cost: 0
Clan: Neutral
Action: During a [Military] conflict, choose a participating Bushi character – that character gets +2[Military] until the end of the conflict. If it wins the conflict, honor it.
“The quality of a warrior’s skill can be measured in a single stroke.” – Book of Sun Tao
Deck: Conflict
Number: 22
Illustrator: David Horne
Adorned Barcha
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1 Comments

Type: Attachment
Cost: 2
Bonus Military Skill: +3
Bonus Political Skill: +0
Clan: Unicorn
Gaijin. Weapon.
Attach to a unique character you control. Limited. Restricted.
Action: During a [Military] conflict in which attached character is not participating, choose a participating character – bow that character and move attached character to the conflict.
Influence: 2
Deck: Conflict
Number: 21
Illustrator: Carlos Palma Cruchaga
Akodo Zentarō
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0 Comments

Type: Character
Cost: 3
Military Skill: 3
Political Skill: 1
Glory: 2
Clan: Lion
Bushi. Commander.
Disguised Bushi.
Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it.
Deck: Dynasty
Number: 9
Illustrator: Pavel Kolomeyets
Blade of 10,000 Battles
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0 Comments

Type: Attachment
Cost: 2
Bonus Military Skill: +3
Bonus Political Skill: +1
Clan: Lion
Weapon.
Attach to a unique character you control. Limited. Restricted.
Reaction: After attached character wins a conflict, if you are more honorable than your opponent, choose a card in your conflict discard pile – add that card to your hand.
Influence: 2
Deck: Conflict
Number: 17
Illustrator: Jason Juta
Command Respect
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0 Comments

Type: Event
Cost: 0
Clan: Lion
Action: During a conflict, if you have fewer cards in your hand than your opponent – as an additional cost for your opponent to play an event during this conflict, that opponent must give you 1 honor. (Max 1 per conflict.)
Influence: 2
Deck: Conflict
Number: 18
Illustrator: John Anthony Di Giovanni
Esteemed Tea House
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0 Comments

Type: Holding
Strength: +2
Clan: Crane
Tea House.
Action: During a conflict in which you control a participating Courtier, choose an attachment on a participating character – return that attachment to its owner’s hand. That player cannot play copies of that card until the end of the phase.
Deck: Dynasty
Number: 7
Illustrator: Leanna Crossan
False Loyalties
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0 Comments

Type: Event
Cost: 1
Clan: Scorpion
Reaction: After an opponent wins a conflict, if he or she is more honorable than you, choose a participating character that opponent controls and a character in that opponent’s home – switch those characters’ locations.
Influence: 3
Deck: Conflict
Number: 20
Illustrator: Derek D. Edgell
Fifth Tower Watch
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0 Comments

Type: Character
Cost: 5
Military Skill: 5
Political Skill: 4
Glory: 1
Clan: Crab
Bushi. Army.
No attachments except Weapon.
Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower [Military] skill than the sacrificed character – bow that character.
Deck: Dynasty
Number: 5
Illustrator: Leanna Crossan
Gateway to Meido
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0 Comments

Type: Province
Strength: 3
Clan: Neutral
Cannot be a stronghold province.
During conflicts at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand.
Element: void
Deck: Province
Number: 3
Illustrator: mocaran
Give No Ground
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0 Comments

Type: Event
Cost: 0
Clan: Crab
Action: During a [Military] conflict, choose a defending character you control – until the end of the conflict, that character gets +2[Military] and cannot have its skills reduced. (This includes by attachments, lasting effects, and status tokens.)
Influence: 1
Deck: Conflict
Number: 14
Illustrator: Conceptopolis
Greater Understanding
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0 Comments

Type: Attachment
Cost: 4
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Dragon
Attach to a ring.
Reaction: After fate is placed on attached ring – resolve that ring’s effect as if you were the attacking player.
“Does an enlightened person fall under the law of cause and effect?”
Influence: 3
Deck: Conflict
Number: 16
Illustrator: Robin Wouters
Hantei Sotorii
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0 Comments

