Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
For the Empire






0 Comments
Type: Event
Cost: 0
Clan: Neutral
Action: During a [Military] conflict, choose a participating Bushi character – that character gets +2[Military] until the end of the conflict. If it wins the conflict, honor it.
“The quality of a warrior’s skill can be measured in a single stroke.” – Book of Sun Tao
Deck: Conflict
Number: 22
Illustrator: David Horne






1 Comments
Type: Attachment
Cost: 2
Bonus Military Skill: +3
Bonus Political Skill: +0
Clan: Unicorn
Gaijin. Weapon.
Attach to a unique character you control. Limited. Restricted.
Action: During a [Military] conflict in which attached character is not participating, choose a participating character – bow that character and move attached character to the conflict.
Action: During a [Military] conflict in which attached character is not participating, choose a participating character – bow that character and move attached character to the conflict.
Influence: 2
Deck: Conflict
Number: 21
Illustrator: Carlos Palma Cruchaga






0 Comments
Type: Character
Cost: 3
Military Skill: 3
Political Skill: 1
Glory: 2
Clan: Lion
Bushi. Commander.
Disguised Bushi.
Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it.
Action: During a conflict in which this character is attacking, choose a non-unique holding in the attacked province – gain control of that holding and move it to one of your unbroken non-stronghold provinces, if able, discarding each other card in that province. Otherwise, discard it.
Deck: Dynasty
Number: 9
Illustrator: Pavel Kolomeyets






0 Comments
Type: Attachment
Cost: 2
Bonus Military Skill: +3
Bonus Political Skill: +1
Clan: Lion
Weapon.
Attach to a unique character you control. Limited. Restricted.
Reaction: After attached character wins a conflict, if you are more honorable than your opponent, choose a card in your conflict discard pile – add that card to your hand.
Reaction: After attached character wins a conflict, if you are more honorable than your opponent, choose a card in your conflict discard pile – add that card to your hand.
Influence: 2
Deck: Conflict
Number: 17
Illustrator: Jason Juta






0 Comments
Type: Event
Cost: 0
Clan: Lion
Action: During a conflict, if you have fewer cards in your hand than your opponent – as an additional cost for your opponent to play an event during this conflict, that opponent must give you 1 honor. (Max 1 per conflict.)
Influence: 2
Deck: Conflict
Number: 18
Illustrator: John Anthony Di Giovanni






0 Comments
Type: Holding
Strength: +2
Clan: Crane
Tea House.
Action: During a conflict in which you control a participating Courtier, choose an attachment on a participating character – return that attachment to its owner’s hand. That player cannot play copies of that card until the end of the phase.
Deck: Dynasty
Number: 7
Illustrator: Leanna Crossan






0 Comments
Type: Event
Cost: 1
Clan: Scorpion
Reaction: After an opponent wins a conflict, if he or she is more honorable than you, choose a participating character that opponent controls and a character in that opponent’s home – switch those characters’ locations.
Influence: 3
Deck: Conflict
Number: 20
Illustrator: Derek D. Edgell






0 Comments
Type: Character
Cost: 5
Military Skill: 5
Political Skill: 4
Glory: 1
Clan: Crab
Bushi. Army.
No attachments except Weapon.
Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower [Military] skill than the sacrificed character – bow that character.
Interrupt: When you sacrifice a character, choose an opponent. That opponent must choose a character he or she controls with lower [Military] skill than the sacrificed character – bow that character.
Deck: Dynasty
Number: 5
Illustrator: Leanna Crossan






0 Comments
Type: Province
Strength: 3
Clan: Neutral
Cannot be a stronghold province.
During conflicts at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand.
During conflicts at this province, you may play characters from your dynasty discard pile into the conflict as if they were in your hand.
Element: void
Deck: Province
Number: 3
Illustrator: mocaran






0 Comments
Type: Event
Cost: 0
Clan: Crab
Action: During a [Military] conflict, choose a defending character you control – until the end of the conflict, that character gets +2[Military] and cannot have its skills reduced. (This includes by attachments, lasting effects, and status tokens.)
Influence: 1
Deck: Conflict
Number: 14
Illustrator: Conceptopolis






