Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Caldara
Submitted
Darksbane
, Aug 25 2013 04:12 AM | Last updated Aug 25 2013 04:12 AM
![]() Type: Hero Sphere: Spirit Threat Threshold: 8 Willpower: 2 Attack: 1 Defense: 2 Hit Points: 3 Gondor. Action: Discard Caldara to put 1 [Spirit] ally from your discard pile into play for each other hero you control with a printed [Spirit] resource icon. “...there is no purpose higher in the world as it now stands than the good of Gondor...†–Denethor, The Return of the King Set: TBoG Number: 107 Quantity: 1 Illustrator: Magali Villeneuve |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
27 Comments
Northern Tracker (Core)? Damrod (HON)? you can sneak them into the discard pile with Emery (TBoG), and BAM! Three allies that almost make up a hero. Also, remember that spirit has Fortune or Fate (Core), so that's probably a net gain, provided you can swing it!
I'm not impressed with this new hero.
I think your reply was aiming at Zalrus9, not me
About Caldara, I think the way to play with it is using him as your main blocker and discard him before he dies to put 2 allies in play (cause I don't see the reason to play with that hero othe rthen in a mono-sphere deck) then resurect him afterward.
Might help with the quest that are very tough at start.
The thing is, you want to use him to put high cost cards early but there isn't a lot of cards that make you discard stuff in the spirit sphere, there's the new Emery (TBoG).
Plus, in a mono-sphere spirit deck, getting spirit resources isn't a bit issue.
However, you can play Emery (TBoG) for free, and she allows you to potentially put allies in the discard pile, so it would eventually be three allies for free, almost.
@Tiantes: I'm pretty sure she's female...
I'll save my judgement about her until I actually try her out.
or other cards that do stuff when allies/heros leave. There are more cards from this set that will be released and if there are a few spirit allies that have amazing on entry abilities, maybe she could work out.
Or maybe use her to get a couple of chump blockers back in the game during a tough round (possibly after having defended an attack herself)?
It should be quite possible building a deck around this ability. Put in a decent amount of allies + 3 FoF + good old Dwarven Tomb (Core). There is no restriction on how many times she can do this, so if you build around it, I think you can get some powerful comboes.
I wouldn´t write her off as easily when you look at this cycles focus on mono-sphere decks, into which she fits rather good.
Edit: Nevermind... returns it to my hand! Duh!
You go ahead and plan your deck with that hope
You could bring 5 spirit allies back in a 4 player game where everyone has atleast 1 spirit hero and desperate alliance. The thing is - it does not worth it.
The only way to build that deck is with a massive amount of Spirit allies (and three Fortune or Fate (Core), three Dwarven Tomb (Core), and maybe a couple Stand and Fight (Core) to catch off-color or cheaper allies), so the chances that you don't dump something worthwhile is pretty low. The Desperate Alliance really just sweetens the pot and increases the efficiency of this trick. If you have a well built Caldara deck any your friend is playing even one Spirit hero, you wouldn't be doing either of you a favor to dismiss this option without careful consideration.
Includes:
Caldara, Eowyn, Glorfindel (FoS)
2x Fortune of Fate to return Cladara to the board.
2x Resourceful to help with resource in case Caldara leaves for more than a few turns
26 of 50 allies (24 of them Spirit to maximize Caldara's ability)
2x Emery for free ally as well as getting allies int he discard for Caldara
1x Palantir for discard and card draw2x Imladris Stargazer to help control card draw
and maximize Palantir ability3x Pelargir Shipwrights for low cost questing ability
Also has threat reduction (this also helps bring in Resourceful) and some cancel abilities.
All in all I love playing this deck.
It sounds like you have mistaken Palantir´s ability for the player deck or is your meaning that it helps you get the right cards IF you are allowed to draw by using it?