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Type: Ally Sphere: Spirit
Cost: 3
Willpower: 1 Attack: 1 Defense: 2 Hit Points: 2
Action: Discard the top 3 cards of your deck to put Emery into play from your hand, under any player's control. Then, if any of the discarded cards have the [Tactics], [Lore], or [Leadership] sphere, discard Emery.

Set: TBoG Number: 112
Quantity: 3
Illustrator: Christina Davis


Very creative way to implement a mono-Spirit focused ally.
She's a nifty discard engine for strategies using cards like Anborn (TBoG) or Hama (TLD), the books (for example Book of Eldacar (EaAD)), or Stand and Fight (Core).

I hope FFG prints more allies with such interesting abilities.
Auto-include for mono-spirit. Essentially a free ally with strong stats.
Discard 3 cards to put an ally in play?

Sorry but not convincing...

With an ability like this it should have better stats IMO
Oct 22 2013 06:18 AM

Discard 3 cards to put an ally in play?

Sorry but not convincing...

With an ability like this it should have better stats IMO

Well it is volentary to use her ability. With Imladris Stargazer (FoS) you can have a better pick at the cards to discard (you properly won´t run all the way through you deck anyway; not that you can´t if you want to).
It´s also worth bearing in mind that the ability is an action, which means you can use it outside the planning phase on top of being able to put her under another player´s control. Seems fair enough to me for a last minute light defender or substitute if another character got exhausted by a treachery or shadow effect.
This works really well with the Morgal Vale player cards and once we get some 5 cost spirit allies, Emery will be best friends with Caldara.
Can you use the action even if you don't have a hero with a Spirit icon?

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