0 Comments
Type: Attachment
Cost: 4
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Dragon
Attach to a ring.
Reaction: After fate is placed on attached ring – resolve that ring’s effect as if you were the attacking player.
Reaction: After fate is placed on attached ring – resolve that ring’s effect as if you were the attacking player.
“Does an enlightened person fall under the law of cause and effect?”
Influence: 3
Deck: Conflict
Number: 16
Illustrator: Robin Wouters






0 Comments
Type: Character
Cost: 4
Military Skill: 4
Political Skill: 3
Glory: 3
Clan: Neutral
Bushi. Imperial. Crown Prince.
Pride.
Action: During a [Military] conflict in which this character is participating, choose a participating character – that character gets +3 glory until the end of the conflict.
Action: During a [Military] conflict in which this character is participating, choose a participating character – that character gets +3 glory until the end of the conflict.
Deck: Dynasty
Number: 13
Illustrator: Leo Avero






0 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Crab
Bushi. Scout.
Action: During a conflict in which this character is defending, sacrifice this character and choose a character you control – ready that character and move it to the conflict.
Deck: Dynasty
Number: 4
Illustrator: Derek D. Edgell






0 Comments
Type: Character
Cost: 4
Military Skill: 2
Political Skill: 4
Glory: 1
Clan: Dragon
Courtier. Magistrate.
As an additional cost for your opponent to trigger a character ability during a conflict in which this character is attacking, that opponent must spend 1 fate to an unclaimed ring.
Deck: Dynasty
Number: 8
Illustrator: Lin Hsiang






0 Comments
Type: Event
Cost: 0
Clan: Crane
Philosophy.
Action: During a conflict, if you control more honored participating characters than your opponent – after your opponent’s next action opportunity, resolve the conflict as if both players passed consecutively.
“Its pattern will never appear again.” – Shinsei
Deck: Conflict
Number: 15
Illustrator: B.D. Judkins






0 Comments
Type: Event
Cost: 0
Clan: Phoenix
Action: During a conflict, choose a participating Bushi character – honor that character. At the end of the conflict, discard any status tokens on it.
“One masters war by embracing peace.” – Tao of Shinsei
Influence: 1
Deck: Conflict
Number: 19
Illustrator: Tony Foti






0 Comments
Type: Province
Strength: 4
Clan: Dragon
Reaction: After this province is revealed – look at your opponent’s hand.
“See where the latch was splintered—this was not the work of shinobi, as they would have us believe.”
Element: earth
Deck: Province
Number: 2
Illustrator: Joshua Cairós






0 Comments
Type: Character
Cost: 3
Military Skill: 1
Political Skill: 3
Glory: 2
Clan: Crane
Courtier.
Reaction: After your opponent spends fate to play a card during a conflict in which this character is participating – gain 1 fate.
“Please allow me to finish your composition. Your words inspire me towards the battle chants of the Moto.”
Deck: Dynasty
Number: 6
Illustrator: Joyce Maureira






0 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Scorpion
Courtier.
Action: During a conflict in which this character is participating, choose two characters controlled by the same player – move a status token from one of those characters to the other.
“I understand it was Seijuro-sama who was seen leaving the commander’s battle tent when dawn broke.”
Deck: Dynasty
Number: 11
Illustrator: Diego Gisbert Llorens






0 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 2
Clan: Phoenix
Bushi. Scholar.
Action: During a conflict in which this character is participating – search the top 5 cards of your conflict deck for a card that shares a Trait with an element of the contested ring, reveal it, and add it to your hand. Shuffle.
Deck: Dynasty
Number: 10
Illustrator: Lin Hsiang






0 Comments
Type: Character
Cost: 4
Military Skill: 4
Political Skill: 2
Glory: 1
Clan: Unicorn
Bushi. Cavalry.
Disguised Cavalry.
Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring’s conflict type.)
Action: During a conflict in which this character is participating – switch the contested ring with a ring in the unclaimed ring pool. (The attacking player gains all fate on that ring. Retain the ring’s conflict type.)
Deck: Dynasty
Number: 12
Illustrator: Jorge Matar






0 Comments
Type: Province
Strength: 3
Clan: Scorpion
Imperial.
This province starts the game faceup and cannot be turned facedown. It cannot be a stronghold province.
Characters played from this province enter play with 1 additional fate on them.
Characters played from this province enter play with 1 additional fate on them.
Element: airearthfirewatervoid
Deck: Province
Number: 1
Illustrator: