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Glorfindel


Glorfindel
Type: Hero Sphere: Lore
Threat Threshold: 12
Willpower: 3 Attack: 3 Defense: 1 Hit Points: 5
Noble. Noldor. Warrior.
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn." - Gandalf, The Fellowship of the Ring
Set: Core Number: 11
Quantity: 1
Illustrator: Katherine Dinger


8 Comments

I find it hard to use him, if you mostly quest with him, then why not take Eowyn (Core)? If you use him for combat, why not Legolas (Core). He might be useful, when you have to stay flexible and don't have to worry about his high threat. But his ability is also subpar. Poor Glorfindel.
Can be very useful in a right deck and situation but the ability is usually among the weakest, shockingly, given the back-story. Hope the new version is coming soon!
Most times, we use him for his stats and healing but his threat is indeed quite high.

I like the game, movie, and books, but I don't like his portrait.  There are a few other cards that I think have weak artwork.  One of the dwarves looks like santa clause.  Seriously, is it a man?

Photo
Nerdmeister
Nov 12 2014 07:50 AM

All elves are slender of build and have delicate features. Can´t very well make him too burly.

    • MaShiKai likes this

Sadly this heroe became useless after a few expansions appeared. I really would like to make this version usable again. What would you guys think about changing the "Limit once per round" restriction to "Limit once per phase", or even removing this restriction completely?

Sadly this heroe became useless after a few expansions appeared. I really would like to make this version usable again. What would you guys think about changing the "Limit once per round" restriction to "Limit once per phase", or even removing this restriction completely?

Even then, the ressourcepool offers better alternatives. Take Elrond and the warden of healing and you will have better healing abilities. Add his ring to get one of the most powerful heroes from all.

And besides, the artwork is awful, especially compared to his spirit version
Photo
slothgodfather
Feb 22 2017 09:34 PM

I'd consider changing his ability to fit the new discard pile/Noldor theme.  Not sure what it would take to make him really playable, but the first thought that I came up with was to use the "top of discard pile" like the other new Nolder cards.  Reduce the cost by 1 if the top card is an ally.  Increase the heal amount by 1 if the top card is an event.   Something like that might make him interesting enough. 

 

Something to consider is that while there is plenty of other heals to utilize in your player deck, they are taking up deck space and you have to draw them.   He frees up deck-space so you don't have to include any.   

 

The real issue is the resource cost since it is coming out of Lore.   You may even just do "Discard a card or spend 1 resource to heal 1 dmg from 1 character."  maybe add "If the discarded card is an ally, heal 1 additional dmg."


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