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Anduin Passage
Submitted
Darksbane
, Mar 28 2011 01:19 AM | Last updated Apr 21 2011 04:12 AM
![]() Type: Quest Encounter Set: Journey Down the Anduin Encounter Info: Dol Guldur Orcs, Journey Down the Anduin, Sauron's Reach, Wilderlands Quest Points: 16 Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checks during the encounter phase. (Each player may still optionally engage 1 enemy each encounter phase.) After defeating the Troll, you are able to board the raft and embark upon a river voyage. As you depart, your enemies pursue, harassing the small vessel as you attempt to navigate the river... As your enemies harass the raft, it is difficult to maintain balance and effectively fight them off. Set: Core Number: 127 Quantity: 1 Illustrator: Ben Zweifel |
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7 Comments
"Journey Along the Anduin" is clearly printed on the cards themselves.
Hi, just to make sure, while Anduin Passage is active the players reveal just 1 additional card correct? I mean, it is not 1 extra card per player, right?
@Edgar - correct. Just 1 additional card, regardless of the number of players.
Vital that the decks include options to deal with locations or gain a lot of willpower, as it is very easy to get location locked in this part of the quest.
Northern trackers and Faramir are a must, and If you are making core-set decks only, I'd make sure to bring the Snowbourn scouts and Lorien guides as well.