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Warriors of the Wind






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Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 0
Clan: Dragon
Bushi.
Reaction: After you play this character, choose a non-stronghold province – that province cannot be attacked this round.
“How could it be wrong to seek the enlightenment the ise zumi so effortlessly possess, when we all work towards Togashi’s wisdom?”
Deck: Dynasty
Number: 14
Illustrator: Albert Tavira






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Type: Character
Cost: 6
Military Skill: 6
Political Skill: 6
Glory: 0
Clan: Unicorn
Creature. Air. Mythic. Spirit.
No attachments.
Reaction: After you play this character, choose an opponent – that player may reveal any number of his or her facedown non-stronghold provinces. Then, place 1 fate on this character for each facedown province that player controls (including their stronghold province).
Reaction: After you play this character, choose an opponent – that player may reveal any number of his or her facedown non-stronghold provinces. Then, place 1 fate on this character for each facedown province that player controls (including their stronghold province).
Deck: Dynasty
Number: 11
Illustrator: Olly Lawson






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Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Neutral
Gaijin. Item.
Reaction: After an opponent’s province is revealed during a conflict in which attached character is participating – look at the top 3 cards of one of your decks. You may put any number of those cards on the bottom of that deck and the rest on top in any order.
Deck: Conflict
Number: 27
Illustrator: Derek D. Edgell






0 Comments
Type: Attachment
Cost: 0
Bonus Military Skill: +1
Bonus Political Skill: +0
Clan: Unicorn
Weapon. Gaijin.
Attach to a [Unicorn] character. Restricted.
While attached character is attacking, it gets an additional +2[Military].
While attached character is attacking, it gets an additional +2[Military].
“We remember the things we learned on our travels, and those lessons make us valuable to the Emperor.” – Shinjo Altansarnai
Influence: 1
Deck: Conflict
Number: 20
Illustrator: Carlos Palma Cruchaga






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Type: Character
Cost: 4
Military Skill: 4
Political Skill: 3
Glory: 1
Clan: Crab
Bushi. Cavalry.
Reaction: After a character is moved to or played into a conflict in which this character is participating – until the end of the conflict, this character gets +1[Military] and +1[Politics]. (Unlimited.)
“We cannot simply hide on our wall and wait.”
Deck: Dynasty
Number: 12
Illustrator: Lukas Banas






0 Comments
Type: Character
Cost: 4
Military Skill: 3
Political Skill: 3
Glory: 2
Clan: Lion
Bushi. DaimyÅ.
During each conflict in which this character is participating, it gets +3[Military] and +3[Politics] if your opponent has broken one or more of your provinces this phase.
“You dishonor yourself and your clan with this rejection, Mistress of the Impetuous Winds.”
Influence: 4
Deck: Conflict
Number: 26
Illustrator: Conceptopolis






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Type: Character
Cost: 4
Military Skill: 3
Political Skill: 3
Glory: 2
Clan: Unicorn
Shugenja. Water. Cavalry. DaimyÅ.
Action: During a conflict, choose a character – that character gets +1[Military] until the end of the conflict for each faceup non-stronghold province your opponent controls.
Even the greatest amount of love for his firstborn daughter could not hinder his duty to the Emperor.
Deck: Dynasty
Number: 9
Illustrator: Le Vuong






0 Comments
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 3
Glory: 1
Clan: Unicorn
Shugenja. Water.
Reaction: After this character enters play, choose an opponent’s facedown province – reveal that province.
The water kami agreed to travel with her, to share in the wonder of discovery, and to show her where they might yet go.
Deck: Dynasty
Number: 7
Illustrator: Derek D. Edgell






0 Comments
Type: Character
Cost: 3
Military Skill: 4
Political Skill: -
Glory: 0
Clan: Neutral
Creature. Gaijin.
No attachments.
Reaction: After the resolution of a conflict in which this character was attacking, if a province was broken in the conflict – immediately declare your next conflict for the phase. That conflict is [Military] instead of its normal type.
Reaction: After the resolution of a conflict in which this character was attacking, if a province was broken in the conflict – immediately declare your next conflict for the phase. That conflict is [Military] instead of its normal type.
“Fat, stupid, and ugly. A perfect unicorn!” – Caliph Harun
Deck: Dynasty
Number: 18
Illustrator: Eli Ring






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Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 2
Clan: Phoenix
Courtier. DaimyÅ.
Action: During a conflict in which this character is participating, sacrifice this character – bow each participating character. Characters cannot be moved to this conflict.
“The art of archery is the art of letting go.”
Deck: Dynasty
Number: 16
Illustrator: Pavel Kolomeyets






0 Comments
Type: Character
Cost: 3
Military Skill: 1
Political Skill: 3
Glory: 2
Clan: Crane
Courtier. Imperial.
Reaction: After a phase begins, if you have the Imperial Favor, choose a character – honor that character.
From the virtue of her writing, gossip about the former Imperial Advisor inevitably becomes reverent praise.
Deck: Dynasty
Number: 13
Illustrator: Joyce Maureira






0 Comments
Type: Province
Strength: 4
Clan: Unicorn
Reaction: After this province is revealed – if the current conflict is [Politics], switch the conflict type. Each conflict declared this phase is [Military] instead of its normal type.
Element: fire
Deck: Province
Number: 2
Illustrator: Luis Nuñez de Castro Torres






0 Comments
Type: Character
Cost: 5
Military Skill: 6
Political Skill: 3
Glory: 2
Clan: Unicorn
Bushi. Cavalry.
This character does not bow during the conflict resolution of conflicts in which a province your opponent controls was broken.
“Where is it written that the Khan of Khans must always be a Shinjo?”
Deck: Dynasty
Number: 10
Illustrator: Amélie Hutt






0 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Unicorn
Item. MeishÅdÅ.
During the fate phase, if you are the first player, attached character cannot lose fate or be discarded.
“For the next thousand days and a day, may you contemplate the suffering you have wrought upon the lives of innocents.”
Influence: 3
Deck: Conflict
Number: 21
Illustrator: Pavel Kolomeyets






0 Comments
Type: Character
Cost: 3
Military Skill: 0
Political Skill: 3
Glory: 2
Clan: Unicorn
Courtier. Gaijin. Scholar.
Sincerity.
Action: Discard a card from your hand and choose an unbroken province not currently being attacked – turn that province facedown.
Action: Discard a card from your hand and choose an unbroken province not currently being attacked – turn that province facedown.
“When I turned sixteen I vowed to escape or to die in the attempt, thereby to free my father to act against the caliph’s tyranny.”
Deck: Dynasty
Number: 8
Illustrator: Maerel Hibadita






0 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 1
Clan: Unicorn
Bushi. Cavalry.
Reaction: After an opponent’s province is revealed during a conflict – this character gets +2[Military] and +2[Politics] until the end of the conflict.
“Do you fear what lies beyond your sight?”
Deck: Dynasty
Number: 5
Illustrator: Edwin David






0 Comments
Type: Character
Cost: 4
Military Skill: 3
Political Skill: 1
Glory: 1
Clan: Unicorn
Bushi. Cavalry. Scout.
No attachments except Weapon.
During a conflict, reduce the cost to play this character by 1 for each participating [Unicorn] character you control.
During a conflict, reduce the cost to play this character by 1 for each participating [Unicorn] character you control.
“There are strange creatures that lie within Shinomen that are... unlikely to greet us as friends. Stay on your guard.”
–Shinjo Tatsuo
–Shinjo Tatsuo
Influence: 1
Deck: Conflict
Number: 19
Illustrator: Jarreau Wimberly






0 Comments
Type: Stronghold
Strength: +1
Clan: Unicorn
Castle.
Reaction: After you collect fate during the dynasty phase, choose an opponent and bow this stronghold – gain 1 fate for each faceup non-stronghold province controlled by that player.
Starting Honor: 10
Fate Value: +6
Influence: 10
Deck: Stronghold
Number: 1
Illustrator: Chris Ostrowski






0 Comments
Type: Character
Cost: 3
Military Skill: 3
Political Skill: 2
Glory: 1
Clan: Scorpion
Courtier.
Reaction: After an opponent discards 1 or more cards from his or her hand due to the cost or effect of a card ability, choose a character – dishonor that character.
“We have such pleasure to be enjoyed here. The finest wines. Gardens of rare flowers. The most meticulously trained geisha. All to soothe or calm your senses.”
Deck: Dynasty
Number: 17
Illustrator: Joyce Maureira






0 Comments
Type: Event
Cost: 0
Clan: Unicorn
Action: During a conflict, choose a [Unicorn] character – that character gets +1[Politics] until the end of the conflict for each faceup non-stronghold province your opponent controls. (Max 1 per conflict.)
“Let this be a token of good will, that a prosperous future awaits us both.”
Influence: 1
Deck: Conflict
Number: 23
Illustrator: Joshua Cairós






0 Comments
Type: Event
Cost: 0
Clan: Unicorn
Reaction: After you win a [Military] conflict as the attacker – draw 3 cards. Then, choose and discard 1 card from your hand. (Max 1 per conflict.)
“It would be a shame to leave such craftsmanship to rust.”
Influence: 2
Deck: Conflict
Number: 24
Illustrator: Andreia Ugrai






0 Comments
Type: Role
Clan: Neutral
Unicorn.
Increase your deckbuilding influence value by 8.
You may only spend influence on [Unicorn] clan cards.
You may only spend influence on [Unicorn] clan cards.
Deck: Role
Number: 3
Illustrator:






0 Comments
Type: Event
Cost: 0
Clan: Neutral
Gaijin.
Interrupt: When the draw phase would begin – skip the draw phase. Each player removes the top 4 cards of his or her conflict deck from the game. Until the end of the round, either player may play the removed cards as if they were in his or her hand.
Deck: Conflict
Number: 28
Illustrator: Derek D. Edgell






0 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Unicorn
Mount.
Attach to a [Unicorn] character.
Attached character gains the Cavalry trait.
Reaction: After attached character wins a [Military] conflict – honor attached character.
Attached character gains the Cavalry trait.
Reaction: After attached character wins a [Military] conflict – honor attached character.
Influence: 1
Deck: Conflict
Number: 22
Illustrator: Charles Urbach






0 Comments
Type: Character
Cost: 2
Military Skill: 0
Political Skill: 2
Glory: 1
Clan: Unicorn
Courtier. Cavalry.
Action: During a conflict in which this character is participating, choose up to 1 other character you control – move this character and that character home.
She comes with foreign wisdom and leaves with fresh alliances.
Influence: 2
Deck: Conflict
Number: 18
Illustrator: Gong Studios






0 Comments
Type: Event
Cost: 2
Clan: Unicorn
Action: During a conflict – move each participating Cavalry character you control home. Then, choose any number of Cavalry characters you control and move them to the conflict.
Influence: 3
Deck: Conflict
Number: 25
Illustrator: Wen Juinn






0 Comments
Type: Character
Cost: 1
Military Skill: 1
Political Skill: 0
Glory: 0
Clan: Unicorn
Creature.
No attachments.
Action: During a conflict in which this character is not participating, choose up to 1 other character you control – move this character and that character to the conflict.
Action: During a conflict in which this character is not participating, choose up to 1 other character you control – move this character and that character to the conflict.
Deck: Dynasty
Number: 4
Illustrator: Eli Ring






0 Comments
Type: Character
Cost: 2
Military Skill: 3
Political Skill: 3
Glory: 2
Clan: Unicorn
Bushi. Cavalry. Battle Maiden.
This character must be declared as an attacker or defender in the first conflict declared each round.
Utaku women prove early on whether they have the strength and dedication to join the venerated ranks of the shiotome.
Deck: Dynasty
Number: 6
Illustrator: Anthony Grabski