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Seekers of Wisdom






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Type: Attachment
Cost: 1
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Dragon
Spell. Water.
Action: During a conflict in which attached character is participating, sacrifice this attachment and choose a player – that player puts his or her hand on the bottom of his or her conflict deck in a random order and draws that many cards.
Influence: 2
Deck: Conflict
Number: 21
Illustrator: Carlos Palma Cruchaga






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Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Crane
Shugenja. Air.
Action: During a conflict – increase the cost for each player to play cards by 1 until the end of the conflict.
At the sight of black sails, Maeko’s heart sank. “I never thought I would be so mad at myself for being right.”
Deck: Dynasty
Number: 13
Illustrator: Wen Juinn






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Type: Character
Cost: 4
Military Skill: 2
Political Skill: 5
Glory: 2
Clan: Phoenix
Courtier. DaimyÅ. Scholar.
Action: During a conflict in which this character is participating, choose an unclaimed ring – switch that ring with a ring in your claimed ring pool and gain all fate on it. (Retain the ring's conflict type.)
“Never overlook knowledge when you find it, no matter how lowly its source.”
Deck: Dynasty
Number: 15
Illustrator: Carlos Palma Cruchaga






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Type: Character
Cost: 3
Military Skill: 2
Political Skill: 3
Glory: 0
Clan: Dragon
Monk. Tattooed.
Action: During a conflict in which this character is attacking, spend 1 fate to an unclaimed ring – take 3 actions. (Max 1 per conflict.)
“To understand the world is to understand the rhythm of the breath.”
Deck: Dynasty
Number: 6
Illustrator: Zezhou Chen






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Type: Character
Cost: 3
Military Skill: 3
Political Skill: 2
Glory: 0
Clan: Scorpion
Bushi. Duelist.
Action: During a conflict, initiate a [Military] duel – resolve the duel, ignoring the skill modifiers of attachments until the end of the duel. Bow the duel’s loser and dishonor the duel’s winner.
“I see your skill is greater than mine. Please accept my most sincere apology.”
Deck: Dynasty
Number: 16
Illustrator: Borja Pindado






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Type: Attachment
Cost: 2
Bonus Military Skill: +2
Bonus Political Skill: +0
Clan: Dragon
Tattoo.
Attach to a character you control. Attached character gains the Tattooed trait.
Restricted.
Reaction: After you play an event that chooses attached character as a target – play that event again (paying all costs). You may choose new targets. Remove that event from the game.
Restricted.
Reaction: After you play an event that chooses attached character as a target – play that event again (paying all costs). You may choose new targets. Remove that event from the game.
Influence: 3
Deck: Conflict
Number: 23
Illustrator: Matthew Armstrong






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Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Neutral
Weapon.
Restricted. (No more than two restricted attachments per character.)
Reaction: After this attachment enters play, if it is on a character with printed cost 2 or less – ready attached character.
Reaction: After this attachment enters play, if it is on a character with printed cost 2 or less – ready attached character.
Deck: Conflict
Number: 27
Illustrator: Isuardi Therianto






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Type: Attachment
Cost: 2
Bonus Military Skill: +0
Bonus Political Skill: +2
Clan: Neutral
Brotherhood. Follower.
Restricted.
Reaction: After you gain fate from a ring – draw 1 card. (Unlimited.)
Reaction: After you gain fate from a ring – draw 1 card. (Unlimited.)
Even the wisest and most powerful daimyō does not wholly ignore the words of one who has studied the Tao.
Deck: Conflict
Number: 28
Illustrator: Sergio Camarena






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Type: Province
Strength: 3
Clan: Dragon
Village.
Reaction: After an attack is declared against this province – place 1 fate on each unclaimed ring.
“The wheel without a hub, turning, stops for the hand of neither master or no master.” – Togashi Kazue
Element: void
Deck: Province
Number: 2
Illustrator: Chris Ostrowski






