Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Windfola
Submitted
Guest
, -- | Last updated --
![]() Type: Attachment Sphere: Spirit Cost: 1 Mount. Attach to a [Spirit] hero, or to Éowyn. Restricted. Attached character gets +1 [Willpower]. Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest. …the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. —The Return of the King Set: A Storm on Cobas Haven Number: 116 Quantity: 3 Illustrator: Sandara Tang |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
12 Comments
I wonder who rated this card 1 star?
It is perfect for any spirit deck, where the primary task is to provide willpower. Other willpower enhancing Attachments are either out of faction (Celebrians Stone, Dunedain Quest), terminal (Miruvor) restrictive (Star Brooch) or more Expensive (the Favor of the Lady). In addition, it has a nice response that some adventures will trigger.
The restricted keyword is not that a big issue, as there not so many restricted spirit-attachments to cause a problem (especially in classic spirit decks focusing on questing).
I will put at least one copy in any spirit deck. 5/5 stars
Well, you said it yourself - it is restricted, unique and most of the time, a 1 resource for 1 willpower. Makes sense only when Elfhelm is on the table, otherwise I wouldn't throw single copies in a deck. If it wasn't unique - well, then it would have been broken (considering Elfhlem).
I am not saying it is a bad card, but it sure ain't a 5 star ride.
Oh, this card is also a strange case of text inconsistency - the Response effect triggers 'after attached character' is removed from the quest, but you can only use Windfola 'to commit attached hero' to the quest. I guess it was just an omission, however it may also hint at the future release of ally Eowyn. Not that Windfola would be better with her as an ally anyway.
I'm a fan of running 1x of cards for certain, but they have to offer just enough to warrant inclusion. This 1 cost for 1 WP is rather useless unless you are also using things that trigger off of Mount cards. However, if you are up against an encounter deck that removes questing characters, then this card is golden. It's not a bad card, just one I'd only run in those scenarios.
1 cost for 1 WP is fair price. The response is generally useless. If you are running Elfhelm, or have spirit heroes that always quest, and aren't attracting other restricted cards, then it might be playable.
Without Elfhelm, the main obstacle is its lack of punch. I generally want cards to do more than this. For example, it would be far more attractive at costing 2 resources for +2 WP (like Celebrian's). Without lots of card draw, having more than a few 1-cost cards in a deck tends to weaken it, and I wouldn't use that space on this.
Thats what I have in mind.
it is
If Windfola's rider is ready and committed to the quest and then gets removed, would using Windfola's ability exhaust the rider too? Or does it depend on whether the rider exhausts to quest or not?
I don't see why using Windfola would exhaust the character.
The situation of having been committed, then being removed will normally leave the character exhausted, which is likely a major part of why Windfola doesn't have exhausting the character as a cost or as an effect. And without it explicitly addressing the issue, the character's readiness remains in it existing state.
I second this.
Can't think of any rule (or reason) why it should be different than that.