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Hill Troll
Submitted
Darksbane
, Mar 28 2011 12:49 AM | Last updated Apr 21 2011 03:38 AM
- Lortarbit likes this
![]() Type: Enemy Encounter Set: Wilderlands Threat Threshold: 30 Threat Strength: 1 Attack: 6 Defense: 3 Hit Points: 9 Troll. Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat. Victory 4. "Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow." - Troll, The Hobbit Set: Core Number: 82 Quantity: 2 Illustrator: Florian Stitz |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
18 Comments
Low Engagement level, and his special ability really hurts, makes it very hard to just tank him with a throwaway character. Very tough opponent, and a strong argument for keeping your starting Threat as low as possible. The only plus is he is low Threat, so if your Threat is low enough you can ignore him for some time.
Trolls, why did it have to be trolls...
Per rules you can't spread the damage around among your characters, in general the damage has to go to the single defending character chosen. However, having more than one character defend against an enemy is possible, if you use card effects like Stand Together (Core).
This card is a nightmare for someone that only has the core box.
When I got the game first I ran Anduin at least 3 times and never got a problem with the Troll. Notice how his attack of 6 fits perfectly with Gimli's (Core) stats allowing him to fully block one hit and gain 6 attack. Just make sure you have a shadow cancellation effect ready if the attack gets buffed. Also, a simple Feint will keep the Troll from attacking for one round, or if you withered him the last round, you can always Quick Strike him for the last 3 damage with Gimli.
The only real trouble is when the second pops up.
Gimli is definitely the preferred option for this guy straight out of Core but Forest Snare saw a lot of use too--the problem was always drawing into that solution. Or, of course, stay in low threat until you have a small army to take him.
The funniest part is drawing a second one before you reach 30 threats.