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Pippin


Pippin
Type: Hero Sphere: Spirit
Threat Threshold: 6
Willpower: 2 Attack: 1 Defense: 1 Hit Points: 2
Hobbit.
If each hero you control has the Hobbit trait, Pippin gains: "Response: After an enemy engages you, raise your threat by 3 to return it to the staging area. Until the end of the round, that enemy cannot engage you."

"There must be someone with intelligence in the party." - The Fellowship of the Ring
Set: EaAD Number: 56
Quantity: 1
Illustrator: Magali Villeneuve


10 Comments

Questions:

If you have fellowship Aragorn, does that mean that his ability ceases for the turn (meaning you are first player of course)?

 

Also, aren't engagements based upon player order? If you trigger the effect to return the enemy to the staging area, and his threat is low enough to engage another player, would he do so?

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MightyToenail
Jan 19 2016 12:45 AM

I just can't see why you would ever play him. Anything I'm missing?

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MightyToenail
Jan 19 2016 12:46 AM

Questions:

If you have fellowship Aragorn, does that mean that his ability ceases for the turn (meaning you are first player of course)?

 

Also, aren't engagements based upon player order? If you trigger the effect to return the enemy to the staging area, and his threat is low enough to engage another player, would he do so?

Not sure about the first question, but yes to the second.

There is some value against the scenarios in the saga where Nazgul constantly engage and attack you. He can kick them back to the staging area and they can't come after you again that turn.

I just can't see why you would ever play him. Anything I'm missing?

 

Not really that I can see. He is one of the worst heroes in the game based on his ability/stat line. 

 

But he's a Spirit hobbit hero that's more useful than Fatty and less restricted than Frodo so I could see situations where you might want him. And Spirit Merry could help negate some of the threat hit.

 

But...you'll have to deal with those enemies eventually so you better have a pretty fast deploying deck or another player to grab those bad guys you're putting off.

 

Still , unless you are running a saga that requires Fellowship Frodo, I would run Spirit Frodo over this guy almost every time. Or Spirit Merry for that matter.

 

Maybe some use in a trap deck with ranger spikes? 

I wonder if he works in scenarios where an enemy always engages the first player. Pippin says cannot, so he could trump the statement on the enemy. This would be an interesting interaction.
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slothgodfather
Apr 20 2016 09:43 PM

The last quest in the Grey Havens has it to where a boss type enemy engages the first player (an another engages the last player).   Pippin could be used when engaged with either of those.  I'm less certain about using him against enemies that stay in the staging area and are just "considered" to be engaged with you (or all players).

    • Valdemart likes this

I think "cannot engage" does not stop enemies that are considered engaged with you - they are not currently gaining the status, they already have the status.

I forgot about those enemies saying "they were considered to be engaged" I doubt those will work.

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LoneElfRanger
Apr 23 2016 10:51 PM

I think "cannot engage" does not stop enemies that are considered engaged with you - they are not currently gaining the status, they already have the status.

Correct, but Pippin pushes them back into the staging area.

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