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Type: Character
Cost: 3
Military Skill: 3
Political Skill: 1
Glory: 1
Clan: Crab
Bushi.
Reaction: After this character wins a conflict as the defender, choose an attachment – discard it.
“You don’t need this.”
Influence: 2
Deck: Conflict
Number: 26
Illustrator: Halil Ural






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Type: Stronghold
Strength: +3
Clan: Dragon
Temple.
Action: During a conflict, bow this stronghold. Choose a participating Monk character you control – that character cannot be chosen as a target of an opponent’s event during this conflict. If you have played 5 or more cards in this conflict, also move 1 fate from a ring to that character.
Starting Honor: 11
Fate Value: +7
Influence: 7
Deck: Stronghold
Number: 1
Illustrator: Daria Khlebnikova






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Type: Character
Cost: 3
Military Skill: 3
Political Skill: 2
Glory: 0
Clan: Neutral
Bushi. Heretic. RÅnin.
Each character with 1 or more attachments cannot be honored or dishonored.
“My father is a liar and a hypocrite. How could I feel any loyalty to a man who has never once told me the truth?”
Deck: Dynasty
Number: 18
Illustrator: Lin Hsiang






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Type: Event
Cost: 0
Clan: Dragon
KihÅ. Earth.
Action: During a conflict, choose a participating Monk character you control – until the end of the conflict, that character cannot be bowed or moved home by opponents’ card effects. If you have played another Kihō in this conflict, draw 1 card.
Influence: 1
Deck: Conflict
Number: 24
Illustrator: Marius Bota






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Type: Character
Cost: 2
Military Skill: 1
Political Skill: 1
Glory: 1
Clan: Unicorn
Shugenja. Water.
Action: Choose an attachment an opponent controls with printed cost 1 or less – move it from the character it is on to another character controlled by the same player.
“Do you have any idea what spirits you might anger? Do you even have any way of controlling them?”
Deck: Dynasty
Number: 17
Illustrator: Greg Bobrowski






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Type: Character
Cost: 3
Military Skill: 3
Political Skill: -
Glory: 2
Clan: Lion
Bushi. Berserker.
Action: During a conflict in which this character is participating – each participating character gets –X[Military] until the end of the conflict, where X is that character’s printed [Politics] skill.
“What good is an army if you don’t use it?”
Deck: Dynasty
Number: 14
Illustrator: Toni Foti






0 Comments
Type: Character
Cost: 4
Military Skill: 4
Political Skill: 3
Glory: 2
Clan: Dragon
Bushi. DaimyÅ. Duelist.
Reaction: After the conflict phase begins, if an opponent controls more characters than you, choose a character you control – honor that character.
A crisis of children, a heretical sect, and armies marching to war. Yet no guidance would come to him from Togashi-ue.
Deck: Dynasty
Number: 8
Illustrator: Lin Hsiang






0 Comments
Type: Character
Cost: 4
Military Skill: 3
Political Skill: 3
Glory: 2
Clan: Dragon
Monk. Tattooed.
No attachments except Monk or Tattoo.
As an additional cost to choose a Tattooed character you control as the target of an event, the opponent playing that event must pay 1 fate.
As an additional cost to choose a Tattooed character you control as the target of an event, the opponent playing that event must pay 1 fate.
Deck: Dynasty
Number: 9
Illustrator: Pavel Kolomeyets






0 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Dragon
Item. Philosophy.
Attach to a [Dragon] character.
Action: During a conflict in which attached character is participating, return this attachment to your hand – put an attachment from your hand into play attached to the same character. (Max 1 per round.)
Action: During a conflict in which attached character is participating, return this attachment to your hand – put an attachment from your hand into play attached to the same character. (Max 1 per round.)
Deck: Conflict
Number: 22
Illustrator: Preston Stone






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Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 2
Clan: Dragon
Courtier.
Action: During a conflict in which this character is participating, return a ring in your claimed ring pool to the unclaimed ring pool – look at your opponent’s hand.
“So that was Asako-sama’s handwriting, as I suspected.”
Deck: Dynasty
Number: 5
Illustrator: Wen Juinn






