Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Argalad
Submitted
Guest
, -- | Last updated --
![]() Type: Hero Sphere: Lore Threat Threshold: 9 Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4 Silvan. Scout. Ranged. Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets –X [Threat], where X is Argalad’s [Attack]. If this effect reduces the enemy’s [Threat] to 0, deal 1 damage to it. (Limit once per round.) Set: The Drowned Ruins Number: 82 Quantity: 1 Illustrator: Andreia Ugrai |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
9 Comments
I think he is designed for ranger/trap decks. It's a pitty that he dooesn't have the ranger trait, though.
I completely agree, his ability is not competetive nowadays. Hoewever, I can imagine to play him in trap/ranger decks for single-player, where there is also engagement value incrasing. Knocking out an enemy's threat, not having to engange him +wound him seems nice. The lack of weapons for lore surely is an issue here, too.
In multiplayer I don't see him, as you then can't rely on all those engagement modifiers to work
What anti synergy with Pippin? Neither Pippin cares about enemies' threat values. Lore Pippin only cares about enemy engagement costs and your threat, and Spirit Pippin doesn't care about anything at all.
I also can't see the anti Synergy with Pippin...however, Pippins "+1" doesn't have that impact at all.
Again Agree on th Dunhere/Argalad synergy...nice, but hard to get it working
One damage certainly isn't exciting, but his power effectively lets him commit to the quest after the staging step, when you know how much threat there is. Post-staging ways to modify quest success are always nice.
I can see him replacing Mirlonde in some Silvan decks, but he seems generally inferior to Haldir.
Yeah, sorry, I don't know what I was thinking about Pippin... There's in fact synergy, since Pippin allows you to have enemies for more rounds engaged with you.
I played him in my ranger-theme deck. His ability his really nice. If he had the ranger trait he would be really good (beeing able to trigger e.g. Quick ears, Ranger Bow, etc). Not sure if I will keep him in this ranger-style-deck. But his synergy with Ranger Bow is good.
Another aspect that would make him much better is (besides of course a higher attack, but iI guess this would make him too strong) is having stats 9/1/2/2/4 instead of 9/2/2/1/4
Good point, his will of 2 is a bit wasted, though I suspect I would like one less threat or one more hit point rather than an extra defense. And you are right about him wanting the Ranger trait.
I played a 3-player game with him present about a week ago, and I found that we left enemies in the middle, that we might normally have optionally engaged. There was a case of "if don't engage him, Argalad will kill him in 2-3 turns". He combined especially well with Haldir, who can attack into the staging area. Argalad would scratch them once or twice then Haldir would kill them, without them ever making an attack.
Not top-tier, but I think a credible second-tier hero.