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Aggressive Racer
Type: Enemy
Encounter Set: Challenge of the Wainriders
Threat Threshold: 28
Threat: 1 Attack: 4 Defense: 2 Hit Points: 3
Easterling.
Archery 1. While The Challengers is ahead of The Wainriders, Aggressive Racer gains surge. Forced: After Aggressive Racer attacks and destroys a character, place 2 damage on The Wainriders’ stage.
Set: Challenge of the Wainriders Number: 67
Quantity: 4
Illustrator: Federico Musetti
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Chariot Driver
Type: Enemy
Encounter Set: Challenge of the Wainriders
Threat Threshold: 38
Threat: 3 Attack: 5 Defense: 1 Hit Points: 6
Easterling.
When Revealed: Either place 3 damage on The Wainriders’ stage, or Chariot Driver makes an attack against the first player.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Set: Challenge of the Wainriders Number: 68
Quantity: 3
Illustrator: Guillaume Ducos
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Crowded Track
Type: Location
Encounter Set: Challenge of the Wainriders
Threat: 0 Quest Points: 6
Plains.
Crowded Track gets +1 [Threat] for each character controlled by the first player. Forced: After Crowded Track becomes the active location, each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck.
Set: Challenge of the Wainriders Number: 71
Quantity: 2
Illustrator: Greg Bobrowski
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No Comments have been made.
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Far-sighted
Type: Event
Sphere: Lore
Cost: 0
Doomed 1. Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.
...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night. -The Two Towers
Set: Challenge of the Wainriders Number: 58
Quantity: 3
Illustrator: Vilius Petrauskas
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No Comments have been made.
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First Sprint
Type: Quest
Encounter Set: Challenge of the Wainriders
Encounter Info:
Quest Points: 0
The Wainriders have created a track that winds around their camp. The first part of the track is an open field that the racers sprint across to gain position before the track narrows.
Race. This stage gets +4 quest points per player. Forced: When this stage is defeated, make a racing [Attack] test. To pass requires 1 Straight result, plus an additional Straight result for each stage you have completed this round. If the players pass the test, excess progress is placed on the next stage. If the players fail this test, deal 1 damage to each character.
Set: Challenge of the Wainriders Number: 76
Quantity: 1
Illustrator: Carlos Palma Cruchaga
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No Comments have been made.
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Golden Belt
Type: Attachment
Sphere: Tactics
Cost: 0
Item.
Attach to a character. Limit 1 per hero. Attached hero can have 1 additional restricted attachment.
The Lady bowed her head, and she turned then to Boromir, and to him she gave a belt of gold... -The Fellowship of the Ring
Set: Challenge of the Wainriders Number: 60
Quantity: 3
Illustrator: Nino Vecia
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No Comments have been made.
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Grey Wanderer
Type: Contract
Sphere: Neutral
The first non-unique card you play each planning phase does not require a resource match. Action: Exhaust this card and raise your threat by 1 to (choose two): Ready your starting hero, add 2 resources to your starting hero’s resource pool, or heal 3 damage from your starting hero.
“...this shall be his great task, and maybe the end of his labours.†-Elrond, The Fellowship of the Ring
Set: Challenge of the Wainriders Number: 74
Quantity: 1
Illustrator: Greg Bobrowski
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Grey Wanderer
Type: Contract
Sphere: Neutral
You cannot choose more than 1 starting hero. Setup: Search your deck for an attachment with a printed cost of 1 and put it into play. Then, flip this card over.
“...the rule of no realm is mine, neither of Gondor nor any other, great or small. But all worthy things that are in peril as the world now stands, those are my care.†-Gandalf, The Return of the King
Set: Challenge of the Wainriders Number: 74
Quantity: 1
Illustrator: Greg Bobrowski
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Home Stretch
Type: Quest
Encounter Set: Challenge of the Wainriders
Encounter Info:
Quest Points: 0
The final sprint of the Wainrider’s track is another sharp turn at the bottom of the last climb. The drivers push themselves to take the turn as fast as they can in order to finish ahead of the competition.
Race. This stage gets +4 quest points per player. Forced: When this stage is defeated, make a racing [Attack] test. To pass requires 1 Turn result, plus an additional Turn result for each stage you have completed this round. If the players pass the test, excess progress is placed on the next stage. If the players fail this test, this stage is not defeated and all progress here is discarded.
Set: Challenge of the Wainriders Number: 80
Quantity: 1
Illustrator: Martin de Diego Sádaba
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Horns! Horns! Horns!
Type: Event
Sphere: Leadership
Cost: 0
Doomed 2. Action: Each player may put one ally card into play from his hand. At the end of the phase, shuffle each of those allies that are still in play into their owners’ decks.
Set: Challenge of the Wainriders Number: 56
Quantity: 3
Illustrator: Federico Musetti
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No Comments have been made.
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Last Climb
Type: Quest
Encounter Set: Challenge of the Wainriders
Encounter Info:
Quest Points: 0
Before returning to the camp, the Wainrider’s track climbs a steep hill that rises above the plains surrounding it.
Race. This stage gets +4 quest points per player. Forced: When this stage is defeated, make a racing [Willpower] test. To pass requires 1 Straight result, plus an additional Straight result for each stage you have completed this round. If the players pass the test, excess progress is placed on the next stage. If the players fail this test, place 2 damage per player on The Wainriders’ stage.
Set: Challenge of the Wainriders Number: 79
Quantity: 1
Illustrator: Sam White
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Narrow Pass
Type: Location
Encounter Set: Challenge of the Wainriders
Threat: 3 Quest Points: 5
Plains.
While Narrow Pass is the active location, it gains: “Response: When damage would be placed on Wainrider Champion, remove an equal amount of damage from The Wainriders’ stage instead.”
Perhaps they were waiting to make some ambush in a narrow place? -The Fellowship of the Ring
Set: Challenge of the Wainriders Number: 70
Quantity: 3
Illustrator: Alyn Spiller
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Nori
Type: Ally
Sphere: Tactics
Cost: 3
Willpower: 1 Attack: 2 Defense: 1 Hit Points: 2
Dwarf.
Response: After Nori participates in an attack that destroys an enemy, put the top card of your discard pile on the bottom of your deck.
“You’ve left the burglar behind again!†-Nori, The Hobbit
Set: Challenge of the Wainriders Number: 59
Quantity: 3
Illustrator: David Keen
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Power of Command
Type: Attachment
Sphere: Leadership
Cost: 1
Master.
Attach to the hero with The One Ring. Limit 1 per hero. Attached hero gets +1 [Willpower]. Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 [Willpower].
Set: Challenge of the Wainriders Number: 55
Quantity: 3
Illustrator: Borja Pindado
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Ravine Ledge
Type: Location
Encounter Set: Challenge of the Wainriders
Threat: 4 Quest Points: 4
Plains.
While Ravine Ledge is in the staging area, each racing test requires 1 additional matching result. Travel: The first player makes a racing [Attack] test. To pass requires 1 Turn result. If the players pass the test, each player draws 1 card. If the players fail the test, each player discards 1 random card from his hand.
Set: Challenge of the Wainriders Number: 72
Quantity: 2
Illustrator: Alyn Spiller
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Rohirrim Scout
Type: Ally
Sphere: Spirit
Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Rohan. Scout.
Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.
Swiftly a scout rode back and reported that wolf-riders were abroad in the valley... -The Two Towers
Set: Challenge of the Wainriders Number: 61
Quantity: 3
Illustrator: Federico Musetti
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Saruman
Type: Hero
Sphere: Lore
Starting Threat: 13
Willpower: 3 Attack: 4 Defense: 2 Hit Points: 4
Istari. Isengard.
When a player card effect would reduce your threat by any amount, reduce that amount to 1. While playing an event with the printed doomed keyword, Saruman gains the printed [Leadership], [Spirit], and [Tactics] icons. Response: After you play an event with doomed keyword, ready Saruman.
Set: Challenge of the Wainriders Number: 54
Quantity: 1
Illustrator: Martin de Diego Sádaba
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Saruman’s Staff
Type: Attachment
Sphere: Neutral
Cost: 2
Artifact. Item. Staff.
Attach to Saruman. Restricted. Action: Exhaust Saruman’s Staff to (choose one): Either reduce the X value of the next Doomed X event you play this phase by 2, or search the top 5 cards of your deck for a Doomed event and add it to your hand. (Shuffle your deck.)
His hand clutched his heavy black staff like a claw. -The Two Towers
Set: Challenge of the Wainriders Number: 63
Quantity: 3
Illustrator: Nikolas Hagialas
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Soldier of Isengard
Type: Ally
Sphere: Lore
Cost: 2
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 2
Isengard.
Doomed 2. Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.
“...the keepers of the gate were on the watch for me and told me that Saruman awaited me.†-Gandalf, The Fellowship of the Ring
Set: Challenge of the Wainriders Number: 57
Quantity: 3
Illustrator: Stanislav Dikolenko
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The Challengers
Type: Objective
Encounter Set: Challenge of the Wainriders
Forced: When the players defeat a quest stage with the race keyword, advance this card to the next quest stage in the circuit.
If The Challengers completes two circuits before The Wainriders, the players win the game. If The Wainriders completes two circuits before The Challengers, the players lose the game.
Set: Challenge of the Wainriders Number: 65
Quantity: 1
Illustrator: Martin de Diego Sádaba
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No Comments have been made.
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The Champion’s Cunning
Type: Treachery
Encounter Set: Challenge of the Wainriders
When Revealed: Wainrider Champion makes an attack against each engaged player. If no attacks were made, place damage on the Wainrider’s stage equal to the Wainrider Champion’s [Threat].
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, place 2 damage on the The Wainriders’ stage.
Set: Challenge of the Wainriders Number: 73
Quantity: 3
Illustrator: Stanislav Dikolenko
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The Furthest Edge
Type: Quest
Encounter Set: Challenge of the Wainriders
Encounter Info:
Quest Points: 0
After navigating a dangerous turn, the Wainrider’s track wanders through difficult terrain at the far edge of their camp.
Race. This stage gets +4 quest points per player. Forced: When this stage is defeated, make a racing [Defense] test. To pass requires 1 Sraight result, plus an additional Straight result for each stage you have completed this round. If the players pass the test, excess progress is placed on the next stage. If the players fail this test, reveal the top card of the encounter deck (top 2 cards instead if there are 3 or more players).
Set: Challenge of the Wainriders Number: 78
Quantity: 1
Illustrator: Carlos Palma Cruchaga
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The Muster of Rohan
Type: Event
Sphere: Spirit
Cost: 4
While paying for The Muster of Rohan, each Rohan hero you control is considered to have a [Spirit] icon. Planning Action: Search the top 10 cards of your deck for up to four Rohan allies and put them into play. Shuffle your deck. If any of those allies are still in play at the end of the round, discard them.
Set: Challenge of the Wainriders Number: 62
Quantity: 3
Illustrator: Vilius Petrauskas
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The Turnaround
Type: Quest
Encounter Set: Challenge of the Wainriders
Encounter Info:
Quest Points: 0
At the far end of the Wainrider’s track is a sharp turn along the side of a ravine. The racers have to pull hard on their reins to keep their horses from charging over the edge.
Race. This stage gets +4 quest points per player. Forced: When this stage is defeated, make a racing [Willpower] test. To pass requires 1 Turn result, plus an additional Turn result for each stage you have completed this round. If the players pass the test, excess progress is placed on the next stage. If the players fail this test, each player discards an ally he controls.
Set: Challenge of the Wainriders Number: 77
Quantity: 1
Illustrator: Ãlvaro Calvo Escudero
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The Wainriders
Type: Objective
Encounter Set: Challenge of the Wainriders
If The Wainriders’ stage has damage equal to or greater than its quest points, The Wainriders advances to the next stage in the circuit. Place any excess damage on that stage. Forced: At the end of the quest phase, place X damage on The Wainriders’ stage, where X is the total [Threat] of each enemy in the staging area.
Set: Challenge of the Wainriders Number: 64
Quantity: 1
Illustrator: Piotr Arendzikowski
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Veteran Wainrider
Type: Enemy
Encounter Set: Challenge of the Wainriders
Threat Threshold: 45
Threat: 2 Attack: 3 Defense: 1 Hit Points: 4
Easterling.
While The Challengers is ahead of The Wainriders, Veteran Wainrider gets +2 [Threat] and cannot leave the staging area.
Shadow: Attacking enemy gets +2 [Attack] if The Challengers is ahead of The Wainriders.
Set: Challenge of the Wainriders Number: 69
Quantity: 3
Illustrator: Guillaume Ducos
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No Comments have been made.
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Wainrider Camp
Type: Quest
Encounter Set: Challenge of the Wainriders
Encounter Info:
Quest Points: 0
The Wainriders have challenged you to a chariot race. Win, and you earn your freedom. Lose, and the Wainriders will sell you as prisoners to Mordor. Setup: Build the circuit (see insert). Place The Wainriders and The Challengers objective cards at this stage. The first player adds Wainrider Champion to the staging area. Each other player adds 1 different location to the staging area. Shuffle the encounter deck.
Race. This stage gets +4 quest points per player.
Forced: When this stage is defeated, make a racing [Defense] test. To pass requires 1 Straight result, plus an additional Straight result for each stage you have completed this round. If the players pass the test, excess progress is placed on the next stage. If the players fail this test, each player discards 1 random card from his hand.
Set: Challenge of the Wainriders Number: 75
Quantity: 1
Illustrator: Tropa Entertainment
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Wainrider Champion
Type: Enemy
Encounter Set: Challenge of the Wainriders
Threat Threshold: 50
Threat: 0 Attack: 4 Defense: X Hit Points: 5
Easterling.
X is 2 per player. Indestructible. Immune to player card effects. Cannot leave the staging area. While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.
Set: Challenge of the Wainriders Number: 66
Quantity: 1
Illustrator: Ryan Valle
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Wainrider Chariot
Type: Treachery
Encounter Set: Challenge of the Wainriders
Easterling.
Surge.
While attached, counts as a Weapon attachment with the text: “Attached enemy gets +1 [Attack]. Excess damage dealt by attached enemy must be placed on The Wainriders’ stage.” When Revealed: Attach to a non-unique Easterling enemy without a Wainrider Chariot attached.
Set: Challenge of the Wainriders Number: 73
Quantity: 2
Illustrator: Greg Bobrowski
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No Comments have been made.
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