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Gandalf
Submitted
Darksbane
, Apr 19 2011 03:47 PM | Last updated Apr 20 2011 05:04 AM
Type: Ally Sphere: Neutral Cost: 5 Willpower: 4 Attack: 4 Defense: 4 Hit Points: 4 Istari. At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5. Set: Core Number: 73 Quantity: 4 Illustrator: Lucas Graciano |
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12 Comments
For now.
You have to use him carefully. I use his threat reduction ability most often, followed by damage.
I wouldn't say that he is a must have. 5 cost for a card that stays in play for one turn? For solo decks, that's a bit pricey. I'm not saying he doesn't have his uses. Gandalf is kind of a panic button card. I've actually had some success making decks and leaving him out. With some of the newer cards out there, I might want to spend my resources on a card with staying power like ally Treebeard or Gildor Inglorion (3 will, total of 11 stat points for 5 cost, not too shabby).
I think he almost becomes a "must include" when you play Sneak attack.
I have a group of 3(2+me) that I play with. None of us use this card(granted my friend bought every expansion so we have every card). I have never soloed so maybe if I made a solo deck. I might include this card for a late game save. Otherwise I think there are way better cards/card combos that can be used.
If any of you play leadership (and if there's three of you, you probably do), sneak attack with Gandalf is awesomely strong and you really should use it.
Like what?
Not being snarky--I am genuinely asking.
I mean, you're right. There are better cards in any given situation. Sneak Attack Beorn or Gwaihir can be in the right circumstances. Considering the cost, UC and Steward are probably "better" cards. Or universal effects like Lords of the Eldar or Lure of Moria if multiple decks can get big effect from them. Maybe even some allies like Faramir or Treebeard or Anborn in the right decks.
And of course there are reasons to use OHaUH or Hero Gandalf instead, precluding Core Gandalf's use.
But the thing is...none of those other combinations (with the possible exception of Hero Gandalf loaded up with Pipe and Staff) have the same raw combination of flexibility and power that Core Gandalf has. Having him in hand can help you in almost any situation, assuming you have a way to get him on the board. And, while it is certainly sometimes worth 5 resources to play him, if he's in your deck then you should have a way to get him in for cheaper than that.
And that's not even mentioning the fact that his neutral cost means that multiple sphere's can contribute to getting him on the board (if you have to play him for 5) and that he slots in to almost any deck to plug whatever hole needs plugging. Need a little more card draw in Tactics--Gandalf. Need direct damage in Spirit--Gandalf. Need you'r threat lowered in...anything but spirit? Gandalf.
His power is his flexibility.