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Through the Caverns
Submitted
Darksbane
, Apr 19 2011 08:53 PM | Last updated Apr 21 2011 04:27 AM
![]() Type: Quest Encounter Set: Escape from Dol Guldur Encounter Info: Dol Guldur Orcs, Escape from Dol Guldur, Spiders of Mirkwood Quest Points: 15 Response: After placing any number of progress tokens on this card, flip the "prisoner" hero card face-up, and place 1 damage token on it. This hero has been "rescued," and may now be used by its controller. The players, as a group, cannot play more than 1 ally card each round. Players cannot advance to the next stage of this quest unless they have rescued the prisoner and have all 3 "Escape from Dol Guldur" objective cards. Finding a hidden entrance to the dungeons of Dol Guldur at last, you attempt to make your way through the caverns beneath the hill, searching for your imprisoned friend. the denizens of this labyrinth stand in your way, while the jailors protect the prisoner. Set: Core Number: 124 Quantity: 1 Illustrator: Kaya |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
1 Comments
Once you get here you can breathe for a while before plunging back into the mess that the ecnouter deck throws at you. Requires some careful blocking to avoid losing those precious allies before the final push.