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The Necromancer's Reach


The Necromancer's Reach
Type: Treachery
Encounter Set: Dol Guldur Orcs

When Revealed: Deal 1 damage to each exhausted character.

There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. - The Fellowship of the Ring
Set: Core Number: 93
Quantity: 3
Illustrator: Anna Christenson


5 Comments

This card has a very important part in the learning curve for LOTRlcg: Don't exhaust support allies before the questing phase!
    • Anna and Thror like this
Yuck! Consider not running any 1 hp allies in a scenario with this card unless you include access to A Test of Will or other cancelling effects. 4-stars (high threat), would be higher but is held back both because it has no shadow effect and tends to have a lesser impact early-game. Cool picture.
    • Thror likes this
Yes this card is brutal :) I learned it the hard way..
    • Thror likes this
I love the picture for this!

This card has ruined my game too many times...

I also agree with jc that threat of this card is 4/5, really nasty but not worst treachery in this game.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.