0 Comments
Type: Holding
Strength: +2
Clan: Dragon
Temple.
You are considered to have played an additional card in each conflict.
With simple ritual and meditation, one lets go of the Three Sins: Desire, Fear, and Regret.
Deck: Dynasty
Number: 12
Illustrator: Eli Ring






0 Comments
Type: Role
Clan: Neutral
Dragon.
Increase your deckbuilding influence value by 8.
You may only spend influence on [Dragon] clan cards.
You may only spend influence on [Dragon] clan cards.
Deck: Role
Number: 3
Illustrator:






0 Comments
Type: Character
Cost: 1
Military Skill: 1
Political Skill: 1
Glory: 1
Clan: Dragon
Bushi. Monk. Duelist.
Action: During a conflict, initiate a [Military] duel – resolve the duel. The controller of the duel’s winner may place 1 fate on an unclaimed ring.
“Only a mind open to the world can perceive it.” – Tao of Shinsei
Deck: Dynasty
Number: 4
Illustrator: Bram Sels






0 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Dragon
Monk. Tattooed.
You may play this character as an attachment with the text: “Reaction: After you play a card during a conflict in which attached character is participating – attached character gets +1[Military] and +1[Politics] until the end of the conflict. (Unlimited.)”
Influence: 2
Deck: Conflict
Number: 19
Illustrator: Conceptopolis






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Type: Character
Cost: 3
Military Skill: -
Political Skill: 3
Glory: 2
Clan: Dragon
Monk. Tattooed.
Reaction: After you play a Tattoo attachment on a character – ready that character.
“The tattoos I give are gifts from Togashi-no-Kami himself. You were meant to wield this power.”
Deck: Dynasty
Number: 7
Illustrator: Polar Engine






0 Comments
Type: Character
Cost: 6
Military Skill: 5
Political Skill: 5
Glory: 2
Clan: Dragon
Monk. Creature. Fire. Mythic.
No attachments except Monk or Tattoo.
Action: Detach an attachment from a character you control and turn it into a character. If that card has the printed attachment card type, its [Military] and [Politics] skills are equal to its printed [Military] and [Politics] skill modifiers and it has 0 glory.
Action: Detach an attachment from a character you control and turn it into a character. If that card has the printed attachment card type, its [Military] and [Politics] skills are equal to its printed [Military] and [Politics] skill modifiers and it has 0 glory.
Deck: Dynasty
Number: 11
Illustrator: Polar Engine






0 Comments
Type: Character
Cost: 5
Military Skill: 4
Political Skill: 5
Glory: 3
Clan: Dragon
Monk. Tattooed.
This character cannot be evaded by the covert keyword.
Action: During a conflict in which this character is participating, if you have played 5 or more cards in the conflict, choose a ring – resolve that ring’s effects as if you were the attacking player.
Action: During a conflict in which this character is participating, if you have played 5 or more cards in the conflict, choose a ring – resolve that ring’s effects as if you were the attacking player.
Deck: Dynasty
Number: 10
Illustrator: Amélie Hutt






0 Comments
Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Dragon
Tattoo.
Attach to a character you control. Attached character gains the Tattooed trait.
Attached character cannot be chosen as the target of keywords or abilities triggered from characters with an equal or higher printed cost.
Attached character cannot be chosen as the target of keywords or abilities triggered from characters with an equal or higher printed cost.
Influence: 2
Deck: Conflict
Number: 20
Illustrator: Derek D. Edgell






0 Comments
Type: Event
Cost: 1
Clan: Dragon
KihÅ. Fire.
Action: During a conflict in which you have played 3 or more cards, choose a participating Monk character you control – each participating character your opponent controls with [Military] skill equal to or lower than the chosen character gets –2[Military] and –2[Politics] until the end of the conflict.
Influence: 2
Deck: Conflict
Number: 25
Illustrator: Antonio José Manzanedo