Type: Character
Cost: 4
Military Skill: 4
Political Skill: 3
Glory: 3
Clan: Neutral
Bushi. Imperial. Crown Prince.
Pride.
Action: During a [Military] conflict in which this character is participating, choose a participating character – that character gets +3 glory until the end of the conflict.
Deck: Dynasty
Number: 13
Illustrator: Leo Avero
Hiruma Signaller
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0 Comments

Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Crab
Bushi. Scout.
Action: During a conflict in which this character is defending, sacrifice this character and choose a character you control – ready that character and move it to the conflict.
Deck: Dynasty
Number: 4
Illustrator: Derek D. Edgell
Magistrate of Reason
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0 Comments

Type: Character
Cost: 4
Military Skill: 2
Political Skill: 4
Glory: 1
Clan: Dragon
Courtier. Magistrate.
As an additional cost for your opponent to trigger a character ability during a conflict in which this character is attacking, that opponent must spend 1 fate to an unclaimed ring.
Deck: Dynasty
Number: 8
Illustrator: Lin Hsiang
Moment of Perfect Beauty
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0 Comments

Type: Event
Cost: 0
Clan: Crane
Philosophy.
Action: During a conflict, if you control more honored participating characters than your opponent – after your opponent’s next action opportunity, resolve the conflict as if both players passed consecutively.
“Its pattern will never appear again.” – Shinsei
Deck: Conflict
Number: 15
Illustrator: B.D. Judkins
Purity of Spirit
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0 Comments

Type: Event
Cost: 0
Clan: Phoenix
Action: During a conflict, choose a participating Bushi character – honor that character. At the end of the conflict, discard any status tokens on it.
“One masters war by embracing peace.” – Tao of Shinsei
Influence: 1
Deck: Conflict
Number: 19
Illustrator: Tony Foti
Scene of the Crime
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0 Comments

Type: Province
Strength: 4
Clan: Dragon
Reaction: After this province is revealed – look at your opponent’s hand.
“See where the latch was splintered—this was not the work of shinobi, as they would have us believe.”
Element: earth
Deck: Province
Number: 2
Illustrator: Joshua Cairós
Sententious Poet
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0 Comments

Type: Character
Cost: 3
Military Skill: 1
Political Skill: 3
Glory: 2
Clan: Crane
Courtier.
Reaction: After your opponent spends fate to play a card during a conflict in which this character is participating – gain 1 fate.
“Please allow me to finish your composition. Your words inspire me towards the battle chants of the Moto.”
Deck: Dynasty
Number: 6
Illustrator: Joyce Maureira
Shameless Gossip
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0 Comments

Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Scorpion
Courtier.
Action: During a conflict in which this character is participating, choose two characters controlled by the same player – move a status token from one of those characters to the other.
“I understand it was Seijuro-sama who was seen leaving the commander’s battle tent when dawn broke.”
Deck: Dynasty
Number: 11
Illustrator: Diego Gisbert Llorens
Shiba Sophist
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0 Comments

Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 2
Clan: Phoenix
Bushi. Scholar.
Action: During a conflict in which this character is participating – search the top 5 cards of your conflict deck for a card that shares a Trait with an element of the contested ring, reveal it, and add it to your hand. Shuffle.
Deck: Dynasty
Number: 10
Illustrator: Lin Hsiang
Shinjo Kyōra
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0 Comments

Type: Character
Cost: 4
Military Skill: 4
Political Skill: 2
Glory: 1
Clan: Unicorn
Bushi. Cavalry.
Disguised Cavalry.
Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring’s conflict type.)
Deck: Dynasty
Number: 12
Illustrator: Jorge Matar
Toshi Ranbo
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0 Comments

Type: Province
Strength: 3
Clan: Scorpion
Imperial.
This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.
Characters played from this province enter play with 1 additional fate on them.
Element: airearthfirewatervoid
Deck: Province
Number: 1
Illustrator: