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The Fortress of Nurn


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A Desperate Path A Desperate Path
Type: Event Sphere: Spirit
Cost: 2
Response: At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its ‘when revealed’ effects to ready each of your questing characters. Each of your questing characters gets +1 [Willpower] until the end of the round.


Set: The Fortress of Nurn Number: 145
Quantity: 3
Illustrator: Aleksander Karcz
----- No Comments have been made.
Aragorn Aragorn
Type: Hero Sphere: Spirit
Starting Threat: 12
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
Dunedain. Ranger. Scout.
Sentinel.
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X [Threat], where X is Aragorn’s [Willpower]. If this effect reduces the location’s [Threat] to 0, place 1 progress on it. (Limit once per round.)


Set: The Fortress of Nurn Number: 137
Quantity: 1
Illustrator: Aleksander Karcz
----- No Comments have been made.
Assault on Dol Rhugar Assault on Dol Rhugar
Type: Quest
Encounter Set: The Fortress of Nurn
Encounter Info:
Quest Points: 3
Your quest to defeat Thane Ulchor has brought you to his stronghold in Mordor.
Setup: Player decks cannot excede 50 cards. Create the Power of Mordor deck (see insert) and set it next to the quest deck. Each player puts 1 copy of Ulchor’s Guard into play engaged with him. Add Thane Ulchor and all 4 copies of the Storm the Castle side quest to the staging area. Place the top card of The Power of Mordor deck faceup under each side quest in play. Each player places 8 cards from the top of his deck under the quest deck and each side quest in play.

You lead an army of rescued slaves in a surprise attack on Ulchor’s fortress.
Thane Ulchor cannot leave the staging area.
While there are at least 3 progress tokens on this stage, it cannot be chosen as the current quest during the quest phase.
This stage cannot be defeated unless it is the end of the round and there are 3 Castle side quests in the victory display.



Set: The Fortress of Nurn Number: 159
Quantity: 1
Illustrator: Piotr Arendzikowski
----- No Comments have been made.
Bond of Friendship Bond of Friendship
Type: Contract Sphere: Neutral
Your deck must be exactly 50 player cards and include exactly 10 cards from each of the four spheres: [Leadership], [Lore], [Spirit], and [Tactics]. You cannot include more than 2 copies of any card by title in your deck.
When choosing your starting heroes, you may choose 4 heroes instead of 3. Each of your heroes must belong to a different sphere.


“You can trust us to stick to you through thick and thin - to the bitter end.” -Merry, The Fellowship of the Ring
Set: The Fortress of Nurn Number: 147
Quantity: 1
Illustrator: Borja Pindado
----- No Comments have been made.
Determined Defense Determined Defense
Type: Treachery
Encounter Set: The Fortress of Nurn
When Revealed: Until the end of the phase, add 2 [Threat] to the staging area. Add 2 additional [Threat] for each Castle side quest in the victory display.
Shadow: Exhaust a character you control.

Set: The Fortress of Nurn Number: 156
Quantity: 3
Illustrator: Tropa Entertainment
----- No Comments have been made.
Easterling Mercenary Easterling Mercenary
Type: Enemy
Encounter Set: The Fortress of Nurn
Threat Threshold: 32
Threat: 3 Attack: 4 Defense: 2 Hit Points: 3
Easterling.
When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.
Shadow: Attacking enemy gets +1 [Attack] for each Castle side quest in the victory display.

Set: The Fortress of Nurn Number: 150
Quantity: 2
Illustrator: Nikolas Hagialas
----- No Comments have been made.
Fortress Walls Fortress Walls
Type: Location
Encounter Set: The Fortress of Nurn
Threat: 3 Quest Points: 6
City.
While Fortress Walls is in the staging area, the cost to play each ally is increased by 1.
Travel: Each player places 1 card from his hand facedown under a Castle side quest.


Set: The Fortress of Nurn Number: 153
Quantity: 2
Illustrator: Federico Musetti
----- No Comments have been made.
Guard Dogs Guard Dogs
Type: Enemy
Encounter Set: The Fortress of Nurn
Threat Threshold: 12
Threat: 1 Attack: 2 Defense: 1 Hit Points: 2
Creature.
Surge.
Forced: After Guard Dogs engages you, deal 1 damage to a character you control.
Shadow: Put Guard Dogs into play engaged with you.

Set: The Fortress of Nurn Number: 152
Quantity: 3
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Guard Tower Guard Tower
Type: Location
Encounter Set: The Fortress of Nurn
Threat: 2 Quest Points: 4
City.
While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects.
Travel: Each player exhausts a character he controls.


Set: The Fortress of Nurn Number: 154
Quantity: 3
Illustrator: Frej Agelii
----- No Comments have been made.
Haleth Haleth
Type: Ally Sphere: Lore
Cost: 4
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 3
Woodman. Scout.
Response: After Haleth quest successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.


Set: The Fortress of Nurn Number: 140
Quantity: 3
Illustrator: Kevin Zamir Goeke
----- No Comments have been made.
Knowledge of the Enemy Knowledge of the Enemy
Type: Event Sphere: Leadership
Cost: 0
Planning Action: Choose a hero you control. Add 1 resource to its pool for each enemy engaged with you. You can only play 1 Knowledge of the Enemy each round.

“If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have.” -Aragorn, The Fellowship of the Ring
Set: The Fortress of Nurn Number: 139
Quantity: 3
Illustrator: Kevin Zamir Goeke
----- No Comments have been made.
Misty Mountain Journeyman Misty Mountain Journeyman
Type: Ally Sphere: Spirit
Cost: 1
Willpower: 2 Attack: 0 Defense: 0 Hit Points: 1
Dunedain. Scout.
You cannot play Mist Mountain Journeyman from your hand unless you are engaged with an enemy.

Rangers passed at times beyond the hills, but they were few and did not stay. -The Fellowship of the Ring
Set: The Fortress of Nurn Number: 144
Quantity: 3
Illustrator: Aleksander Karcz
----- No Comments have been made.
Mordor Olog-hai Mordor Olog-hai
Type: Enemy
Encounter Set: The Fortress of Nurn
Threat Threshold: 34
Threat: 4 Attack: 6 Defense: 3 Hit Points: 9
Mordor. Troll.
Cannot have attachments.
Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.
Shadow: Attacking enemy gets +2 [Attack].

Set: The Fortress of Nurn Number: 151
Quantity: 2
Illustrator: Matthew Cowdery
----- No Comments have been made.
Plaza of Nurn Plaza of Nurn
Type: Location
Encounter Set: The Fortress of Nurn
Threat: 0 Quest Points: 5
City.
X is 1 more than the number of Castle side quests in the victory display.
Travel: Each player assigns X damage among characters he controls.

...nothing could waft away the glooms and the sad mists that clung about... -The Return of the King
Set: The Fortress of Nurn Number: 155
Quantity: 3
Illustrator: Kamila Szutenberg
----- No Comments have been made.
Shining Shield Shining Shield
Type: Attachment Sphere: Leadership
Cost: 0
Item. Armor.
Attach to a [Leadership] hero. Limit 1 per hero.
Restricted.
Attach hero gets +1 [Defense] (+2 [Defense] instead if your threat is 40 or higher).



...his shining shield was scored with runes... -The Fellowship of the Ring
Set: The Fortress of Nurn Number: 138
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Soldier of Nurn Soldier of Nurn
Type: Enemy
Encounter Set: The Fortress of Nurn
Threat Threshold: 28
Threat: 2 Attack: 3 Defense: 1 Hit Points: 4
Mordor.
Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, place 1 card from your hand facedown under a Castle side quest.

Set: The Fortress of Nurn Number: 149
Quantity: 3
Illustrator: Daniel Zrom
----- No Comments have been made.
Storm the Castle - Castle Garrison Storm the Castle - Castle Garrison
Type: Quest
Encounter Set: The Fortress of Nurn
Encounter Info:
Quest Points: 6
You charge into the castle, not knowing what you will find within...
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card over and make it the current quest until the end of the phase.

When Revealed: Discard cards from the top of the encounter deck until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.
When this stage is defeated, shuffle each player card underneath it into its owner’s deck. Then, each player draws 1 card.


Set: The Fortress of Nurn Number: 161
Quantity: 1
Illustrator: Tropa Entertainment
----- No Comments have been made.
Storm the Castle - Lethal Counterattack Storm the Castle - Lethal Counterattack
Type: Quest
Encounter Set: The Fortress of Nurn
Encounter Info:
Quest Points: 10
You charge into the castle, not knowing what you will find within...
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card over and make it the current quest until the end of the phase.

When Revealed: Deal 1 damage to each character in play.
When this stage is defeated, shuffle each player card underneath it into its owner’s deck. Then, each player draws 1 card.


Set: The Fortress of Nurn Number: 162
Quantity: 1
Illustrator: Kamila Szutenberg
----- No Comments have been made.
Storm the Castle - No Quarter Storm the Castle - No Quarter
Type: Quest
Encounter Set: The Fortress of Nurn
Encounter Info:
Quest Points: 12
You charge into the castle, not knowing what you will find within...
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card over and make it the current quest until the end of the phase.

When Revealed: Each player discards 4 random cards from under this quest. Then, each player discards each card he controls, or holds in his hand, that share a title with one of the cards he just discarded.
When this stage is defeated, shuffle each player card underneath it into its owner’s deck. Then, each player draws 1 card.


Set: The Fortress of Nurn Number: 163
Quantity: 1
Illustrator: Mauro Dal Bo
----- No Comments have been made.
Storm the Castle - Stronghold of Mordor Storm the Castle - Stronghold of Mordor
Type: Quest
Encounter Set: The Fortress of Nurn
Encounter Info:
Quest Points: 8
You charge into the castle, not knowing what you will find within...
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card over and make it the current quest until the end of the phase.

When Revealed: Discard cards from the top of the encounter deck until X locations are discarded, where X is the number of players. Add each location discarded this way to the staging area.
When this stage is defeated, shuffle each player card underneath it into its owner’s deck. Then, each player draws 1 card.


Set: The Fortress of Nurn Number: 164
Quantity: 1
Illustrator: Kamila Szutenberg
----- No Comments have been made.
Thane Ulchor Thane Ulchor
Type: Enemy
Encounter Set: The Fortress of Nurn
Threat Threshold: 0
Threat: 0 Attack: 6 Defense: 4 Hit Points: 12
Mordor.
Immune to player card effects.
X is 1 more than the number of
Castle side quests in the victory display.
Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.


Set: The Fortress of Nurn Number: 148
Quantity: 1
Illustrator: Michele Frigo
----- No Comments have been made.
The Dark Lord’s Reach The Dark Lord’s Reach
Type: Treachery
Encounter Set: The Fortress of Nurn
When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.
Shadow: Discard an attachment you control.
“His arm has grown long.” -Gandalf, The Fellowship of the Ring
Set: The Fortress of Nurn Number: 157
Quantity: 2
Illustrator: Federico Musetti
----- No Comments have been made.
The Dungeons of Dol Rhugar The Dungeons of Dol Rhugar
Type: Side Quest
Encounter Set: The Fortress of Nurn
The dungeons of Dol Rhugar are full of prisoners with no hope of escape.
Surge.
No more than 4 progress can be placed on the current quest each round.
Response: When this stage is defeated, the first player chooses a Castle side quest. Each player looks at his facedown cards under that quest and adds 1 to his hand.


Set: The Fortress of Nurn Number: 158
Quantity: 1
Illustrator: Andreia Ugrai
----- No Comments have been made.
The Final Confrontation The Final Confrontation
Type: Quest
Encounter Set: The Fortress of Nurn
Encounter Info:
Quest Points: 12
You have reached the great hall inside Dol Rhugar. There you find Ulchor, Thane of Nurn, waiting for you. “You arrogant fools!” he says, rising to his full height. “You have pursued me all this way only to die here where my power is at its strongest!”
When Revealed: Reveal the top card of The Power of Mordor deck. Shuffle the encounter discard pile into the encounter deck. Thane Ulchor makes an immediate attack against each player in turn order.

Ulchor strikes at you with undeniable power, but you hold your ground. You will either see him finally brought low, or die valiantly in the attempt.
Encounter card effects cannot be canceled.
The number of damage tokens on Thane Ulchor cannot exceed the number of progress tokens here.
When Thane Ulchor is defeated, the players win the game.



Set: The Fortress of Nurn Number: 160
Quantity: 1
Illustrator: Michele Frigo
----- No Comments have been made.
Thorongil Thorongil
Type: Attachment Sphere: Neutral
Cost: 3
Title.
Attach to a non-[Fellowship], non-[Baggins] hero you control.
Response: After you attach Thorongil to a hero, search your collection for a different non-[Fellowship], non-[Baggins] version of that hero and attach it to Thorongil. While Thorongil is in play, attached hero gains the game text and resource icon of the attached hero card. If Thorongil leaves play, remove the hero card attached to it from the game.


Set: The Fortress of Nurn Number: 146
Quantity: 3
Illustrator: Chris Grun
----- No Comments have been made.
Tireless Thoroughbred Tireless Thoroughbred
Type: Attachment Sphere: Tactics
Cost: 2
Mount.
Attach to a Warrior character.
Restricted.
Attached character gains ranged and sentinel.


Then he leapt forward, spurning the earth, and was gone like the north wind from the mountains. -The Two Towers
Set: The Fortress of Nurn Number: 143
Quantity: 3
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Westfold Lancer Westfold Lancer
Type: Ally Sphere: Tactics
Cost: 3
Willpower: 2 Attack: 2 Defense: 0 Hit Points: 2
Rohan. Warrior.
Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.

...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with the long spears... -The Return of the King
Set: The Fortress of Nurn Number: 142
Quantity: 3
Illustrator: Stanislav Dikolenko
----- No Comments have been made.
Woodmen Lore Woodmen Lore
Type: Event Sphere: Lore
Cost: 1
Action: Ready up to X Woodmen characters you control, where X is the number of locations with player card attachments.

The Woodmen said that there was some new terror abroad... -The Fellowship of the Ring
Set: The Fortress of Nurn Number: 141
Quantity: 3
Illustrator: Alyn Spiller
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.